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 Right, so this is an old problem , i've been looking over some other posts and no, it,s not the insufficient spawn points the problem. I am unable to find the damn bsp anywhere probably because there isn't any. In any case i'll copy paste the log stuff maybe you'll understand something from all that mumbjo-jumbo....
Thanks in advance
 (cs log is after this one)
 Compiler log:
 hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlcsg -----
 Command line: hlcsg -nowadtextures mapname
 Entering mapname.map
 
 Current hlcsg Settings
 Name                 |  Setting  |  Default
 ---------------------|-----------|-------------------------
 threads               [       1 ] [  Varies ]
 verbose               [     off ] [     off ]
 log                   [      on ] [      on ]
 developer             [       0 ] [       0 ]
 chart                 [     off ] [     off ]
 estimate              [     off ] [     off ]
 max texture memory    [ 4194304 ] [ 4194304 ]
 priority              [  Normal ] [  Normal ]
 
 noclip                [     off ] [     off ]
 null texture stripping[      on ] [      on ]
 clipnode economy mode [      on ] [      on ]
 onlyents              [     off ] [     off ]
 wadtextures           [     off ] [      on ]
 skyclip               [      on ] [      on ]
 hullfile              [    None ] [    None ]
 min surface area      [   0.500 ] [   0.500 ]
 brush union threshold [   0.000 ] [   0.000 ]
 
 Using mapfile wad configuration
 Wadinclude list :
 [zhlt.wad]
 
 0 brushes (totalling 0 sides) discarded from clipping hulls
 CreateBrush:
 (0.00 seconds)
 SetModelCenters:
 (0.00 seconds)
 CSGBrush:
 (0.02 seconds)
 
 Using Wadfile: \d ___ programe\jocs\half-life\cstrike\cstrike.wad.wad
 - Contains 3 used textures, 100.00 percent of map (123 textures in wad)
 
 added 1 additional animating textures.
 Texture usage is at 0.12 mb (of 4.00 mb MAX)
 0.02 seconds elapsed
 
 -----   END   hlcsg -----
 
 
 
 hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlbsp -----
 Command line: hlbsp mapname
 
 Current hlbsp Settings
 Name               |  Setting  |  Default
 -------------------|-----------|-------------------------
 threads             [       1 ] [  Varies ]
 verbose             [     off ] [     off ]
 log                 [      on ] [      on ]
 developer           [       0 ] [       0 ]
 chart               [     off ] [     off ]
 estimate            [     off ] [     off ]
 max texture memory  [ 4194304 ] [ 4194304 ]
 priority            [  Normal ] [  Normal ]
 
 noclip              [     off ] [     off ]
 nofill              [     off ] [     off ]
 null tex. stripping [      on ] [      on ]
 notjunc             [     off ] [     off ]
 subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
 max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)
 
 
 BSP generation successful, writing portal file 'mapname.prt'
 0.03 seconds elapsed
 
 -----   END   hlbsp -----
 
 
 
 hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlvis -----
 Command line: hlvis mapname
 1 portalleafs
 0 numportals
 
 -= Current hlvis Settings =-
 Name               |  Setting  |  Default
 -------------------|-----------|-------------------------
 threads             [       1 ] [  Varies ]
 verbose             [     off ] [     off ]
 log                 [      on ] [      on ]
 developer           [       0 ] [       0 ]
 chart               [     off ] [     off ]
 estimate            [     off ] [     off ]
 max texture memory  [ 4194304 ] [ 4194304 ]
 max vis distance    [       0 ] [       0 ]
 priority            [  Normal ] [  Normal ]
 
 fast vis            [     off ] [     off ]
 full vis            [     off ] [     off ]
 
 
 BasePortalVis:
 (0.00 seconds)
 LeafThread:
 (0.00 seconds)
 average leafs visible: 1
 g_visdatasize:3  compressed from 1
 0.00 seconds elapsed
 
 -----   END   hlvis -----
 
 
 
 hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlrad -----
 Command line: hlrad mapname
 
