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 Hi guys!
 Im going insane on this one...
 
 Ive been working the last 27 hours on this crappy map. Everything works like a charm... I can compile, i can test the map in dev mode, BUT... when i try the map as a local server and the game starts and maps loads u get to the select team screen... I can select spectator mode without problems. If i choose either CT or T team i get to the select model screen, what ever i choose here, the game goes back to the game start menu as if the map was never loaded... Any suggestions on how to correct this ??
 
 ill post my compile log here..
 
 ___________________________________
 
 hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlcsg -----
 Command line: hlcsg -nowadtextures test
 Entering test.map
 
 Current hlcsg Settings
 Name                 |  Setting  |  Default
 ---------------------|-----------|-------------------------
 threads               [       2 ] [  Varies ]
 verbose               [     off ] [     off ]
 log                   [      on ] [      on ]
 developer             [       0 ] [       0 ]
 chart                 [     off ] [     off ]
 estimate              [     off ] [     off ]
 max texture memory    [ 4194304 ] [ 4194304 ]
 priority              [  Normal ] [  Normal ]
 
 noclip                [     off ] [     off ]
 null texture stripping[      on ] [      on ]
 clipnode economy mode [      on ] [      on ]
 onlyents              [     off ] [     off ]
 wadtextures           [     off ] [      on ]
 skyclip               [      on ] [      on ]
 hullfile              [    None ] [    None ]
 min surface area      [   0.500 ] [   0.500 ]
 brush union threshold [   0.000 ] [   0.000 ]
 
 Using mapfile wad configuration
 Wadinclude list :
 [zhlt.wad]
 
 4 brushes (totalling 24 sides) discarded from clipping hulls
 CreateBrush:
 (0.02 seconds)
 SetModelCenters:
 (0.00 seconds)
 CSGBrush:
 (0.06 seconds)
 
 Including Wadfile: \zhlt\zhlt.wad
 - Warning: Larger than expected texture (196652 bytes): 'B4DE_382X382'
 - Contains 5 used textures, 35.71 percent of map (20 textures in wad)
 Using Wadfile: \programmer\valve hammer editor\wads\halflife.wad
 - Contains 9 used textures, 64.29 percent of map (3116 textures in wad)
 
 added 1 additional animating textures.
 Texture usage is at 0.38 mb (of 4.00 mb MAX)
 0.16 seconds elapsed
 
 -----   END   hlcsg -----
 
 
 
 hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlbsp -----
 Command line: hlbsp test
 
 Current hlbsp Settings
 Name               |  Setting  |  Default
 -------------------|-----------|-------------------------
 threads             [       2 ] [  Varies ]
 verbose             [     off ] [     off ]
 log                 [      on ] [      on ]
 developer           [       0 ] [       0 ]
 chart               [     off ] [     off ]
 estimate            [     off ] [     off ]
 max texture memory  [ 4194304 ] [ 4194304 ]
 priority            [  Normal ] [  Normal ]
 
 noclip              [     off ] [     off ]
 nofill              [     off ] [     off ]
 null tex. stripping [      on ] [      on ]
 notjunc             [     off ] [     off ]
 subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
 max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)
 
 
 BSP generation successful, writing portal file 'test.prt'
 0.19 seconds elapsed
 
 -----   END   hlbsp -----
 
 
 
 hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlvis -----
 Command line: hlvis test
 94 portalleafs
 299 numportals
 
 -= Current hlvis Settings =-
 Name               |  Setting  |  Default
 -------------------|-----------|-------------------------
 threads             [       2 ] [  Varies ]
 verbose             [     off ] [     off ]
 log                 [      on ] [      on ]
 developer           [       0 ] [       0 ]
 chart               [     off ] [     off ]
 estimate            [     off ] [     off ]
 max texture memory  [ 4194304 ] [ 4194304 ]
 max vis distance    [       0 ] [       0 ]
 priority            [  Normal ] [  Normal ]
 
 fast vis            [     off ] [     off ]
 full vis            [     off ] [     off ]
 
 
 BasePortalVis:
 (0.02 seconds)
 LeafThread:
 (0.06 seconds)
 average leafs visible: 42
 g_visdatasize:1282  compressed from 1128
 0.08 seconds elapsed
 
 -----   END   hlvis -----
 
 
 
 hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlrad -----
 Command line: hlrad test
 
 -= Current hlrad Settings =-
 Name                | Setting             | Default
 --------------------|---------------------|-------------------------
 threads              [                 2 ] [            Varies ]
 verbose              [               off ] [               off ]
 log                  [                on ] [                on ]
 developer            [                 0 ] [                 0 ]
 chart                [               off ] [               off ]
 estimate             [               off ] [               off ]
 max texture memory   [           4194304 ] [           4194304 ]
 priority             [            Normal ] [            Normal ]
 
 vismatrix algorithm  [          Original ] [          Original ]
 oversampling (-extra)[               off ] [               off ]
 bounces              [                 1 ] [                 1 ]
 ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
 maximum light        [           255.000 ] [           256.000 ]
 circus mode          [               off ] [               off ]
 
 smoothing threshold  [            50.000 ] [            50.000 ]
 direct threshold     [            25.000 ] [            25.000 ]
 direct light scale   [             2.000 ] [             2.000 ]
 coring threshold     [             1.000 ] [             1.000 ]
 patch interpolation  [                on ] [                on ]
 
 texscale             [                on ] [                on ]
 patch subdividing    [                on ] [                on ]
 chop value           [            64.000 ] [            64.000 ]
 texchop value        [            32.000 ] [            32.000 ]
 
 global fade          [             1.000 ] [             1.000 ]
 global falloff       [                 2 ] [                 2 ]
 global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
 global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
 global light scale   [             1.000 ] [             1.000 ]
 global sky diffusion [             1.000 ] [             1.000 ]
 
 opaque entities      [                on ] [                on ]
 sky lighting fix     [                on ] [                on ]
 incremental          [               off ] [               off ]
 dump                 [               off ] [               off ]
 
 colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
 monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
 softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
 diffuse hack         [                on ] [                on ]
 spotlight points     [                on ] [                on ]
 
 custom shadows with bounce light
 [               off ] [               off ]
 rgb transfers        [               off ] [               off ]
 
 
 1252 faces
 Create Patches : 11723 base patches
 0 opaque faces
 155127 square feet [22338372.00 square inches]
 6 direct lights
 
 BuildFacelights:
 (2.30 seconds)
 visibility matrix   :   8.2 megs
 BuildVisLeafs:
 (7.02 seconds)
 MakeScales:
 (5.89 seconds)
 SwapTransfers:
 (5.13 seconds)
 Transfer Lists :    44094762 :   44.09M transfers
 Indices :     3775824 :    3.60M bytes
 Data :   176379048 :  168.21M bytes
 GatherLight:
 (3.44 seconds)
 FinalLightFace:
 (0.98 seconds)
 25.05 seconds elapsed
 
 -----   END   hlrad -----
 
 
 
 
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   | ≡ | 2008 Oct 22 at 13:00 UTC   | 
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