Low gravity?

Low gravity?

Hammer Mapping — Page [1]
scorch-1995

2008 Dec 7 • 46
Hey there! I wanted to make a Low Gravity map. I just don't know how to make the low gravity. I don't mean like go into the console and write sv_gravity, but is there a way to put high jumps in just one area in the map? Thank you!
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
2008 Dec 13 at 04:52 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Make a brush and turn it into trigger_gravity. You can change the 'gravity' field which is the gravity multiplier. That is, if the admin set the gravity to 800 (normal), you can set the multiplier to 0.5 and and player who passes through the trigger_gravity will experience a gravity of 800x0.5 or 400. The multiplier cannot be more than 1.

Another thing to take into account is that players don't need to stay in the entity for the effect to continue. Just passing through once is enough for the new gravity to "stick".
May contain traces of invisible text.
 
 
2008 Dec 13 at 05:08 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
eDan Co. said:
Another thing to take into account is that players don't need to stay in the entity for the effect to continue. Just passing through once is enough for the new gravity to "stick".

it sticks to the end of the round?
...and that's the bottom line because Mate de Vita said so.
 
 
2008 Dec 13 at 05:13 PST
scorch-1995

2008 Dec 7 • 46
eDan Co. said:
Make a brush and turn it into trigger_gravity. You can change the 'gravity' field which is the gravity multiplier. That is, if the admin set the gravity to 800 (normal), you can set the multiplier to 0.5 and and player who passes through the trigger_gravity will experience a gravity of 800x0.5 or 400. The multiplier cannot be more than 1.

Another thing to take into account is that players don't need to stay in the entity for the effect to continue. Just passing through once is enough for the new gravity to "stick".


How can I find trigger_gravity? Is it in the entities or where? I can't find it anywhere...
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
2008 Dec 13 at 05:26 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Yeah, Vita, the effect stays until the end of the round.

Scorch, make a brush, select it and hit Ctrl + T. Select trigger_gravity from the list of entities.
May contain traces of invisible text.
 
 
2008 Dec 13 at 06:06 PST
scorch-1995

2008 Dec 7 • 46
eDan Co. said:
Yeah, Vita, the effect stays until the end of the round.

Scorch, make a brush, select it and hit Ctrl + T. Select trigger_gravity from the list of entities.


I don't know why, but I don't have it there. I only have trigger_counter, trigger_hurt, trigger_multiple, trigger_once, trigger_push and trigger_teleport. What should I do?
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
2008 Dec 13 at 06:14 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Then you need to update your fgd: http://www.superjer.com/files/cs-fgd-xp_8u.zip Unzip everything to your Hammer-directory and tell Hammer to use the new FGD (Tools->Options->Game Configurations->Game Data Files box, remove the old fgd and "Add" the new one(counter-strike.fgd), then restart Hammer and you should have the new entities).
QUACK! QUACK!
 
 
2008 Dec 13 at 06:21 PST — Ed. 2008 Dec 13 at 06:22 PST
scorch-1995

2008 Dec 7 • 46
Killer-Duck said:
Then you need to update your fgd: http://www.superjer.com/files/cs-fgd-xp_8u.zip Unzip everything to your Hammer-directory and tell Hammer to use the new FGD (Tools->Options->Game Configurations->Game Data Files box, remove the old fgd and "Add" the new one(counter-strike.fgd), then restart Hammer and you should have the new entities).


Thank you! And would you know how I can make things Transparent?
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
2008 Dec 13 at 06:26 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
scorch-1995 said:
Killer-Duck said:
Then you need to update your fgd: http://www.superjer.com/files/cs-fgd-xp_8u.zip Unzip everything to your Hammer-directory and tell Hammer to use the new FGD (Tools->Options->Game Configurations->Game Data Files box, remove the old fgd and "Add" the new one(counter-strike.fgd), then restart Hammer and you should have the new entities).


Thank you! And would you know how I can make things Transparent?

Set the FX Amount to 0 if you want them invisible, 255 if you want them fully textured, something in between if you want them transparent (the number depends on how transparent you want the object to be - try out a few different numbers, see which one you like the best).
...and that's the bottom line because Mate de Vita said so.
 
 
2008 Dec 13 at 06:33 PST
scorch-1995

2008 Dec 7 • 46
Mate de Vita said:
scorch-1995 said:
Killer-Duck said:
Then you need to update your fgd: http://www.superjer.com/files/cs-fgd-xp_8u.zip Unzip everything to your Hammer-directory and tell Hammer to use the new FGD (Tools->Options->Game Configurations->Game Data Files box, remove the old fgd and "Add" the new one(counter-strike.fgd), then restart Hammer and you should have the new entities).


Thank you! And would you know how I can make things Transparent?

