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Kinda stupid question

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Hammer Mapping
Outcast
How do I edit this?

2009 Dec 13 • 272
How do i make moving objects?
    2010 Jan 26 at 19:59
SolidKAYOS
Count Adelaide

Roar Of The Tigress Medal
2007 Jun 24 • 66
68 ₧
Give it legs. and Then a bran. Or just put a biiig box on a hill. With you at the bottom of the hill.
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
    2010 Jan 26 at 22:21
Outcast
How do I edit this?

2009 Dec 13 • 272
huh?
    2010 Jan 26 at 22:23
SRAW
Rocket Man

2007 Nov 6 • 2069
601 ₧
use func_train, but im so good at that stuff, so wait till mate de vate or killer duck answers
Free Steam Games
    2010 Jan 27 at 02:58
EMO_with_AWP

2008 Mar 23 • 192
func_pushable is one method. Idk if that's what you want though.
    2010 Jan 27 at 16:55
SolidKAYOS
Count Adelaide

Roar Of The Tigress Medal
2007 Jun 24 • 66
68 ₧
Outcast said:
huh?

You must be new. Don't mind me, i just try to humor you. Everyone is Too serious in this section. Liven up.
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
    (Edited 2010 Jan 27 at 18:38)     2010 Jan 27 at 18:37
Outcast
How do I edit this?

2009 Dec 13 • 272
SolidKAYOS said:
Outcast said:
huh?

You must be new. Don't mind me, i just try to humor you. Everyone is Too serious in this section. Liven up.


I just make some cs maps when i m bored that's all.
    2010 Jan 27 at 18:51
SolidKAYOS
Count Adelaide

Roar Of The Tigress Medal
2007 Jun 24 • 66
68 ₧
Outcast said:
SolidKAYOS said:
Outcast said:
huh?

You must be new. Don't mind me, i just try to humor you. Everyone is Too serious in this section. Liven up.


I just make some cs maps when i m bored that's all.

Well enjoy my fucking jokes and you wont be bored.
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
    2010 Jan 27 at 19:48
Outcast
How do I edit this?

2009 Dec 13 • 272
I ll give a try lol
    2010 Jan 27 at 20:54
ColinB

2009 Dec 12 • 39
It depends on what kind of object and what you want to do with the object.
    2010 Jan 29 at 10:38
sprinkles

Chrome Whore
2009 Sep 6 • 2431
10 ₧
Most of the time, func_train works for moving objects. However, the func_train entity is more of an advanced entity. It would be extraordinarily helpful if you tell us what it is supposed to be moving (a vehicle, elevator, etc.).
...then I got some ap, and shot a big ass lazar at everyone.
    2010 Jan 29 at 22:31
Outcast
How do I edit this?

2009 Dec 13 • 272
sprinkles said:
Most of the time, func_train works for moving objects. However, the func_train entity is more of an advanced entity. It would be extraordinarily helpful if you tell us what it is supposed to be moving (a vehicle, elevator, etc.).


I said it a little wrong i think.I meant objects that move by themselves not objects that player can move.For example Flying objects
    (Edited 2010 Jan 30 at 22:49)     2010 Jan 30 at 22:48
sprinkles

Chrome Whore
2009 Sep 6 • 2431
10 ₧
No, for moving objects you want func_train. For objects the player can move you want func_pushable (like in cs_estate the table by the door).
...then I got some ap, and shot a big ass lazar at everyone.
    2010 Jan 31 at 00:18
Outcast
How do I edit this?

2009 Dec 13 • 272
K thanks.
    2010 Jan 31 at 16:06

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