not opening map

not opening map

Hammer Mapping — Page [1]
ritual
2007 Jan 13 • 39
12 ₧
so i made my map its not my first, so i know the most common buggs i've checked over logs when compiling a million times nothing goin wrong i dont understand i compile it no error's copy it to cstrike maps as allways open cs go to new game and it says "starting local game( or whatever it says) " it does 2 yellow tiks and closes cs with no error code or new window , what is wrong
 
 
2008 Mar 19 at 16:39 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
maybe u should try making a simple room and see if that works:)
Free Steam Games
 
 
2008 Mar 19 at 19:09 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
This is probably a very subtle error with your map, one that only comes up when trying to play. I don't know what this error would be but it seems that it will be there 'cause something is causing CS to crash! :D

I'm afraid I can't give any specific help on what these problems might be; check your map for like the smallest errors or possible issues ;)
 
 
2008 Mar 19 at 20:31 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Open up your map in Hammer and press Alt+P (Check for problems). If no errors show up then post your compile-log here.
QUACK! QUACK!
 
 
2008 Mar 20 at 06:15 PDT
ritual
2007 Jan 13 • 39
12 ₧
i dont know no prob in map prop here's my log


hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures cs_house2
Entering cs_house2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

18 brushes (totalling 108 sides) discarded from clipping hulls
CreateBrush:
(0.33 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.58 seconds)

Using Wadfile: \users\luca\desktop\kitchenset.wad
- Contains 8 used textures, 14.29 percent of map (17 textures in wad)
Using Wadfile: \users\luca\desktop\map makin\other wads\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \users\luca\desktop\map makin\other wads\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \users\luca\desktop\map makin\other wads\de_vegas.wad
- Contains 1 used texture, 1.79 percent of map (101 textures in wad)
Using Wadfile: \users\luca\desktop\map makin\other wads\halflife.wad
- Contains 35 used textures, 62.50 percent of map (3116 textures in wad)
Using Wadfile: \users\luca\desktop\map makin\other wads\itsitaly.wad
- Contains 5 used textures, 8.93 percent of map (99 textures in wad)
Using Wadfile: \users\luca\desktop\map makin\other wads\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \users\luca\desktop\map makin\other wads\mag si.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \users\luca\desktop\map makin\other wads\map siggo.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \users\luca\desktop\map makin\other wads\precis.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \users\luca\desktop\map makin\other wads\preclg.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \users\luca\desktop\map makin\other wads\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 1 used texture, 1.79 percent of map (162 textures in wad)
Using Wadfile: \users\luca\desktop\map makin\wads\cstrike.wad
- Contains 1 used texture, 1.79 percent of map (123 textures in wad)
Using Wadfile: \users\luca\desktop\map makin\wads\de_storm.wad
- Contains 3 used textures, 5.36 percent of map (74 textures in wad)
Using Wadfile: \users\luca\desktop\stevo.wad
- Contains 1 used texture, 1.79 percent of map (1 textures in wad)
Using Wadfile: \users\luca\desktop\mtv.wad
- Warning: Larger than expected texture (509452 bytes): 'MTV-LOGO'
- Contains 1 used texture, 1.79 percent of map (1 textures in wad)

Warning: More than 8 wadfiles are in use. (16)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 10 additional animating textures.
Texture usage is at 1.75 mb (of 4.00 mb MAX)
2.84 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp cs_house2

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'cs_house2.prt'
2.13 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis cs_house2
976 portalleafs
3012 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.93 seconds)
LeafThread:
(50.70 seconds)
average leafs visible: 180
g_visdatasize:74691 compressed from 119072
52.15 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad cs_house2

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


4806 faces
Create Patches : 21831 base patches
0 opaque faces
188709 square feet [27174158.00 square inches]
201 direct lights

BuildFacelights:
(25.11 seconds)
visibility matrix : 28.4 megs
BuildVisLeafs:
(27.57 seconds)
MakeScales:
(11.70 seconds)
SwapTransfers:
(2.30 seconds)
Transfer Lists : 18011434 : 18.01M transfers
Indices : 8407980 : 8.02M bytes
Data : 72045736 : 68.71M bytes
GatherLight:
(0.71 seconds)
FinalLightFace:
(1.44 seconds)
69.91 seconds elapsed [1m 9s]

----- END hlrad -----


 
 
2008 Mar 20 at 11:24 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Quote:
Warning: More than 8 wadfiles are in use. (16)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


That is probably your problem.
QUACK! QUACK!
 
 
2008 Mar 20 at 11:58 PDT
Djuice27

2008 Jan 21 • 153
132 ₧
You can use wally to combine all of your Wads into 1.
Duh Dun Dun Duh Dun Dun
 
 
2008 Mar 20 at 16:17 PDT
Combineownage
2008 Mar 19 • 6
Djuice27 said:
You can use wally to combine all of your Wads into 1.

How?
 
 
2008 Mar 20 at 17:45 PDT
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
If you have Wally, go to Wizard-> WAD merge.
I hope you'll understand what you are supposed to do afterwards.
May contain traces of invisible text.
 
