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 Create a block where you want the bombsite, cover the block completely with the aaatrigger-texture, tie the block to func_bomb_target. Done! (You don't have to change anything in its settings unless you want something to happen when bomb blows.)
 (You can also use the point-entity info_bomb_target instead but then you don't have any control over the size of the bombsite.)  
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   | ≡ | 2008 Jul 23 at 07:41 UTC
 — Ed. 2008 Jul 23 at 07:45 UTC   | 
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