Leak in Hull??? when compiling

Leak in Hull??? when compiling

Hammer Mapping — Page [1]
RuSs

2006 Apr 19 • 180
21 ₧
Right here i have a problem......when i compile my map with ZHLT I get the .err file (error) it says that i have a leak in the hull well i have tried to find this but i cant......i check the map for problems it say there is none......how can i find out where this ''Leak In Hull'' is
Thanks Guys
Www.Ddaycz.co.uK
 
 
2006 May 12 at 07:50 PDT
SuperJer
Websiteman

2005 Mar 20 • 6235
When your map compiles, BSP bounces around inside it trying to find ALL the open space to pre-compute where the player is allowed to be.

Along the way if it gets OUTSIDE your map (i.e. beerbox not sealed 100%) then it is a leak.

You can view the path that BSP took through your map right in Hammer after you get a leak. Just use Map->Load Pointfile.

It can be a long and twisty path but it has to go through your leak hole.
 
 
2006 May 12 at 10:33 PDT
RuSs

2006 Apr 19 • 180
21 ₧
I see what u mean about twisty but i still cant find it
Www.Ddaycz.co.uK
 
 
2006 May 12 at 12:27 PDT
RuSs

2006 Apr 19 • 180
21 ₧
FOUND IT ......its was one of these ladders im trying to make
Www.Ddaycz.co.uK
 
 
2006 May 12 at 12:56 PDT
SuperJer
Websiteman

2005 Mar 20 • 6235
Ladders, triggers, CLIPs, and any special blocks of any kind DO NOT HELP to seal in the beer. Only normal, un-tied, non-entity brushes can do that.
 
 
2006 May 12 at 16:33 PDT
Page [1]