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Num_edicts

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Hammer Mapping
sin
2011 Aug 15 • 58
I typed that after hlds.exe -num_edicts 2048

but it gave me the error:
Both clients and servers need matching values

Does that mean that everyone that plays the server have to run his cs with num_edicts?
    (Edited 2011 Sep 4 at 08:48)     2011 Sep 3 at 12:07
sprinkles

Chrome Whore
2009 Sep 6 • 2480
10 ₧
I would think of it the other way. I think its trying to tell you the server is not running on that setting. I believe the server would automatically change the property of the clients.
...then I got some ap, and shot a big ass lazar at everyone.
    2011 Sep 3 at 14:23
sin
2011 Aug 15 • 58
I went to HLDS.EXE opened it's properties and added after HLDS.EXE num_edicts 2048 then click ok, shut down server then re run it with hlds.

Did i do it wrong?
    2011 Sep 3 at 15:04
sprinkles

Chrome Whore
2009 Sep 6 • 2480
10 ₧
Dude its been so long since I've run a server, I don't know. All I know now is how to shoot and fix trucks, thanks Army.
...then I got some ap, and shot a big ass lazar at everyone.
    2011 Sep 3 at 15:16
Rockbomb
Dog fucker

2009 Nov 13 • 1943
-190 ₧
Can I ask why you are changing num_edicts to 2048 to begin with?
Seems like quite a bit of entities to me
    2011 Sep 3 at 15:22
sin
2011 Aug 15 • 58
To fix Reliable channel overflow error that I'm getting, I was told that I have too many entities, When I only had 270 solid entities and 260 Point entities.

And what is the max number of entities allowed? or a good number for entities?
    2011 Sep 3 at 17:44
sprinkles

Chrome Whore
2009 Sep 6 • 2480
10 ₧
sin said:
good number for entities?

>100
...then I got some ap, and shot a big ass lazar at everyone.
    2011 Sep 3 at 18:34
SRAW
Rocket Man

2007 Nov 6 • 2146
601 ₧
According to the valve developer wiki:

-num_edicts <variable> - Sets the entity limit for map/game entities (not temporary entities, which is still locked to 500). 900 is default. 4096 is a good limit, beyond that seems to cause hunk_alloc errors. Both clients and servers need matching values for best compatibility.

Note that it says temporary entities is locket at 500, I'm not sure what it means, but since you have a lot of entities at your map and there are many players, it might be due to this.

You could also go to http://twhl.info/ and ask them, since truth be told, we are all mapping nubs here except for superjer
Free Steam Games
    2011 Sep 3 at 19:19
SRAW
Rocket Man

2007 Nov 6 • 2146
601 ₧
and nice title rockbomb.. dog fucker
Free Steam Games
    2011 Sep 3 at 19:19
sin
2011 Aug 15 • 58
Can't anyone tell superjer to answer? I can't pm anyone.

And thanks everyone for helping I send a msg to twhl, hopefully they will answer.
    2011 Sep 4 at 04:09
Mate de Vita
Kelli

2008 Oct 4 • 2414
159 ₧
sin said:
Can't anyone tell superjer to answer? I can't pm anyone.

And thanks everyone for helping I send a msg to twhl, hopefully they will answer.

When you're writing post, you have a small button in the top right corner of the blue window that says Attn. Press that button, then write superjer in the left part of the text box that appears.
...and that's the bottom line because Mate de Vita said so.

Who controls the past, controls the future. Who controls the present, controls the past.
    2011 Sep 4 at 07:43
sprinkles

Chrome Whore
2009 Sep 6 • 2480
10 ₧

...then I got some ap, and shot a big ass lazar at everyone.
    2011 Sep 4 at 09:49
the_cloud_system
polly pushy pants

2008 Aug 1 • 2834
-6 ₧
sprinkles said:


I am on a journey that I hope I will never finish.
    2011 Sep 4 at 10:07
Rockbomb
Dog fucker

2009 Nov 13 • 1943
-190 ₧
the_cloud_system said:
sprinkles said:



    2011 Sep 4 at 10:15
buq25

2008 Jul 5 • 471
95 ₧
Rockbomb said:
the_cloud_system said:
sprinkles said:




    2011 Sep 4 at 10:42
sin
2011 Aug 15 • 58
I'm being serious and your kidding around on the topic
    2011 Sep 4 at 11:03
Rockbomb
Dog fucker

2009 Nov 13 • 1943
-190 ₧
    2011 Sep 4 at 11:22
the_cloud_system
polly pushy pants

2008 Aug 1 • 2834
-6 ₧
I am on a journey that I hope I will never finish.
    (Edited 2011 Sep 4 at 12:03)     2011 Sep 4 at 12:03
superjer
superjer

2005 Mar 20 • 3767
That option definitely will not work unless both the client and server sets it. So you can pretty much forget about it because that's just not feasible.

In my experience you'd better stay safely under 400 entities in your map. It may seem to work with more, but can still crash with certain mods loaded, more players, bots, etc.

The game and server mods tend to use up a lot of slots on their own.

What the hell are you doing that takes so many entities? Are you sure you can't combine some?
    2011 Sep 8 at 00:18
sin
2011 Aug 15 • 58
Combine? You mean take the same entitys then Ctrl+T and combine them? Don't they Count as sperate entitys? I did that for the windows ladders and such, Its hard to keep it under 400 Entitys
It's a jailbreak map thats why it needs alot of entitys
    2011 Sep 8 at 02:56
superjer
superjer

2005 Mar 20 • 3767
They don't count as separate. An entity can have any number of brushes in it.

Entities will get buggy sometimes if the different brushes inside are too far away (more than 2000 units or so I guess). So avoid that.
    2011 Sep 9 at 02:38

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