 
2008 Mar 20 at 17:59 PDT
ritual
2007 Jan 13 • 39
12 ₧
kk thanks ill give it a shot and let you know
 
 
2008 Mar 22 at 05:49 PDT
ritual
2007 Jan 13 • 39
12 ₧
nah guys that didn't do the trick it's still closing on me and i tryed it on my other comp does the same thing so its a prob within the map not with my cs
 
 
2008 Mar 23 at 15:37 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2008 Mar 23 at 19:19 PDT
ritual
2007 Jan 13 • 39
12 ₧
 
 
2008 Mar 23 at 19:33 PDT — Ed. 2008 Mar 23 at 19:34 PDT
ritual
2007 Jan 13 • 39
12 ₧
**BAD IMAGE**hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures cs_house2
Entering cs_house2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

18 brushes (totalling 108 sides) discarded from clipping hulls
CreateBrush:
(0.29 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.53 seconds)

Using Wadfile: \users\luca\desktop\map makin\allwad.wad
- Warning: Larger than expected texture (509452 bytes): 'MTV-LOGO'
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 52 used textures, 92.86 percent of map (3675 textures in wad)
Using Wadfile: \users\luca\desktop\map makin\wads\de_storm.wad
- Contains 3 used textures, 5.36 percent of map (74 textures in wad)
Using Wadfile: \users\luca\desktop\map makin\wads\cstrike.wad
- Contains 1 used texture, 1.79 percent of map (123 textures in wad)

added 10 additional animating textures.
Texture usage is at 1.76 mb (of 4.00 mb MAX)
2.78 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp cs_house2

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'cs_house2.prt'
2.03 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis cs_house2
976 portalleafs
3012 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.78 seconds)
LeafThread:
(45.77 seconds)
average leafs visible: 180
g_visdatasize:74691 compressed from 119072
46.87 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad cs_house2

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


4807 faces
Create Patches : 21831 base patches
0 opaque faces
188611 square feet [27160020.00 square inches]
201 direct lights

BuildFacelights:
(22.28 seconds)
visibility matrix : 28.4 megs
BuildVisLeafs:
(22.93 seconds)
MakeScales:
(9.81 seconds)
SwapTransfers:
(2.39 seconds)
Transfer Lists : 18013854 : 18.01M transfers
Indices : 8405404 : 8.02M bytes
Data : 72055416 : 68.72M bytes
GatherLight:
(0.65 seconds)
FinalLightFace:
(1.22 seconds)
60.37 seconds elapsed [1m 0s]

----- END hlrad -----

 
 
2008 Mar 23 at 19:33 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
You could try running CS from a command line and see if it drops any error messages there. Your build log seems to be fine, apart from those warning messages. I suppose, you could try compiling without textures and seeing if it works then...
 
 
2008 Mar 23 at 19:42 PDT
ritual
2007 Jan 13 • 39
12 ₧
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures cs_house2
Entering cs_house2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

18 brushes (totalling 108 sides) discarded from clipping hulls
CreateBrush:
(0.33 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.53 seconds)

Using Wadfile: \users\luca\desktop\map makin\allwad.wad
- Warning: Larger than expected texture (509452 bytes): 'MTV-LOGO'
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 52 used textures, 92.86 percent of map (3675 textures in wad)
Using Wadfile: \users\luca\desktop\map makin\wads\de_storm.wad
- Contains 3 used textures, 5.36 percent of map (74 textures in wad)
Using Wadfile: \users\luca\desktop\map makin\wads\cstrike.wad
- Contains 1 used texture, 1.79 percent of map (123 textures in wad)

added 10 additional animating textures.
Texture usage is at 1.76 mb (of 4.00 mb MAX)
2.71 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp cs_house2

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'cs_house2.prt'
1.77 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis cs_house2
978 portalleafs
3014 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.84 seconds)
LeafThread:
(41.26 seconds)
average leafs visible: 179
g_visdatasize:74405 compressed from 120294
42.57 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad cs_house2

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


4813 faces
Create Patches : 21705 base patches
0 opaque faces
188611 square feet [27160016.00 square inches]
201 direct lights

BuildFacelights:
(20.49 seconds)
visibility matrix : 28.1 megs
BuildVisLeafs:
(22.54 seconds)
MakeScales:
(9.77 seconds)
SwapTransfers:
(2.04 seconds)
Transfer Lists : 17784704 : 17.78M transfers
Indices : 8326468 : 7.94M bytes
Data : 71138816 : 67.84M bytes
GatherLight:
(0.66 seconds)
FinalLightFace:
(1.19 seconds)
57.66 seconds elapsed

----- END hlrad -----



this is my new one i fixed up some problems that showed up in map problems on hammer but still a no go, could it be that the size is to big?? it is 3.1 mb
 
 
2008 Mar 23 at 19:54 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2008 Mar 23 at 20:02 PDT
ritual
2007 Jan 13 • 39
12 ₧
command line??? whats that and how do i do it?
 
 
2008 Mar 23 at 21:03 PDT
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