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 Hiizor ! 
 
I wanna make a deagle map
 but when i create a enity box and press alt+enter, i don't see anny pistols only the guns ( rifle , machienegun , etc... )
 Is it a patch or somethink ?
 Help me please :)
 
Map Creator / Web Designer
  
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 2008 Mar 30 at 20:26 UTC
  
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eDan Co. 
Mighty Typist
  
 
   
2007 Sep 24 • 2921 
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 EdAn said: Weapons
On this page, I will explain how to do the following in Valve Hammer Editor:
 
May contain traces of invisible text.
 
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 2008 Mar 30 at 20:35 UTC
  
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 EdAn said: EdAn said: Weapons
On this page, I will explain how to do the following in Valve Hammer Editor:
 
Map Creator / Web Designer
  
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 2008 Mar 30 at 20:44 UTC
  
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eDan Co. 
Mighty Typist
  
 
   
2007 Sep 24 • 2921 
252 ₧ 
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 Why not? You can either give the Deagles on spawn, or put them on the ground. Disable buying- and you've got yourself a Deagle map!
 
May contain traces of invisible text.
 
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 2008 Mar 30 at 20:47 UTC
  
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 EdAn said: Why not? You can either give the Deagles on spawn, or put them on the ground. Disable buying- and you've got yourself a Deagle map! 
There is no    game_player_equip   in my class list
 Maybe another name in 3.4 ?
 Thxx:)
 
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 2008 Mar 31 at 09:21 UTC
  
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eDan Co. 
Mighty Typist
  
 
   
2007 Sep 24 • 2921 
252 ₧ 
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 Read what it says: "Create a point-entity...". You are trying to make a brush-based entity.
 
May contain traces of invisible text.
 
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 2008 Mar 31 at 11:06 UTC
  
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 EdAn said: Read what it says: "Create a point-entity...". You are trying to make a brush-based entity. 
I made a entity point. but when i press alt+enter there is no game_player_equip in the list.
 
Map Creator / Web Designer
  
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 2008 Mar 31 at 18:18 UTC
  
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eDan Co. 
Mighty Typist
  
 
   
2007 Sep 24 • 2921 
252 ₧ 
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 Oh, ok. What you need is expert.fgd (available  on this page).
 
May contain traces of invisible text.
 
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 2008 Mar 31 at 19:39 UTC
  
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 You can't place out pistols(at least not deagles) on the ground using the armoury_entity, you'll need to auto-equip the players with the deagles instead using the game_player_equip.
 
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 2008 Apr 7 at 20:40 UTC
  
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 game_player_equip is just fine , just it gives the same weapond to everyone in the map  ( ps: didn't read all the posts so no comment )
 
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its   SUPERJER ! the greatest super hero ever!
  
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 2008 Apr 8 at 17:49 UTC
  
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  Hello
 I have a question: 
 Where do i find all those func_... I dont know where to find them plz help me!
 I already have the expert FGDS. What  can i do?
 
Let it snow let is snow let it snow
  
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 2008 Apr 27 at 14:00 UTC
  
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eDan Co. 
Mighty Typist
  
 
   
2007 Sep 24 • 2921 
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 Please open a new Firetruck, since your question has nothing to do with this one.
 
I'll answer you there...
 
May contain traces of invisible text.
 
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 2008 Apr 27 at 14:13 UTC
  
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 Okay then xD
 
Let it snow let is snow let it snow
  
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 2008 Apr 27 at 14:22 UTC
  
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 find the cant find those func_blablabla...
 
Let it snow let is snow let it snow
  
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 2008 Apr 27 at 14:24 UTC
  
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 WTF? When i press alt+enter on my game_player_equip then there's :
 Name
 Team Master (obsolete)
 Wich one should i use to give players full ammo' AWP's ?    
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 2008 Jun 21 at 14:11 UTC
  
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eDan Co. 
Mighty Typist
  
 
   
2007 Sep 24 • 2921 
252 ₧ 
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 Only those two? There should be a whole list of weapons and ammo types...
 
May contain traces of invisible text.
 
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 2008 Jun 21 at 14:21 UTC
  
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 2008 Jun 21 at 14:25 UTC
  
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 well, then.. Cant you tell me..What is a entity point? "POINT"
 
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 2008 Jun 21 at 14:26 UTC
  
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 You probably need to update your .fgd-file.
 
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 2008 Jun 21 at 19:29 UTC
  
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 eDan Co. said: Oh, ok. What you need is expert.fgd (available  on this page).  
How do I import it?
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 2009 Apr 30 at 17:38 UTC
  
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Down Rodeo 
Cap'n Moth of the Firehouse
  
  
2007 Oct 19 • 5486 
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 2009 Apr 30 at 18:18 UTC
  
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 hi:D
 Was wondering, if i want the player to be given a weapon when i walks in a tele how can i fix it?
 
 Really hopes this thread isn't dead:D
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 2010 Jan 17 at 11:21 UTC
  
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 Place an armoury_entity near the info_teleport_destination within the players range.
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 2010 Jan 17 at 14:42 UTC
 — Ed. 2010 Jan 17 at 14:43 UTC
  
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 Ninjabojk said: hi:D
 Was wondering, if i want the player to be given a weapon when i walks in a tele how can i fix it?
 
 Really hopes this thread isn't dead:D 
You can make a trigger_multiple where the trigger_teleport is and make the trigger_multiple target a game_player_equip.
 
...and that's the bottom line because Mate de Vita said so.
  
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 2010 Jan 17 at 15:41 UTC
  
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 For me it says properties available, How to fix this?
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 2010 Dec 4 at 08:28 UTC
  
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