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No Pistols In Valve Hammer Editor ?

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Hammer Mapping
SoulBladeZ
2008 Mar 26 • 7
Hiizor !

I wanna make a deagle map
but when i create a enity box and press alt+enter, i don't see anny pistols only the guns ( rifle , machienegun , etc... )
Is it a patch or somethink ?
Help me please :)
Map Creator / Web Designer
    2008 Mar 30 at 13:26
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2917
252 ₧
EdAn said:
Weapons
On this page, I will explain how to do the following in Valve Hammer Editor:
• Disable buying / Make a buyzone.
• Place weapons on the ground.
• Give weapons to players on spawn.

Disable buying / Make a buyzone
To make a buyzone, create a brush where you want your buyzone to be. Select it and press ctrl + T. Select func_buyzone from the drop-down list in the window that has popped-up. In the func_buyzone’s properties (alt + Enter) you can set which team the buyzone is for.

In order to disable buying, simply create a buyzone at a location which is inaccessible by players. It’s best to put the buyzone inside a wall for 100% inaccessibility.

NOTE: Buyzones are invisible; it does not matter what texture you use on it.

Place weapons on the ground
Create a point-entity (light bulb from the left toolbar) and select armoury_entity from the drop-down list on the bottom right side of you screen. Open the armoury_entity’s properties (alt + Enter) and set Item to the weapon you want. The Count field sets how many of the weapon you selected will be at that spot.

Give weapons to players on spawn
Use the point-entity tool (light bulb) to create a game_player_equip entity anywhere in your map. In its properties (alt + Enter) you will be able to set which weapons are given in the beginning of each round and how mush ammunition.

NOTE: More than one weapon of each category (Primary, Secondary, Granade) can be given. E.g. AWP, Scout, M4A1, USP, and Glock17 can all be held at the same time!

May contain traces of invisible text.
    2008 Mar 30 at 13:35
SoulBladeZ
2008 Mar 26 • 7
EdAn said:
EdAn said:
Weapons
On this page, I will explain how to do the following in Valve Hammer Editor:
• Disable buying / Make a buyzone.
• Place weapons on the ground.
• Give weapons to players on spawn.

Disable buying / Make a buyzone
To make a buyzone, create a brush where you want your buyzone to be. Select it and press ctrl + T. Select func_buyzone from the drop-down list in the window that has popped-up. In the func_buyzone’s properties (alt + Enter) you can set which team the buyzone is for.

In order to disable buying, simply create a buyzone at a location which is inaccessible by players. It’s best to put the buyzone inside a wall for 100% inaccessibility.

NOTE: Buyzones are invisible; it does not matter what texture you use on it.

Place weapons on the ground
Create a point-entity (light bulb from the left toolbar) and select armoury_entity from the drop-down list on the bottom right side of you screen. Open the armoury_entity’s properties (alt + Enter) and set Item to the weapon you want. The Count field sets how many of the weapon you selected will be at that spot.

Give weapons to players on spawn
Use the point-entity tool (light bulb) to create a game_player_equip entity anywhere in your map. In its properties (alt + Enter) you will be able to set which weapons are given in the beginning of each round and how mush ammunition.

NOTE: More than one weapon of each category (Primary, Secondary, Granade) can be given. E.g. AWP, Scout, M4A1, USP, and Glock17 can all be held at the same time!



I don't see a solution ?
Map Creator / Web Designer
    2008 Mar 30 at 13:44
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2917
252 ₧
Why not? You can either give the Deagles on spawn, or put them on the ground. Disable buying- and you've got yourself a Deagle map!
May contain traces of invisible text.
    2008 Mar 30 at 13:47
SoulBladeZ
2008 Mar 26 • 7
EdAn said:
Why not? You can either give the Deagles on spawn, or put them on the ground. Disable buying- and you've got yourself a Deagle map!


