Origin problem!

Origin problem!

Hammer Mapping — Page [1]
Zenki
2009 Apr 29 • 3
Hi. I am making a deathrun map (Im already done with it but I cannot make it into a bsp because of this problem) and when I was trying to "compile" it whatsoever. I run the file for the Mymap.map to get into a bsp and then I got error. I looked at the .err file and it said:

Quote:
hlcsg: Error: Entity 0, Brush 83: ORIGIN brushes not allowed in world
(did you forget to tie this origin brush to a rotating entity?)

hlcsg: Error: Brush type not allowed in world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 84: ORIGIN brushes not allowed in world
(did you forget to tie this origin brush to a rotating entity?)

hlcsg: Error: Entity 0, Brush 95: ORIGIN brushes not allowed in world
(did you forget to tie this origin brush to a rotating entity?)

hlcsg: Error: Entity 0, Brush 96: ORIGIN brushes not allowed in world
(did you forget to tie this origin brush to a rotating entity?)

hlcsg: Error: Entity 0, Brush 157: ORIGIN brushes not allowed in world
(did you forget to tie this origin brush to a rotating entity?)


How to fix this? please help! (YES I USED FUNC_DOOR_ROTATING FOR THE BRUSHES AND PUTTED IN THE ORIGIN BRUSH INSIDE THE ROTATING BRUSH!)
 
 
2009 Apr 29 at 08:37 PDT — Ed. 2009 Apr 29 at 08:38 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
It's not enough to just put the origin brush inside, you have to select them both and then tie them BOTH to func_door_rotating.

And turn the damn caps lock off.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Apr 29 at 08:46 PDT — Ed. 2009 Apr 29 at 08:46 PDT
Zenki
2009 Apr 29 • 3
Ahhh... Sry but there's retards everywhere that doesn't see such things.
 
 
2009 Apr 29 at 09:08 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Zenki said:
AND PUTTED IN THE ORIGIN BRUSH INSIDE THE ROTATING BRUSH

Zenki said:
Ahhh... Sry but there's retards everywhere that doesn't see such things.

Not that I'm a nasty person or anything, but really?
 
 
2009 Apr 29 at 11:22 PDT
Zenki
2009 Apr 29 • 3
HAHAHA! That was funny lol. I have a new problem now. When I made the origin and the rotating brush together, I checked for problems and it said that the brushes that was with the origins were not solid. What do I have to do?
 
 
2009 Apr 30 at 23:45 PDT — Ed. 2009 Apr 30 at 23:46 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Ah yes, again the empty brush entity error.
Mate de Vita said:
You mean you have an empty entity error or 'solid entity has no brushes' error or something similar? If so:
Press alt+p and see which entities are listed as empty (let's say you have 'the entity func_buyzone is empty').
Go to map->entity report and filter brush entities only. Then select the first of the entities that were listed in the alt+p (in this case func_buyzone). Now press Go to. If it selects something in the map, move on to the next func_buyzone. If it doesn't select anything press delete.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 May 1 at 04:13 PDT
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