odd problem

odd problem

Hammer Mapping — Page [1]
Shinrei
2009 Mar 4 • 25
nuup cs map maker ._.
 
 
2009 Sep 6 at 10:45 PDT
Shinrei
2009 Mar 4 • 25
wow that was fail uhm problem is that wen i open up my .map file its empty but my .rmf file is full of all my stuff and i cant compile it any ideas?
nuup cs map maker ._.
 
 
2009 Sep 6 at 10:45 PDT
Shinrei
2009 Mar 4 • 25
just icase heres the compile log

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures ss_acid_trip
Entering ss_acid_trip.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.25 seconds)

Including Wadfile: \documents and settings\robert brou.pc170042226520\desktop\zhlt253-17\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\halflife.wad
- Contains 3 used textures, 25.00 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\cs_cbble.wad
- Contains 1 used texture, 8.33 percent of map (61 textures in wad)
Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\psychodelic.wad
- Contains 7 used textures, 58.33 percent of map (7 textures in wad)
Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\ss_banner.wad
- Contains 1 used texture, 8.33 percent of map (1 textures in wad)

Texture usage is at 0.71 mb (of 4.00 mb MAX)
0.55 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp ss_acid_trip

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-560,-223,-544)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ (-560,-223,-544)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ (-560,-223,-544)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ (-560,-223,-544)
0.56 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis ss_acid_trip
>> There was a problem compiling the map.
>> Check the file ss_acid_trip.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad ss_acid_trip
>> There was a problem compiling the map.
>> Check the file ss_acid_trip.log for the cause.

----- END hlrad -----


nuup cs map maker ._.
 
 
2009 Sep 6 at 11:34 PDT
Shinrei
2009 Mar 4 • 25
disregard this thread and myw asted 4 posts i fixed it lawl
nuup cs map maker ._.
 
 
2009 Sep 6 at 11:44 PDT
Splunk

2009 Feb 8 • 26
you sure you opened the right .map? just wondering if you have say beta, beta1, beta2, etc. sounds stupid but some people open the wrong one.
 
 
2009 Sep 11 at 21:19 PDT
sleepy
2009 Sep 11 • 17
"Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ (-560,-223,-544)"

make sure all your compiler stuff matches up to your .map name. so say your .map name is 'imakemaps.map' then your .bat file should be 'imakemaps.bat'. also check to make sure the entity that it is having a problem with is either fixed or taken out. cords for this entity is -560,-233,-544 which means x,y,z. x and y are your top right x,z is your bottom left and y,z should be your bottom right. hope this helps.
 
 
2009 Sep 11 at 22:05 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2009 Sep 12 at 12:08 PDT
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