mapname.bat

mapname.bat

Hammer Mapping — Page [1]
-unknown-
2006 Aug 29 • 6
16 ₧
Need heeeeeeeelp....I finished my map and I want to compile it and play it....but when I rename my text document into mapname.bat (in ZHLT folder)it remains text document....and it looks like mapname.bat.txt...please help:(....what can I do???
 
 
2006 Aug 29 at 02:52 PDT
SuperJer
Websiteman

2005 Mar 20 • 6229
You need to remove the .txt from mapname.bat.txt

Follow these instructions if you haven't already:
http://superjer.com/fileext.php
 
 
2006 Aug 29 at 09:49 PDT
-unknown-
2006 Aug 29 • 6
16 ₧
OK....10x....but now I have another problem :((



hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg awp_map2u -nowadtextures
Entering awp_map2u.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.05 seconds)

Error: Could not open wad file \games\cs 1.6\cstrike\ajawad.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \games\cs 1.6\cstrike\cached.wad
Error: Could not open wad file \games\cs 1.6\cstrike\chateau.wad
Error: Could not open wad file \games\cs 1.6\cstrike\cs_747.wad
Error: Could not open wad file \games\cs 1.6\cstrike\cs_assault.wad
Error: Could not open wad file \games\cs 1.6\cstrike\cs_bdog.wad
Error: Could not open wad file \games\cs 1.6\cstrike\cs_cbble.wad
Error: Could not open wad file \games\cs 1.6\cstrike\cs_dust.wad
Error: Could not open wad file \games\cs 1.6\cstrike\cs_havana.wad
Error: Could not open wad file \games\cs 1.6\cstrike\cs_office.wad
Error: Could not open wad file \games\cs 1.6\cstrike\cstraining.wad
Error: Could not open wad file \games\cs 1.6\cstrike\cstrike.wad
Error: Could not open wad file \games\cs 1.6\cstrike\de_airstrip.wad
Error: Could not open wad file \games\cs 1.6\cstrike\de_aztec.wad
Error: Could not open wad file \games\cs 1.6\cstrike\de_piranesi.wad
Error: Could not open wad file \games\cs 1.6\cstrike\de_storm.wad
Error: Could not open wad file \games\cs 1.6\cstrike\de_vertigo.wad
Error: Could not open wad file \games\cs 1.6\cstrike\decals.wad
Error: Could not open wad file \games\cs 1.6\cstrike\itsitaly.wad
Error: Could not open wad file \games\cs 1.6\cstrike\jos.wad
Error: Could not open wad file \games\cs 1.6\cstrike\n0th1ng.wad
Error: Could not open wad file \games\cs 1.6\cstrike\prodigy.wad
Error: Could not open wad file \games\cs 1.6\cstrike\tempdecal.wad
Error: Could not open wad file \games\cs 1.6\cstrike\torntextures.wad
Error: Could not open wad file \games\cs 1.6\cstrike\tswad.wad
Including Wadfile: \zhlt\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)


----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp awp_map2u
>> There was a problem compiling the map.
>> Check the file awp_map2u.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis awp_map2u
>> There was a problem compiling the map.
>> Check the file awp_map2u.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad awp_map2u
>> There was a problem compiling the map.
>> Check the file awp_map2u.log for the cause.

----- END hlrad -----
 
 
2006 Aug 29 at 11:25 PDT
SuperJer
Websiteman

2005 Mar 20 • 6229
Make sure your compilers are on the same drive letter as \games\cs 1.6\cstrike\

They can't see from one drive to another.

Also, do not use so many wad files. The compilers can spaz out with more than 8.
 
 
2006 Aug 29 at 13:54 PDT
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