Kinda stupid question
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Hammer Mapping
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Outcast

2009 Dec 13 • 38
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How do i make moving objects?
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2010 Jan 26
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SolidKAYOS
Count Adelaide


2007 Jun 24 • 2147483647
68 ₧
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Give it legs. and Then a bran. Or just put a biiig box on a hill. With you at the bottom of the hill.
Make awkward sexual advances, not war. Down Rodeo said: Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that 
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2010 Jan 26
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2010 Jan 26
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SRAW
Rocket Man

2007 Nov 6 • 1266
1 ₧
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use func_train, but im so good at that stuff, so wait till mate de vate or killer duck answers
Thus spake SRAW
And y did u highlight this?
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2010 Jan 27
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EMO_with_AWP

2008 Mar 23 • 192
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func_pushable is one method. Idk if that's what you want though.
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2010 Jan 27
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SolidKAYOS
Count Adelaide


2007 Jun 24 • 2147483647
68 ₧
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Outcast said: huh?
You must be new. Don't mind me, i just try to humor you. Everyone is Too serious in this section. Liven up.
Make awkward sexual advances, not war. Down Rodeo said: Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that 
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(Edited 2010 Jan 27)
2010 Jan 27
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Outcast

2009 Dec 13 • 38
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SolidKAYOS said: Outcast said: huh?
You must be new. Don't mind me, i just try to humor you. Everyone is Too serious in this section. Liven up.
I just make some cs maps when i m bored that's all.
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2010 Jan 27
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SolidKAYOS
Count Adelaide


2007 Jun 24 • 2147483647
68 ₧
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Outcast said: SolidKAYOS said: Outcast said: huh?
You must be new. Don't mind me, i just try to humor you. Everyone is Too serious in this section. Liven up.
I just make some cs maps when i m bored that's all.
Well enjoy my fucking jokes and you wont be bored.
Make awkward sexual advances, not war. Down Rodeo said: Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that 
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2010 Jan 27
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Outcast

2009 Dec 13 • 38
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I ll give a try lol
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2010 Jan 27
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ColinB

2009 Dec 12 • 39
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It depends on what kind of object and what you want to do with the object.
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2010 Jan 29
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sprinkles

2009 Sep 6 • 960
10 ₧
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Most of the time, func_train works for moving objects. However, the func_train entity is more of an advanced entity. It would be extraordinarily helpful if you tell us what it is supposed to be moving (a vehicle, elevator, etc.).
http://www.somethingawful.com/flash/shmorky/babby.swf
using Sprinkles.Math
using Sprinkles.Common
using Sprinkles.Misc
using System.Security.Cryptography
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2010 Jan 29
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Outcast

2009 Dec 13 • 38
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sprinkles said: Most of the time, func_train works for moving objects. However, the func_train entity is more of an advanced entity. It would be extraordinarily helpful if you tell us what it is supposed to be moving (a vehicle, elevator, etc.).
I said it a little wrong i think.I meant objects that move by themselves not objects that player can move.For example Flying objects
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(Edited 2010 Jan 30)
2010 Jan 30
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sprinkles

2009 Sep 6 • 960
10 ₧
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No, for moving objects you want func_train. For objects the player can move you want func_pushable (like in cs_estate the table by the door).
http://www.somethingawful.com/flash/shmorky/babby.swf
using Sprinkles.Math
using Sprinkles.Common
using Sprinkles.Misc
using System.Security.Cryptography
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2010 Jan 31
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2010 Jan 31
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