Set the FX Amount to 0 if you want them invisible, 255 if you want them fully textured, something in between if you want them transparent (the number depends on how transparent you want the object to be - try out a few different numbers, see which one you like the best).


Thank you! I was thinking of making like a he_tennis map .
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
2008 Dec 13 at 06:49 PST
scorch-1995

2008 Dec 7 • 46
Don't you know howcome when I make my object and try to make it transparent, why does it get invisible? I tried 50, 100, 150, 200, 250 and 255 even 255 is invisible. My invisible is off.
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
2008 Dec 13 at 07:41 PST — Ed. 2008 Dec 13 at 07:41 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
One thing Vita didn't mention is that in the entity's properties, Rendermode must be set to Texture.
May contain traces of invisible text.
 
 
2008 Dec 13 at 08:14 PST
scorch-1995

2008 Dec 7 • 46
eDan Co. said:
One thing Vita didn't mention is that in the entity's properties, Rendermode must be set to Texture.


Oh... Thank you!
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
2008 Dec 13 at 08:44 PST
scorch-1995

2008 Dec 7 • 46
eDan Co. said:
One thing Vita didn't mention is that in the entity's properties, Rendermode must be set to Texture.


Still doesn't work... . Any other ideas? Still invisible...
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
2008 Dec 13 at 08:58 PST
scorch-1995

2008 Dec 7 • 46
I just noticed that all the objects I Tie to an Entity are invisible. What can the problem be? Can you please help me?
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
2008 Dec 13 at 09:40 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
scorch-1995 said:
I just noticed that all the objects I Tie to an Entity are invisible. What can the problem be? Can you please help me?

what texture are you using on them?
...and that's the bottom line because Mate de Vita said so.
 
 
2008 Dec 13 at 10:10 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Oh, wait. You're trying to make the trigger_gravity visible? That's doesn't work...

Entities like trigger_push, trigger_gravity, func_buyzone, func_bombsite and many more are invisible no matter what you do.
May contain traces of invisible text.
 
 
2008 Dec 13 at 10:54 PST
scorch-1995

2008 Dec 7 • 46
eDan Co. said:
Oh, wait. You're trying to make the trigger_gravity visible? That's doesn't work...

Entities like trigger_push, trigger_gravity, func_buyzone, func_bombsite and many more are invisible no matter what you do.


And do you know how I can make a wall visible? What entity should I use?
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
2008 Dec 13 at 10:59 PST
scorch-1995

2008 Dec 7 • 46
eDan Co. said:
Oh, wait. You're trying to make the trigger_gravity visible? That's doesn't work...

Entities like trigger_push, trigger_gravity, func_buyzone, func_bombsite and many more are invisible no matter what you do.


And thank you a lot BTW.
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
2008 Dec 13 at 11:00 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
scorch-1995 said:
eDan Co. said:
Oh, wait. You're trying to make the trigger_gravity visible? That's doesn't work...

Entities like trigger_push, trigger_gravity, func_buyzone, func_bombsite and many more are invisible no matter what you do.


And do you know how I can make a wall visible? What entity should I use?

You can make a wall visible by making it a simple brush or making it a func_wall (if you want it to be transparent, you'll have to use func_wall).
...and that's the bottom line because Mate de Vita said so.
 
 
2008 Dec 13 at 12:28 PST
scorch-1995

2008 Dec 7 • 46
Mate de Vita said:
scorch-1995 said:
eDan Co. said:
Oh, wait. You're trying to make the trigger_gravity visible? That's doesn't work...

Entities like trigger_push, trigger_gravity, func_buyzone, func_bombsite and many more are invisible no matter what you do.


And do you know how I can make a wall visible? What entity should I use?

You can make a wall visible by making it a simple brush or making it a func_wall (if you want it to be transparent, you'll have to use func_wall).


I've already tried making a func_wall. It has the same problem! It's all invisible. Thank you anyways!
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
2008 Dec 14 at 02:00 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
scorch-1995 said:
I've already tried making a func_wall. It has the same problem! It's all invisible. Thank you anyways!

again, which texture are you using on it?
...and that's the bottom line because Mate de Vita said so.
 
 
2008 Dec 14 at 02:02 PST
scorch-1995

2008 Dec 7 • 46
Mate de Vita said:
scorch-1995 said:
I've already tried making a func_wall. It has the same problem! It's all invisible. Thank you anyways!

again, which texture are you using on it?


I'm trying to make a glass like wall. Unbreakable, but transparent. So glass Texture.
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
2008 Dec 14 at 04:54 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Tie the block into func_wall, set "Render Mode" to "Texture" and "FX Amount" to "100". (You can change the FX Amount-value depending on how transparent you want the glass to be).
QUACK! QUACK!
 
 
2008 Dec 14 at 06:32 PST
Page [1]