There is no game_player_equip in my class list
Maybe another name in 3.4 ?
Thxx:)
Map Creator / Web Designer
    2008 Mar 31 at 02:21
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2917
252 ₧
Read what it says: "Create a point-entity...". You are trying to make a brush-based entity.
May contain traces of invisible text.
    2008 Mar 31 at 04:06
SoulBladeZ
2008 Mar 26 • 7
EdAn said:
Read what it says: "Create a point-entity...". You are trying to make a brush-based entity.

I made a entity point. but when i press alt+enter there is no game_player_equip in the list.
Map Creator / Web Designer
    2008 Mar 31 at 11:18
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2917
252 ₧
Oh, ok. What you need is expert.fgd (available on this page).
May contain traces of invisible text.
    2008 Mar 31 at 12:39
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
You can't place out pistols(at least not deagles) on the ground using the armoury_entity, you'll need to auto-equip the players with the deagles instead using the game_player_equip.
QUACK! QUACK!
    2008 Apr 7 at 13:40
begginer

2007 Oct 24 • 990
13 ₧
game_player_equip is just fine , just it gives the same weapond to everyone in the map ( ps: didn't read all the posts so no comment )
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
    2008 Apr 8 at 10:49
xantia
2008 Apr 27 • 7
Hello

I have a question:

Where do i find all those func_... I dont know where to find them plz help me!

I already have the expert FGDS. What can i do?

Let it snow let is snow let it snow
    2008 Apr 27 at 07:00
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2917
252 ₧
Please open a new Firetruck, since your question has nothing to do with this one.

I'll answer you there...
May contain traces of invisible text.
    2008 Apr 27 at 07:13
xantia
2008 Apr 27 • 7
Okay then xD
Let it snow let is snow let it snow
    2008 Apr 27 at 07:22
xantia
2008 Apr 27 • 7
find the cant find those func_blablabla...
Let it snow let is snow let it snow
    2008 Apr 27 at 07:24
Sloth

2008 May 18 • 530
WTF? When i press alt+enter on my game_player_equip then there's :
Name
Team Master (obsolete)

Wich one should i use to give players full ammo' AWP's ?
Registrer, and get exclusive air cookies!
    2008 Jun 21 at 07:11
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2917
252 ₧
Only those two? There should be a whole list of weapons and ammo types...
May contain traces of invisible text.
    2008 Jun 21 at 07:21
Sloth

2008 May 18 • 530
    2008 Jun 21 at 07:25
Sloth

2008 May 18 • 530
well, then.. Cant you tell me..What is a entity point? "POINT"
Registrer, and get exclusive air cookies!
    2008 Jun 21 at 07:26
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
You probably need to update your .fgd-file.
QUACK! QUACK!
    2008 Jun 21 at 12:29
3ventic
2009 Apr 30 • 1
eDan Co. said:
Oh, ok. What you need is expert.fgd (available on this page).

How do I import it?
    2009 Apr 30 at 10:38
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5258
57,583 ₧
    2009 Apr 30 at 11:18
Ninjabojk
2010 Jan 17 • 4
hi:D
Was wondering, if i want the player to be given a weapon when i walks in a tele how can i fix it?

Really hopes this thread isn't dead:D
    2010 Jan 17 at 03:21
ColinB

2009 Dec 12 • 39
Place an armoury_entity near the info_teleport_destination within the players range.
    (Edited 2010 Jan 17 at 06:43)     2010 Jan 17 at 06:42
Mate de Vita
Kelli

2008 Oct 4 • 2397
159 ₧
Ninjabojk said:
hi:D
Was wondering, if i want the player to be given a weapon when i walks in a tele how can i fix it?

Really hopes this thread isn't dead:D

You can make a trigger_multiple where the trigger_teleport is and make the trigger_multiple target a game_player_equip.
...and that's the bottom line because Mate de Vita said so.

Who controls the past, controls the future. Who controls the present, controls the past.
    2010 Jan 17 at 07:41
Ztroke
2010 Dec 4 • 1
For me it says properties available, How to fix this?
    2010 Dec 4 at 00:28

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