Kinda stupid question

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Hammer Mapping
Outcast

2009 Dec 13 • 38
How do i make moving objects?
    2010 Jan 26
SolidKAYOS
Count Adelaide

Roar Of The Tigress Medal
2007 Jun 24 • 2147483647
68 ₧
Give it legs. and Then a bran. Or just put a biiig box on a hill. With you at the bottom of the hill.
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
    2010 Jan 26
Outcast

2009 Dec 13 • 38
huh?
    2010 Jan 26
SRAW
Rocket Man

2007 Nov 6 • 1266
1 ₧
use func_train, but im so good at that stuff, so wait till mate de vate or killer duck answers
Thus spake SRAW
And y did u highlight this?
    2010 Jan 27
EMO_with_AWP

2008 Mar 23 • 192
func_pushable is one method. Idk if that's what you want though.
    2010 Jan 27
SolidKAYOS
Count Adelaide

Roar Of The Tigress Medal
2007 Jun 24 • 2147483647
68 ₧
Outcast said:
huh?

You must be new. Don't mind me, i just try to humor you. Everyone is Too serious in this section. Liven up.
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
    (Edited 2010 Jan 27)     2010 Jan 27
Outcast

2009 Dec 13 • 38
SolidKAYOS said:
Outcast said:
huh?

You must be new. Don't mind me, i just try to humor you. Everyone is Too serious in this section. Liven up.


I just make some cs maps when i m bored that's all.
    2010 Jan 27
SolidKAYOS
Count Adelaide

Roar Of The Tigress Medal
2007 Jun 24 • 2147483647
68 ₧
Outcast said:
SolidKAYOS said:
Outcast said:
huh?

You must be new. Don't mind me, i just try to humor you. Everyone is Too serious in this section. Liven up.


I just make some cs maps when i m bored that's all.

Well enjoy my fucking jokes and you wont be bored.
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
    2010 Jan 27
Outcast

2009 Dec 13 • 38
I ll give a try lol
    2010 Jan 27
ColinB

2009 Dec 12 • 39
It depends on what kind of object and what you want to do with the object.
    2010 Jan 29
sprinkles

2009 Sep 6 • 960
10 ₧
Most of the time, func_train works for moving objects. However, the func_train entity is more of an advanced entity. It would be extraordinarily helpful if you tell us what it is supposed to be moving (a vehicle, elevator, etc.).
http://www.somethingawful.com/flash/shmorky/babby.swf
using Sprinkles.Math
using Sprinkles.Common
using Sprinkles.Misc
using System.Security.Cryptography
    2010 Jan 29
Outcast

2009 Dec 13 • 38
sprinkles said:
Most of the time, func_train works for moving objects. However, the func_train entity is more of an advanced entity. It would be extraordinarily helpful if you tell us what it is supposed to be moving (a vehicle, elevator, etc.).


I said it a little wrong i think.I meant objects that move by themselves not objects that player can move.For example Flying objects
    (Edited 2010 Jan 30)     2010 Jan 30
sprinkles

2009 Sep 6 • 960
10 ₧
No, for moving objects you want func_train. For objects the player can move you want func_pushable (like in cs_estate the table by the door).
http://www.somethingawful.com/flash/shmorky/babby.swf
using Sprinkles.Math
using Sprinkles.Common
using Sprinkles.Misc
using System.Security.Cryptography
    2010 Jan 31
Outcast

2009 Dec 13 • 38
K thanks.
    2010 Jan 31

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