lights

lights

Hammer Mapping — Page [1]
kitaramies94

2008 Nov 27 • 42
If I want to place a light wich can be turned on/off, should I make a brush and tie it to entity func_button and set the name (for example: pilarlight) and then set the lights name also to pilarlight? if not how do i do it? and how about several of lights wich are wanted to be turned on/off from the same button?
 
 
2008 Dec 4 at 04:54 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
You need the light's name to be whatever and the button's target set to whatever.

About multiple lights, I forget...
May contain traces of invisible text.
 
 
2008 Dec 4 at 05:28 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
eDan Co. said:
About multiple lights, I forget...

trigger_multiple?

e.g. Make a func_button with target name Multi
Make a trigger_multiple entity with the name Multi and then uncheck the smart edit and under description (or whatever it is) write e.g. Light1 add a new one and write Light 2 and so on. Under value write 0 or write the time (in seconds) of the delay before the lights are turned on after you press the button.
Make your lights and set their names to Light1, Light2...
...and that's the bottom line because Mate de Vita said so.
 
 
2008 Dec 4 at 05:51 PST — Ed. 2008 Dec 4 at 05:53 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
kitaramies94 said:
and how about several of lights wich are wanted to be turned on/off from the same button?


Give all the lights the same name and trigger that name with your func_button.
QUACK! QUACK!
 
 
2008 Dec 4 at 08:39 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Mate de Vita said:
eDan Co. said:
About multiple lights, I forget...

trigger_multiple?


Yeah... no. That's not what he asked for in 2 aspects, and I'm not gonna list 'em.
May contain traces of invisible text.
 
 
2008 Dec 4 at 10:32 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
eDan Co. said:
Mate de Vita said:
eDan Co. said:
About multiple lights, I forget...

trigger_multiple?


Yeah... no. That's not what he asked for in 2 aspects, and I'm not gonna list 'em.

I think he was asking how to make several lights that were triggered by the same func_button. I also think that trigger_multiple works if you want to do that.
...and that's the bottom line because Mate de Vita said so.
 
 
2008 Dec 4 at 12:27 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
No, it doesn't trigger more than one entity and it's not a button.
May contain traces of invisible text.
 
 
2008 Dec 5 at 01:14 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
eDan Co. said:
No, it doesn't trigger more than one entity and it's not a button.

The button triggers the multi_trigger, the multi_trigger triggers the lights. That's how it should work. I think...

EDIT: omg just now realized what I said wrong. It's not multi_trigger or trigger_multiple, it's multi_manager :)
...and that's the bottom line because Mate de Vita said so.
 
 
2008 Dec 5 at 05:45 PST — Ed. 2008 Dec 5 at 05:51 PST
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