Please Help!

Please Help!

Hammer Mapping — Page [1] 2
Sushi

2009 Nov 12 • 364
I don't get what the problem is in my map! Please help!
Here's a screenshot of the 'cmd'.

http://img337.imageshack.us/img337/6730/errorve.png

Zoom it for a better look.

Thank you.
 
 
2009 Nov 15 at 11:08 PST
EMO_with_AWP

2008 Mar 23 • 192
It would be easier if you could copy and paste your compile log into here.

idk though.. never seen that error
 
 
2009 Nov 15 at 11:10 PST — Ed. 2009 Nov 15 at 11:11 PST
EMO_with_AWP

2008 Mar 23 • 192
 
 
2009 Nov 15 at 11:13 PST
Sushi

2009 Nov 12 • 364
Thanks, I will check out the website.
 
 
2009 Nov 15 at 11:20 PST — Ed. 2009 Nov 15 at 11:24 PST
Sushi

2009 Nov 12 • 364
Ahh don't really get it. Would someone fix the problem for me? I will send the rmf.

Here is the rmf of my jailbreak map.

http://www.sendspace.com/file/wktzx1
 
 
2009 Nov 15 at 11:22 PST — Ed. 2009 Nov 15 at 11:26 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
4 words for you:
fucked up vertex manipulation

Do an alt+p check for problems and hope that all of the problematic brushes appear on the list. Go to each of those brushes and delete them, then remake them without fucking them up. You may want to read some tutorials on VM first though.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Nov 15 at 11:25 PST
Sushi

2009 Nov 12 • 364
Whoa. I think the problem is one of my basketball hoops i made. :/
 
 
2009 Nov 15 at 11:29 PST
Sushi

2009 Nov 12 • 364
IT IS THE HOOPS!!!
But now another leak. Dammit.
LEAK in hull 0 about armoury_entity

Can someone fix the "LEAK in hull 0" in my map?
My map rmf is http://www.sendspace.com/file/wktzx1

And I still can't get the door using buttons to work.

Thank you guys for helping!
 
 
2009 Nov 15 at 11:30 PST — Ed. 2009 Nov 15 at 11:35 PST
Sushi

2009 Nov 12 • 364
Sorry for the spam threads. But wtf...

Why am I getting these leaks.

http://img697.imageshack.us/img697/117/error1.png
 
 
2009 Nov 15 at 11:43 PST
EMO_with_AWP

2008 Mar 23 • 192
3 of yours lights are causing the leak. Make sure all of your lights are inside your map.
 
 
2009 Nov 15 at 11:48 PST
Sushi

2009 Nov 12 • 364
Ok, thanks.
 
 
2009 Nov 15 at 12:19 PST
Sushi

2009 Nov 12 • 364
I checked... All of them are inside the map.
 
 
2009 Nov 15 at 12:21 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Check the FAQ.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Nov 15 at 12:47 PST
Sushi

2009 Nov 12 • 364
I can't see my answer in the FAQ.
 
 
2009 Nov 15 at 13:37 PST
Sushi

2009 Nov 12 • 364
Ahh can't find the leak!
 
 
2009 Nov 15 at 13:43 PST
Sushi

2009 Nov 12 • 364
I deleted every light in my map. Now it says this.



Warning: === LEAK in hull 0 ===
Entity armoury_entity @ ( 415, 676, 23)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpf
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching th
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities ne
their origins outside the map. To deal with these, just enclose the origi
brush with a solid world brush

Leak pointfile generated

Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull


Please help!
 
 
2009 Nov 15 at 18:50 PST — Ed. 2009 Nov 15 at 18:50 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
You have a leak in the map, use the pointfile to find the leak. (Map ---> Load Pointfile, and load the .lin-file with same name as your map)
QUACK! QUACK!
 
 
2009 Nov 16 at 02:05 PST
Sushi

2009 Nov 12 • 364
Entity leak? or There's a hole in the map?
And I don't really get what point file do because what I load it, it just show up a bunch of red lines.
 
 
2009 Nov 16 at 08:05 PST
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 13 • 2045
Sushi said:
Entity leak? or There's a hole in the map?
And I don't really get what point file do because what I load it, it just show up a bunch of red lines.


The lines should pinpoint where your leaks are. If theres a bunch, you've got multiple leaks.
 
 
2009 Nov 16 at 08:20 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Sushi said:
Entity leak? or There's a hole in the map?
And I don't really get what point file do because what I load it, it just show up a bunch of red lines.


Follow the line and see where to goes outside the map.

(Make sure you're using Hammer 3.5 so you will be able to see the pointfile in the camera-view, that makes it easier finding leaks.)
QUACK! QUACK!
 
 
2009 Nov 16 at 12:47 PST
Sushi

2009 Nov 12 • 364
Oh! Well, I'm using Version 3.4 Valve Hammer.
 
 
2009 Nov 16 at 17:07 PST — Ed. 2009 Nov 16 at 17:16 PST
Sushi

2009 Nov 12 • 364
Killer-Duck said:
You have a leak in the map, use the pointfile to find the leak. (Map ---> Load Pointfile, and load the .lin-file with same name as your map)


I don't see a .lin file with my map name on it...
Do I create one before I load the pointfile?
 
 
2009 Nov 16 at 17:19 PST
Sushi

2009 Nov 12 • 364
I created a .lin file, and now when I do the pointfile. I don't see any red lines now...
 
 
2009 Nov 16 at 17:22 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Sushi said:
Killer-Duck said:
You have a leak in the map, use the pointfile to find the leak. (Map ---> Load Pointfile, and load the .lin-file with same name as your map)


I don't see a .lin file with my map name on it...
Do I create one before I load the pointfile?


Its also a pts extension. Regardless if you select load point file from hammer it will do the work for you [it should].
 
 
2009 Nov 16 at 17:24 PST
Sushi

2009 Nov 12 • 364
It says file not found, please verify the correct file name was given.
Can I just sen you guys my rmf? And fix it for me? :/
That will be great. :)

Here it is. http://www.sendspace.com/file/l1t4jh
 
 
2009 Nov 16 at 17:48 PST — Ed. 2009 Nov 16 at 17:51 PST
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