Need help on the last step of making .Map to .Bsp.........Please

Need help on the last step of making .Map to .Bsp.........Please

Hammer Mapping — Page [1]
luckymr13
2008 Feb 12 • 8
I went through superjar's tutorial and everything fine except when I am creating the "mapname.bat" and putting the information in there nothing happens when I re-open it.


All the correct info is in it, and like the tutorial says edit the pre input information. I called my map "Mikey"

heres the input:

@echo off
hlcsg -nowadtextures mikey
hlbsp mikey
hlvis mikey
hlrad mikey
copy mikey.bsp "C:\Program Files\Steam\steamapps\crxb16a2\counter-strike\cstrike\maps"
pause
"C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map mikey


then I close it, save it, and double click it expecting "things" to happen and then nothing does.

Someone PLEASE help!!!
 
 
2008 Feb 12 at 23:32 PST
luckymr13
2008 Feb 12 • 8
saw a problem in c:\steam\steam.exe, it was actually different but I fixed it. Changed it to C:\program files\steam\steam.exe

So everything is correct except that.
 
 
2008 Feb 12 at 23:53 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2008 Feb 13 at 01:43 PST
luckymr13
2008 Feb 12 • 8
no, not fixed.

Im saying I corrected a possible problem.
 
 
2008 Feb 13 at 01:47 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
So the file is definitely a *.bat file, and not a *.txt in disguise? I can't really see anything else being an issue.
 
 
2008 Feb 13 at 05:32 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
I was thinking the same, but if it were a TXT, it would open in notepad. 'Cause you said NOTHING happens...
May contain traces of invisible text.
 
 
2008 Feb 13 at 05:51 PST — Ed. 2008 Feb 13 at 05:52 PST
begginer

2007 Oct 24 • 990
13 ₧
yeah by nothing happens what do you mean ? it opens it in notepad or it actually does nothing ( no errors and such ? ) ?? if it opens it up in notepad then that means that you have file extensions checked (VERY BAD) they need to be unchecked (like the tutorial says) so if its checked then you see it as mapname.bat ,but its actually mapname.bat.txt

if you get some error or such then check if your .map file is saved, is valid and working , on the same drive as the zhtl compliers ( i put them in the same folder )
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
2008 Feb 13 at 07:04 PST
luckymr13
2008 Feb 12 • 8
Yup it was .bat.txt, thanks a lot guys!!!


Just one more question, how do I get my flashlight to work?? Its not working for some reason.
 
 
2008 Feb 13 at 11:03 PST
luckymr13
2008 Feb 12 • 8
Also my screen is completely black when I try the map out. Cant use flashlight and the 8 lights I set up arent working.
 
 
2008 Feb 13 at 11:17 PST
SuperJer
Websiteman

2005 Mar 20 • 6232
You may have the flashlight disabled in your server settings. mp_flashlight needs to be 1.

What are your lights like? They better not be touching walls or anything and they better have reasonable color/brightness levels.

Also check for an error from hlrad.
 
 
2008 Feb 13 at 11:36 PST
luckymr13
2008 Feb 12 • 8
changed it to mp_flashlight 1, and it still didnt work.

brightless on the light (last number) is 200, and I have about 8 scattered through the map and 3 around the spawn points.

Also no errors from what I can see. Here is the stuff that comes up.

If someone doesnt see a problem maybe I can send them my map.rsf or whatever is needed to open in hammer.

Thanks in advance!!




hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures mikey
Entering mikey.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \documents and settings\user\desktop\cstrike.wad
- Contains 2 used textures, 100.00 percent of map (123 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.02 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp mikey

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'mikey.prt'
0.02 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis mikey
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.02 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad mikey

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


52 faces
Create Patches : 720 base patches
0 opaque faces
12629 square feet [1818624.00 square inches]
1 direct lights

BuildFacelights:
30%...40%...50%...80%...90%... (0.02 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.03 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 415872 : 415.87k transfers
Indices : 4704 : 4.59k bytes
Data : 1663488 : 1.59M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
FinalLightFace:
30%...40%...50%...80%...90%... (0.05 seconds)
0.17 seconds elapsed

----- END hlrad -----



1 file(s) copied.
Press any key to continue . . .
 
 
2008 Feb 13 at 12:48 PST — Ed. 2008 Feb 13 at 12:51 PST
begginer

2007 Oct 24 • 990
13 ₧
be sure that your light entities aren't touching anything (like superjer said )it needs to bee hanging in the air for it to work

BTW: the flashlight thing happens to me to on 50% of all maps ( not just the 1 s made by me ) the flashlight doesn't work it really isn't that a big deal
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
2008 Feb 13 at 13:17 PST — Ed. 2008 Feb 13 at 13:18 PST
luckymr13
2008 Feb 12 • 8
Yeah I made sure they were not touching anything.

A few lights are colored light blue, the others (under spawn) are white. All are angled at 0.....I dont understand wtf'n problem is.


Will someone give me their email so I can send them my map and they can help me more 'hands on' like??

BTW the map is my first and im just screwing around so its nothing special but I would really like to figure this stuff out so I can at least make some maps.
 
 
2008 Feb 13 at 13:45 PST
SuperJer
Websiteman

2005 Mar 20 • 6232
Are you using the entity just called light?

Also, your map may be black for a different reason than no lights. Can you fire a gun?

You can also skip running hlrad and your map will come out fullbright.
 
 
2008 Feb 13 at 15:21 PST — Ed. 2008 Feb 13 at 15:21 PST
luckymr13
2008 Feb 12 • 8
Yeah I am using just light, and I also put out environtmental light or something because the lights didnt work.

When I FIRST tried the map out I could fire a gun, but was black. But currently when I try it out it wont fire or anything, I can hear my guy running around though.

Is someone willing to DL my map from me to help me find out the problem? Superjer??

What do u mean skip running hlrad? Whats that?


EDIT: When I run the map just through cs and not the .bat file I can fire a gun. I can also work the flashlight using what u said. Still no over l;ighting tho.
 
 
2008 Feb 13 at 15:45 PST — Ed. 2008 Feb 13 at 15:50 PST
SuperJer
Websiteman

2005 Mar 20 • 6232
Ok I'm not sure what's wrong then.

You can send me the .map or .rmf at superjer aaaat superjer dooooot com.
 
 
2008 Feb 13 at 16:49 PST
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