Hammer Mapping — Page [1]
The Original Portmanteau

2005 Mar 21 • 12861
666 ₧
So i made a map with lots of little cubes you can break-
Every time I try to load it on just a new game in cs, it crashes instantly. So, i check the .log for the map and heres what it says.

BSP generation successful, writing portal file 'breakfloor1.prt'
Error: Exceeded MAX_MAP_MODELS
Description: The maximum number of brush based entities has been reached
Howto Fix: Remove unnecessary brush entities, consolidate similar entities into a single entity

Does this mean I cant have that many cubes, or what? other than that i dont have many brushes at all. is there a way i can make the MAX_MAP_MODELS larger?
2006 Oct 31 at 20:13 PST

2005 Mar 20 • 6507
Stupidly, MAX_MAP_MODELS is a hard engine limit.


You can't change it, so there's just some stuff you can't do.

Sorry. :/
2006 Oct 31 at 20:49 PST
2009 Dec 30 • 1
But how do u know, how much Models hav been used, which wll b useful 2 cut back on lesser imp. brushes...
2009 Dec 30 at 04:29 PST
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