Light and Player Leaks? *and other general problems*

Light and Player Leaks? *and other general problems*

Hammer Mapping — Page [1]
NickOfTime789
2007 Jul 28 • 4
6 ₧
Hey all. I've been working on my new (and first) map recently (been up 2 nights in a row without a wink of sleep haha) and i got done doing all of the brushes/WAD's/textures etc. Then I added the characters starting points and the lights then I went to compile. I'm getting this error:

Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-378, 281, 58)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-378, 281, 58)
Warning: === LEAK in hull 2 ===
Entity light @ ( 196, 346, 95)
Warning: === LEAK in hull 3 ===
Entity light @ (-126,-138, 95)
2.95 seconds elapsed



I didn't add the entire thing, that seems to be the most important part but I know what it means. I went back onto Hammer and I looked at the lights and player start up points. They aren't in the wall or anything that I could see.

I also moved the light sources around a little bit, deleted them entirely and tried re-adding, and adjusting the brightness of them. Obviously, none of those options worked. There is only 1 light that works in my entire map.

The second problem is that not all of the brushes are loading. For instance, I have some cabinets and things in the middle of the room, but when I try to play the map, they don't load.

Third problem that is probably caused by a problem stated above is that the HUD isn't displaying anything. Weapons and health aren't being displayed and I can't turn the flashlight on.

More help (this forum has helped me a great deal already) would be very appreciated. Thanks!

***EDIT***

I tried to add some lights around the light that is causing trouble like

x x x
x L x
x x x

x being the new lights and L being the light that is causing trouble based on the compile error log. However, when I add those lights it seems that another random light messes up and causes an error. Help?
 
 
2007 Jul 28 at 05:59 PDT
NickOfTime789
2007 Jul 28 • 4
6 ₧
I guess no one is able to help haha
 
 
2007 Jul 29 at 10:24 PDT
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
In Hammer, go to Map>Load Pointfile



Load the pointfile of the map (I use the .pts file), and look for where the thick red line leaves the map. It'll give you a general location of where you're leak is.



In the future, to prevent leaks, use big grid sizes, and only use small grid sizes for details.



And also, make sure you're lights aren't in the solids. You should be able to see the 'lightbulb' fully.



And also make sure you're info_player_starts or info_player_deathmatches' aren't in the ground as well. I usually place them above the ground, but not by much. Just so they fall a little when they spawn.


Hope that helped.

NOW GO MAKE MUFFINS.


invisible text woo!
 
 
2007 Jul 29 at 21:59 PDT
NickOfTime789
2007 Jul 28 • 4
6 ₧
I tried loading the pointfile but I don't understand how to "read" them. I went into the game and loaded my map and tried to open the console and load the pointfile in the game but it said it couldn't open. I saw the walls jutting out into the nothing space. So I sorta know where the leaks are but I couldn't find any unplugged areas.

Also, I read that there wasn't any real light because it was "escaping" through the leaks. But I think I plugged some up cause when I loaded the file in the game I could see all of the rooms. I'll look through the rooms again but Zim, if you could, just mention how to read the pointfile. Thanks.





That's what my pointfile looks like.
 
 
2007 Jul 31 at 20:12 PDT
NickOfTime789
2007 Jul 28 • 4
6 ₧
no one can offer help? okay thanks...sweet.
 
 
2007 Aug 2 at 14:34 PDT
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧



I gave you an explanation on how to do it. 'JUST LOOK FOR WHERE THE RED LINE GOES OUTSIDE THE MAP. THAT SHOULD GIVE YOU A GENERAL IDEA WHERE THE LEAK IS. CHECK TO MAKE SURE YOU'RE FLOOR, WALLS, AND CEILINGS ARE CONNECTED TO ANOTHER SOLID TO SEAL THE MAP'
 
 
2007 Aug 2 at 19:13 PDT
Page [1]