 -= Current hlrad Settings =-
 Name                | Setting             | Default
 --------------------|---------------------|-------------------------
 threads              [                 1 ] [            Varies ]
 verbose              [               off ] [               off ]
 log                  [                on ] [                on ]
 developer            [                 0 ] [                 0 ]
 chart                [               off ] [               off ]
 estimate             [               off ] [               off ]
 max texture memory   [           4194304 ] [           4194304 ]
 priority             [            Normal ] [            Normal ]
 
 vismatrix algorithm  [          Original ] [          Original ]
 oversampling (-extra)[               off ] [               off ]
 bounces              [                 1 ] [                 1 ]
 ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
 maximum light        [           255.000 ] [           256.000 ]
 circus mode          [               off ] [               off ]
 
 smoothing threshold  [            50.000 ] [            50.000 ]
 direct threshold     [            25.000 ] [            25.000 ]
 direct light scale   [             2.000 ] [             2.000 ]
 coring threshold     [             1.000 ] [             1.000 ]
 patch interpolation  [                on ] [                on ]
 
 texscale             [                on ] [                on ]
 patch subdividing    [                on ] [                on ]
 chop value           [            64.000 ] [            64.000 ]
 texchop value        [            32.000 ] [            32.000 ]
 
 global fade          [             1.000 ] [             1.000 ]
 global falloff       [                 2 ] [                 2 ]
 global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
 global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
 global light scale   [             1.000 ] [             1.000 ]
 global sky diffusion [             1.000 ] [             1.000 ]
 
 opaque entities      [                on ] [                on ]
 sky lighting fix     [                on ] [                on ]
 incremental          [               off ] [               off ]
 dump                 [               off ] [               off ]
 
 colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
 monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
 softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
 diffuse hack         [                on ] [                on ]
 spotlight points     [                on ] [                on ]
 
 custom shadows with bounce light
 [               off ] [               off ]
 rgb transfers        [               off ] [               off ]
 
 
 58 faces
 Create Patches : 760 base patches
 0 opaque faces
 15701 square feet [2260992.00 square inches]
 1 direct lights
 
 BuildFacelights:
 (0.05 seconds)
 visibility matrix   :   0.0 megs
 BuildVisLeafs:
 (0.05 seconds)
 MakeScales:
 (0.08 seconds)
 SwapTransfers:
 (0.02 seconds)
 Transfer Lists :      433952 :  433.95k transfers
 Indices :        4848 :    4.73k bytes
 Data :     1735808 :    1.66M bytes
 GatherLight:
 (0.03 seconds)
 FinalLightFace:
 (0.11 seconds)
 0.34 seconds elapsed
 
 -----   END   hlrad -----
 
 CS Console Log
 
 Console initialized.
 Base networking initialized.
 "sv_cheats" changed to "1"
 Initializing deltas
 Protocol version 47
 Exe version 1.1.2.5 (cstrike)
 Exe build: 10:30:39 Jul 28 2004 (2834)
 40.0 Mb heap
 GL_VENDOR: ATI Technologies Inc.
 GL_RENDERER: ATI Radeon 9600 / X1050 Series
 GL_VERSION: 2.1.7537 Release
 Sound Initialization
 Set primary sound buffer format: yes
 2 channel(s)
 16 bits/sample
 11025 bytes/sec
 DirectSound initialized
 Sound sampling rate: 11025
 Loaded library demoplayer.dll.
 Loaded library core.dll.
 Creating fake network channel.
 Loaded library core.dll.
 DemoPlayer module initialized.
 Parsed 353 text messages
 WARNING: failed to locate sequence file global
 joystick not found -- no valid joysticks (a5)
 
 execing valve.rc
 execing language.cfg
 "deathmatch" changed to "1"
 execing config.cfg
 "sv_aim" changed to "0"
 MP3_InitStream(29, media\gamestartup.mp3) successful
 NET Ports:  server 27015, client 27005
 Server IP address 169.254.146.188:27015
 
 Adding:  cstrike/dlls\zbotcz.dll
 Dll loaded for mod Half-Life
 execing skill.cfg
 map change failed: 'mapname' not found on server.
 
 Yea...that's just about all of it
 
 
 
 
 
 
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   | ≡ | 2008 Jul 5 at 10:29 UTC
 — Ed. 2008 Jul 5 at 10:30 UTC   | 
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