Portal file missing! ~:(

Portal file missing! ~:(

Hammer Mapping — Page [1]
daltron
2011 Jan 11 • 2
code
Q: Portal file missing?

When you receive an error telling you that the .prt file is missing, it means some error has occurred and as a result, the portal file was not generated.
Open a new thread and ask about the error that appears in your compile-log (mapname.log)

We will answer your question in your new thread.


Sorry to bring this burden about the forums but I honestly need some help here; I've read through most of what I could find and then I came across the FAQ post...

Here is my map log file:
code
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures testmap_beta
Entering testmap_beta.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)

Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\de_mon.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\0soup0_simpsons.wad
- Warning: Larger than expected texture (251052 bytes): 'CAR'
- Warning: Larger than expected texture (270092 bytes): '{BURNSWINDOW'
- Warning: Larger than expected texture (348972 bytes): 'NUKEOUTSIDE'
- Warning: Larger than expected texture (348972 bytes): 'TRAILER'
- Warning: Larger than expected texture (261932 bytes): '{PLEXFLASH'
- Warning: Larger than expected texture (196652 bytes): 'COMICSTORE'
- Warning: Larger than expected texture (261932 bytes): '{RADIO'
- Contains 1 used texture, 20.00 percent of map (110 textures in wad)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\awp_rooftops.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\cs_clan1_mill.wad
- Warning: Larger than expected texture (345918 bytes): 'CAL_2'
- Contains 2 used textures, 40.00 percent of map (75 textures in wad)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\cstrike.wad
- Contains 1 used texture, 20.00 percent of map (123 textures in wad)
Including Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)

Warning: ::FindTexture() texture WALL002 not found!
Warning: ::LoadLump() texture WALL002 not found!
Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.30 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp testmap_beta

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 25 (0.00 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 7 (0.00 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 7 (0.00 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 7 (0.00 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
0.05 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis testmap_beta
Error: Portal file 'testmap_beta.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad testmap_beta
>> There was a problem compiling the map.
>> Check the file testmap_beta.log for the cause.

----- END hlrad -----



and the .err file:
code
hlvis: Error: Portal file 'testmap_beta.prt' does not exist, cannot vis the map


Now my map is a simple enclosed box with 1 brush (flat plane) with 2 spawns on it, ct spawn and t spawn. I believe i have a brush separating the spawns but that is the only other one.

The box enclosing it has the sky texture on it.

Hope this is enough information to find out what i am screwing up at doing. I followed the tutorials provided to make and compile a map.

Sorry for my newbie-ness and thanks to anyone who can help!
 
 
2011 Jan 11 at 21:04 PST — Ed. 2011 Jan 11 at 21:04 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
You have no entities or you have a leek, and try the check for errors funktion in hammer (ctrl+p) to fix your 'larger than expected texture' error.

And since when is leeches the plural of leek
Free Steam Games
 
 
2011 Jan 12 at 04:29 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
SRAW said:
You have no entities or you have a leek, and try the check for errors funktion in hammer (alt+p) to fix your 'larger than expected texture' error.

And since when is leeches the plural of leek

...and that's the bottom line because Mate de Vita said so.
 
 
2011 Jan 12 at 08:08 PST
mato_mato

2010 Dec 16 • 239
read mapping F.A.Q last anserw!
 
 
2011 Jan 12 at 08:09 PST
mato_mato

2010 Dec 16 • 239
read mapping F.A.Q last anserw!
 
 
2011 Jan 12 at 08:09 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
- Warning: Larger than expected texture (251052 bytes): 'CAR'
- Warning: Larger than expected texture (270092 bytes): '{BURNSWINDOW'
- Warning: Larger than expected texture (348972 bytes): 'NUKEOUTSIDE'
- Warning: Larger than expected texture (348972 bytes): 'TRAILER'
- Warning: Larger than expected texture (261932 bytes): '{PLEXFLASH'
- Warning: Larger than expected texture (196652 bytes): 'COMICSTORE'
- Warning: Larger than expected texture (261932 bytes): '{RADIO'
- Contains 1 used texture, 20.00 percent of map (110 textures in wad)

Warning: ::FindTexture() texture WALL002 not found!
Warning: ::LoadLump() texture WALL002 not found!
Texture usage is at 0.05 mb (of 4.00 mb MAX)

Your textures cannot be larger than 256x256. And, it seems your wad is corrupt.
 
 
2011 Jan 12 at 09:12 PST — Ed. 2011 Jan 12 at 09:15 PST
daltron
2011 Jan 11 • 2
Success!!
It turned out there was a leek, even though I could not even see one!

So I remade the map and made a more enclosed environment making sure each texture was small(er?); I'm assuming you do this by setting the texture size to 128x128 in the texture browser before applying them. I'll make sure to reread your posts and the FAQ!

Thanks for your patience everyone! :)
 
 
2011 Jan 12 at 11:20 PST
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