possible too high r_speeds?

Pages: [1]
Hammer Mapping
newbie

2008 May 25 • 119
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -wadinclude zhlt -wadinclude halflife hns_city2
Entering hns_city2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[zhlt]
[halflife]

7 brushes (totalling 42 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.75 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.61 seconds)

Including Wadfile: \program\valve\steam\halflife.wad
- Contains 27 used textures, 40.91 percent of map (3116 textures in wad)
Including Wadfile: \program\valve\steam\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \hlserver\cstrike\cs_assault.wad
- Contains 11 used textures, 16.67 percent of map (22 textures in wad)
Using Wadfile: \hlserver\cstrike\cs_bdog.wad
- Contains 14 used textures, 21.21 percent of map (132 textures in wad)
Using Wadfile: \hlserver\cstrike\de_vegas.wad
- Contains 8 used textures, 12.12 percent of map (101 textures in wad)
Using Wadfile: \hlserver\cstrike\itsitaly.wad
- Contains 6 used textures, 9.09 percent of map (99 textures in wad)

added 2 additional animating textures.
Texture usage is at 2.09 mb (of 4.00 mb MAX)
2.67 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp hns_city2

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Error: ReadSurfs (line 9311): 32 > MAXPOINTS
This is caused by a face with too many verticies (typically found on end-caps of
high-poly cylinders)


----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis hns_city2
>> There was a problem compiling the map.
>> Check the file hns_city2.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad hns_city2
>> There was a problem compiling the map.
>> Check the file hns_city2.log for the cause.

----- END hlrad -----



1 fil(er) kopierad(e).
Tryck på en valfri tangent för att fortsätta...



I suppose this is a r_speeds problem or somthing in that direction, so....

what is the best thing to reduce the r_speed?
delete most of the cylinders.....or delete all blocks that dont fit in with the grids?

can I some how tell how much I must delete so I can compile it with no problems?

and if this is not an r_speeds problem, what is it??
    (Edited 2008 Nov 13)     2008 Nov 13
Down Rodeo
Admin Pupae

Find the Hole II Participation Medal
2007 Oct 19 • 2447
256 ₧
It's not an r_speed problem. It tells you what it is - a face with too many points. Have you got any funky world geometry?
1 = 2 we hope that you choke
    2008 Nov 13
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 596
578 ₧
Cylinders or any brushes you used vertex manipulation on is your top suspects. You could also check the error report (Alt+P) to see if any of the faulty brushes turn up there.
    2008 Nov 13
newbie

2008 May 25 • 119
ok
    2008 Nov 13
newbie

2008 May 25 • 119
but i thougth when a block with too many "verticies" (????) would show up on the comiple log like
"block 1212 outside world" or somthing like that. It had always shown up like that for me. plus i have read on other forum that the r_speeds could get to high and I got a pretty big and detailed prefab plus many "archs" so that why I thought that...
but thank u I was like 1 minute from deleting my map.
    (Edited 2008 Nov 14)     2008 Nov 14
Down Rodeo
Admin Pupae

Find the Hole II Participation Medal
2007 Oct 19 • 2447
256 ₧
newbie said:
Error: ReadSurfs (line 9311): 32 > MAXPOINTS
this is caused by a face with too many vertices (typically found on nd-caps of high-poly cylinders)

I dunno what else to say. Why bring r_speed into it?

Oh wait, I get you. It would show up as being outside world because they're not outside of the world... I don't think I follow you.
1 = 2 we hope that you choke
    (Edited 2008 Nov 14)     2008 Nov 14
newbie

2008 May 25 • 119
newbie said:
but i thougth when a block with too many "verticies" (????) would show up on the comiple log like
"block 1212 outside world" or somthing like that. It had always shown up like that for me.


I explain here. before when I had done for example a halfpipe with too small grids on the compilething came with the error

newbie said:

"block 1212 outside world" or somthing like that.


PS. I had read about high-poly somthing on other forums and I confused it with r_speeds
    (Edited 2008 Nov 14)     2008 Nov 14
Down Rodeo
Admin Pupae

Find the Hole II Participation Medal
2007 Oct 19 • 2447
256 ₧
Ahah. Well sometimes when you carve or otherwise muck around with brushes like that you can make them "explode" where one or more vertices ends up in a totally random position on the map, generating the "brush out of world" error.
1 = 2 we hope that you choke
    2008 Nov 14
newbie

2008 May 25 • 119
ok
    2008 Nov 15

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