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Sushi

2009 Nov 12 • 364
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Anyway, so I put all these in my ambience folder? Then I go to ambient_generic and get the song from there?
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2009 Nov 25
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sprinkles


2009 Sep 6 • 2545
10 ₧
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Sushi said: Anyway, so I put all these in my ambience folder? Then I go to ambient_generic and get the song from there?
yes and the sssssssssssssss is because that is the quality of the wav it has to be like that for hammer.
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2009 Nov 25
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Sushi

2009 Nov 12 • 364
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Ok, THANKS MAN!
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2009 Nov 25
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Sushi

2009 Nov 12 • 364
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Wtf?
Map won't load, it stop loading when it got to "Verifying resources"
And it says this on console.
warning: MP3_InitStream(29, media\gamestartup.mp3) faile
Error: server failed to transmit file 'sound/C'
Error: server failed to transmit file 'sound/C'
Error: server failed to transmit file 'sound/C'
Error: server failed to transmit file 'sound/C'
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(Edited 2009 Nov 25)
2009 Nov 25
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Sushi

2009 Nov 12 • 364
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Help!
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2009 Nov 25
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Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
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In the properties of the ambient_generic what does it say at "Path/filename..."?
QUACK! QUACK!
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2009 Nov 25
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Sushi

2009 Nov 12 • 364
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C:/Program Files/Steam/steamapps/Steam Acc/counter-strike/cstrike/sound/dilated peoples - Worst Comes To Worst (1)-1.wav
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2009 Nov 25
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Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
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Change that to:
dilated peoples - Worst Comes To Worst (1)-1.wav
QUACK! QUACK!
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2009 Nov 25
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Sushi

2009 Nov 12 • 364
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Just that? :/
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2009 Nov 25
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sprinkles


2009 Sep 6 • 2545
10 ₧
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sprinkles said: SRAW said: Q: Whenever I add sounds or models to my map, it takes forever to load!
Either that your map is huge... or you typed the wrong file path in the properties for the entity.
code
IE:
Sound:
Wrong- C:\CS\cstrike\sounds\ambience\rain.wav
Correct- ambience\rain.wav
Model:
Wrong- C:\CS\cstrike\models\bottle.mdl
Correct- models\bottle.mdl
The reason for the long loading is that the engine looks for the C:\CS\cstrike\... in the cstrike directory, and the folder is non existent
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2009 Nov 25
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Sushi

2009 Nov 12 • 364
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WOW!!!!!! THANKS ALOT!!!! IT WORKED!!!!!!!!!
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2009 Nov 25
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Sushi

2009 Nov 12 • 364
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Killer-Duck said: Change that to:
dilated peoples - Worst Comes To Worst (1)-1.wav
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2009 Nov 25
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Sushi

2009 Nov 12 • 364
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sprinkles said: sprinkles said: SRAW said: Q: Whenever I add sounds or models to my map, it takes forever to load!
Either that your map is huge... or you typed the wrong file path in the properties for the entity.
code
IE:
Sound:
Wrong- C:\CS\cstrike\sounds\ambience\rain.wav
Correct- ambience\rain.wav
Model:
Wrong- C:\CS\cstrike\models\bottle.mdl
Correct- models\bottle.mdl
The reason for the long loading is that the engine looks for the C:\CS\cstrike\... in the cstrike directory, and the folder is non existent
Oh, I get it, cuz the 1st time I thot that was a log. lol
Thanks alot guys!
Im about to scrim.
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(Edited 2009 Nov 25)
2009 Nov 25
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2009 Nov 27
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Sushi

2009 Nov 12 • 364
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Ok, thanks!
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2009 Nov 27
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5404
57,583 ₧
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2009 Nov 27
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2009 Nov 27
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(Edited 2009 Nov 27)
2009 Nov 27
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sprinkles


2009 Sep 6 • 2545
10 ₧
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I hope none of these have copyrights.
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(Edited 2009 Nov 27)
2009 Nov 27
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Sushi

2009 Nov 12 • 364
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Thanks man! Is it ok if it's more than 3 min.? Because you didn't cut them. But it's alright. :D
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2009 Nov 27
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the_cloud_system
polly pushy pants

2008 Aug 1 • 2969
-6 ₧
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it might lag up the map
Samuel adams, always the white choice.
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2009 Nov 27
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Sushi

2009 Nov 12 • 364
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Oh, well I'm just going to cut it my self, it's fine.
I use GoldWave to cut it.
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2009 Nov 28
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Sushi

2009 Nov 12 • 364
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Nvm, I don't know how. lol
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2009 Nov 28
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5404
57,583 ₧
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2009 Nov 28
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