leak problem
Pages: [1]
|
|
Hammer Mapping
|
steam.dll
2010 Feb 4 • 6
|
ihave problem wen i start compiling my map
leak problem
......................
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-nowadtextures "C:\Documents and Settings\pc\Bureau\Nouveau dossier\de_dust2010.map"
Entering C:\Documents and Settings\pc\Bureau\Nouveau dossier\de_dust2010.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
36 brushes (totalling 216 sides) discarded from clipping hulls
CreateBrush:
(3.50 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(6.94 seconds)
Including Wadfile: \program files\valve\zhlt\zhlt.wad
- Contains 3 used textures, 5.77 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\cstrike\aim_force.wad
- Contains 1 used texture, 1.92 percent of map (43 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 28 used textures, 53.85 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\liquids.wad
- Contains 0 used textures, 0.00 percent of map (34 textures in wad)
Using Wadfile: \program files\valve\cstrike\sticken.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \program files\valve\cstrike\aim_munderground.wad
- Contains 1 used texture, 1.92 percent of map (13 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_dust2010.wad
- Contains 19 used textures, 36.54 percent of map (36 textures in wad)
added 5 additional animating textures.
Texture usage is at 0.94 mb (of 4.00 mb MAX)
10.89 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE""C:\Documents and Settings\pc\Bureau\Nouveau dossier\de_dust2010.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity light_environment @ (-1488,-1680, 160)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the
|
|
|
|
|
2010 Mar 4 at 01:57
|
|
|
sprinkles


2009 Sep 6 • 2431
10 ₧
|
I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times.
...then I got some ap, and shot a big ass lazar at everyone.
|
|
|
|
|
2010 Mar 4 at 12:34
|
|
|
|
|
sprinkles


2009 Sep 6 • 2431
10 ₧
|
aaronjer said: You hope nobody to help him? What exactly does that mean?
Ah, you caught me.
I think that is the first slip on my grammar here at superjer.
...then I got some ap, and shot a big ass lazar at everyone.
|
|
|
|
|
2010 Mar 4 at 14:16
|
|
|
|
|
|
|
(Edited 2010 Mar 4 at 14:40)
2010 Mar 4 at 14:40
|
|
|
Mate de Vita
Kelli

2008 Oct 4 • 2397
159 ₧
|
sprinkles said: I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times. 
Actually he posted the same thing twice, then changed it a lil bit and posted it twice more.
That makes it even worse, since that means this wasn't just some F5 screwup or something like that.
...and that's the bottom line because Mate de Vita said so.
Who controls the past, controls the future. Who controls the present, controls the past.
|
|
|
|
|
2010 Mar 5 at 04:20
|
|
|
steam.dll
2010 Feb 4 • 6
|
sprinkles said: I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times. 
i have to say ..i posted that 4 time bexouse i have a connection problem.. in my country...i Did not mean to poste them
so iam sory if i have caused a problem
|
|
|
|
|
2010 Mar 7 at 20:22
|
|
|
the_cloud_system
polly pushy pants

2008 Aug 1 • 2788
-6 ₧
|
i hope your happy sprinkles
moo moo moo, moo.
|
|
|
|
|
2010 Mar 7 at 21:23
|
|
|
Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5258
57,583 ₧
|
|
|
|
|
|
2010 Mar 7 at 22:05
|
|
|
Mate de Vita
Kelli

2008 Oct 4 • 2397
159 ₧
|
Mate de Vita said: sprinkles said: I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times. 
Actually he posted the same thing twice, then changed it a lil bit and posted it twice more.
That makes it even worse, since that means this wasn't just some F5 screwup or something like that.
I still stand by this
...and that's the bottom line because Mate de Vita said so.
Who controls the past, controls the future. Who controls the present, controls the past.
|
|
|
|
|
2010 Mar 7 at 22:17
|
|
|
sprinkles


2009 Sep 6 • 2431
10 ₧
|
the_cloud_system said: i hope your happy sprinkles 
Shut up.
Down Rodeo said: You made someone cry on the internet!
Shut up.
Mate de Vita said: Mate de Vita said: sprinkles said: I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times. 
Actually he posted the same thing twice, then changed it a lil bit and posted it twice more.
That makes it even worse, since that means this wasn't just some F5 screwup or something like that.
I still stand by this 
Keep talking.
steam.dll said: sprinkles said: I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times. 
i have to say ..i posted that 4 time bexouse i have a connection problem.. in my country...i Did not mean to poste them
so iam sory if i have caused a problem
You could have at least deleted the other 3.
...then I got some ap, and shot a big ass lazar at everyone.
|
|
|
|
|
(Edited 2010 Mar 8 at 17:20)
2010 Mar 8 at 17:19
|
|
|
fedex _

2009 Mar 23 • 685
13 ₧
|
sprinkles said: the_cloud_system said: i hope your happy sprinkles 
Shut up.
Down Rodeo said: You made someone cry on the internet!
Shut up.
Mate de Vita said: Mate de Vita said: sprinkles said: I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times. 
Actually he posted the same thing twice, then changed it a lil bit and posted it twice more.
That makes it even worse, since that means this wasn't just some F5 screwup or something like that.
I still stand by this 
Keep talking.
steam.dll said: sprinkles said: I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times. 
i have to say ..i posted that 4 time bexouse i have a connection problem.. in my country...i Did not mean to poste them
so iam sory if i have caused a problem
You could have at least deleted the other 3.
UR MESSED UP MAN!
|
|
|
|
|
2010 Mar 8 at 17:39
|
|
|
|
Pages: [1]
|
|