MAX_LEAF FACES Exceeded?

MAX_LEAF FACES Exceeded?

Hammer Mapping — Page [1]
Xtreme-Coder
2007 Jan 9 • 31
12 ₧
How do i fix this?

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[code:1]** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Steam\steamapps\coolguy525\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\MERRY CHRISTMAS\Desktop\File's\maps\awp_snowday\development\surf_pr0.map" "C:\Documents and Settings\MERRY CHRISTMAS\Desktop\File's\surf_pr0.map"


** Executing...
** Command: C:\DOCUME~1\MERRYC~1\Desktop\File's\maps\AWP_SN~1\DEVELO~1\hlcsg.exe
** Parameters: "C:\Documents and Settings\MERRY CHRISTMAS\Desktop\File's\surf_pr0"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\MERRYC~1\Desktop\File's\maps\AWP_SN~1\DEVELO~1\hlcsg.exe "C:\Documents and Settings\MERRY CHRISTMAS\Desktop\File's\surf_pr0"
Entering C:\Documents and Settings\MERRY CHRISTMAS\Desktop\File's\surf_pr0.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SetModelCenters:
40%...50%...60%...70%...80%...90%... (0.02 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.19 seconds)

Using Wadfile: \documents and settings\merry christmas\desktop\file's\maps\textures\halflife.wad
- Contains 10 used textures, 100.00 percent of map (3116 textures in wad)
Including Wadfile: \documents and settings\merry christmas\desktop\file's\maps\textures\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \documents and settings\merry christmas\desktop\file's\surf_blackknight_btm.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)

added 6 additional animating textures.
Texture usage is at 0.11 mb (of 4.00 mb MAX)
0.95 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\MERRYC~1\Desktop\File's\maps\AWP_SN~1\DEVELO~1\hlbsp.exe
** Parameters: "C:\Documents and Settings\MERRY CHRISTMAS\Desktop\File's\surf_pr0"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\MERRYC~1\Desktop\File's\maps\AWP_SN~1\DEVELO~1\hlbsp.exe "C:\Documents and Settings\MERRY CHRISTMAS\Desktop\File's\surf_pr0"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity light_environment @ (-2240,-128,3392)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity light_environment @ (-2240,-128,3392)
Warning: === LEAK in hull 2 ===
Entity light_environment @ (-2240,-128,3392)
Warning: === LEAK in hull 3 ===
Entity light_environment @ (-2240,-128,3392)
Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\MERRYC~1\Desktop\File's\maps\AWP_SN~1\DEVELO~1\hlvis.exe
** Parameters: "C:\Documents and Settings\MERRY CHRISTMAS\Desktop\File's\surf_pr0"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\MERRYC~1\Desktop\File's\maps\AWP_SN~1\DEVELO~1\hlvis.exe "C:\Documents and Settings\MERRY CHRISTMAS\Desktop\File's\surf_pr0"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\MERRY CHRISTMAS\Desktop\File's\surf_pr0.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\DOCUME~1\MERRYC~1\Desktop\File's\maps\AWP_SN~1\DEVELO~1\hlrad.exe
** Parameters: "C:\Documents and Settings\MERRY CHRISTMAS\Desktop\File's\surf_pr0"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\MERRYC~1\Desktop\File's\maps\AWP_SN~1\DEVELO~1\hlrad.exe "C:\Documents and Settings\MERRY CHRISTMAS\Desktop\File's\surf_pr0"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\MERRY CHRISTMAS\Desktop\File's\surf_pr0.log for the cause.

----- END hlrad -----[/code:1]
(\__/) (+'.'+) Bunny is taking over the world!! (")_(")
 
 
2007 Jan 30 at 21:08 PST
SuperJer
Websiteman

2005 Mar 20 • 6239
Looks like you have a leak. One major problem with leaks is they create way too many extra leafs.

Leafs are each tiny chunk of space where players can go in your map -- and the leak makes it so you can go all over the outside of the map where there's supposed to be nothing.

Looks like all those extra leafs put you over MAX_LEAF_FACES.

Fix the leak and it should go away.
 
 
2007 Jan 31 at 01:07 PST
Xtreme-Coder
2007 Jan 9 • 31
12 ₧
"superjer" said:
Looks like you have a leak. One major problem with leaks is they create way too many extra leafs.

Leafs are each tiny chunk of space where players can go in your map -- and the leak makes it so you can go all over the outside of the map where there's supposed to be nothing.

Looks like all those extra leafs put you over MAX_LEAF_FACES.

Fix the leak and it should go away.


Thanks Jer :)

--------------------------------------
and how could i find these points?
[code:1]Warning: === LEAK in hull 1 ===
Entity light_environment @ (-2240,-128,3392)
Warning: === LEAK in hull 2 ===
Entity light_environment @ (-2240,-128,3392)
Warning: === LEAK in hull 3 ===
Entity light_environment @ (-2240,-128,3392)
Error: Exceeded MAX_LEAF_FACES [/code:1]
(\__/) (+'.'+) Bunny is taking over the world!! (")_(")
 
 
2007 Jan 31 at 10:19 PST
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