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Hammer Mapping
kitaramies94

2008 Nov 27 • 42
how can i fix this? compile stopped at hlrad so I could test my map. of course it was fullbright.

there are some parts in my map that are not visible all the time but when you get very near them they are visible.

so what can I do to avoid this.

I have a pretty large map. I put some clip texture before when I got error max map clipnodes. that fixed it but this is a new one.
    2010 Jun 23 at 00:47
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
    2010 Jun 23 at 01:41
kitaramies94

2008 Nov 27 • 42
well i checked that already but i was thinking that you could give me a clearer answer.

So if my zhlt .bat file looks like this

@echo off
hlcsg -nowadtextures mapname
hlbsp mapname
hlvis mapname
hlrad mapname

Should i change it to be like this

@echo off
hlcsg -nowadtextures mapname
hlbsp mapname
hlvis mapname
hlrad -sparse mapname

????
Should this work? or is there anyway i should change my map
    2010 Jun 23 at 05:15

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