Problem compiling

Problem compiling

Hammer Mapping — Page [1]
Slipsy
2010 Aug 10 • 8
I've been having many annoyances concerning this "test" map I'm working on, could anyone tell me why? Or possibly compile it for me, I'd be REALLY grateful.

Here's the log:

code
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: G:\ZHLT25~1\hlcsg.exe G:\Half-Life\SvenCoop\maps\TheBunker2
Entering G:\Half-Life\SvenCoop\maps\TheBunker2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.80 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.17 seconds)

Using Wadfile: \half-life\valve\halflife.wad
- Contains 72 used textures, 100.00 percent of map (3116 textures in wad)
Error: Could not open wad file \counter strike 1.6\valve\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist



----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: G:\ZHLT25~1\hlbsp.exe G:\Half-Life\SvenCoop\maps\TheBunker2
>> There was a problem compiling the map.
>> Check the file G:\Half-Life\SvenCoop\maps\TheBunker2.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: G:\ZHLT25~1\hlvis.exe G:\Half-Life\SvenCoop\maps\TheBunker2
>> There was a problem compiling the map.
>> Check the file G:\Half-Life\SvenCoop\maps\TheBunker2.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: G:\ZHLT25~1\hlrad.exe G:\Half-Life\SvenCoop\maps\TheBunker2
>> There was a problem compiling the map.
>> Check the file G:\Half-Life\SvenCoop\maps\TheBunker2.log for the cause.

----- END hlrad -----



Thing is, the .WAD file exists... Could anyone possibly help? I could try to supply more information, and even the .map if need be.
 
 
2010 Aug 10 at 15:59 PDT — Ed. 2010 Aug 10 at 16:04 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Have you checked all your paths, like definitely? Sometimes it gets a bit fussy. I'm trying to remember what advice is written in the FAQ, too...


It doesn't say much. Uh... something. Guys! Help!
 
 
2010 Aug 10 at 16:31 PDT — Ed. 2010 Aug 10 at 16:33 PDT
Slipsy
2010 Aug 10 • 8
Well, yeah they seem to be the correct paths, here's some more information/pictures:

http://img97.imageshack.us/img97/1338/12977886.png

http://img175.imageshack.us/img175/2271/30243294.png

http://img827.imageshack.us/img827/2559/83578783.png

http://img822.imageshack.us/img822/4634/54140262.png

http://img408.imageshack.us/img408/3348/84683782.png

http://img195.imageshack.us/img195/6852/87673779.png


The file is located and accessed by hammer, but during compilation using the .bat or through Valve Hammer I get that error. I think it may be from my side, if anyone could compile it for me, I'd appreciate it.

Thanks for any help you guys could offer.
 
 
2010 Aug 10 at 17:08 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
The wads must all be on the same drive.
Free Steam Games
 
 
2010 Aug 10 at 17:55 PDT
Slipsy
2010 Aug 10 • 8
Sraw: I later realized that, and removed the .WAD file that was located on D: from the Textures tab, leaving only one .WAD... Still an error minus the part containing D:....halflife.wad. You could take a look at one of the pictures I posted earlier for the result.
 
 
2010 Aug 10 at 18:08 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Hmm.. then I don't know, maybe you accidently removed the wad? I guess you just have to google or wait for superjer or kd to answer
Free Steam Games
 
 
2010 Aug 10 at 18:18 PDT
Slipsy
2010 Aug 10 • 8
Hm... Trying to Run with Valve Hammer freezes the editor at LeafThread, weird. Oh and the Halflife.WAD's still there...
Checking for Problems shows no errors. I suppose it's from Valve Hammer, not the map?

Map information if need be, small map, but I like it:

code
Solids: 430
Faces: 2678
PointEntities: 119
SolidEntities: 29
Unique Textures: 71
Texture Memory: 2.19 MB
WADs used: G:\half-life\valve\halflife.wad


Going off for the night, 4:30 AM been working (mostly just experimenting and testing) on it for two days or so thanks for the assistance. :)
 
 
2010 Aug 10 at 18:30 PDT — Ed. 2010 Aug 10 at 18:31 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Don't compile from Hammer, use a batch-file like superjers tutorial tells you.
QUACK! QUACK!
 
 
2010 Aug 11 at 01:23 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Killer-Duck said:
Don't compile from Hammer, use a batch-file like superjers tutorial tells you.

He has been, I assume he tried the VHE method to see if it worked instead.
 
 
2010 Aug 11 at 09:48 PDT
Slipsy
2010 Aug 10 • 8
I'm using the ZHLT compiler with the .bat as in the site's guide, VHE's is freezing Valve Hammer.

Anyway, I think I fixed the previous ".WAD" error, this is what you do, move the .WADs to the same drive as the one the compiler is on, it should fix it.

Thing is, the compiler is still giving me the "The system cannot find the file specified". This is the problem I'm having trouble with, anyone have any solution to this problem? I'm in desperate need to play my map... I even made a new one, still the same problem, seems the problem is from the compiler or my computer.

Damn it.
 
 
2010 Aug 11 at 16:02 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2010 Aug 11 at 16:47 PDT
Slipsy
2010 Aug 10 • 8
code
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures TheBunker4
Entering TheBunker4.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.47 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.00 seconds)

Using Wadfile: \half-life\valve\halflife.wad
- Contains 63 used textures, 100.00 percent of map (3116 textures in wad)

added 16 additional animating textures.
Texture usage is at 1.01 mb (of 4.00 mb MAX)
2.11 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp TheBunker4

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'TheBunker4.prt'
2.03 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis TheBunker4
762 portalleafs
2730 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(1.41 seconds)
LeafThread:
(1750.50 seconds)
average leafs visible: 267
g_visdatasize:59465 compressed from 73152
1752.03 seconds elapsed [29m 12s]

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad TheBunker4

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


3204 faces
Create Patches : 13220 base patches
0 opaque faces
542118 square feet [78065008.00 square inches]
2 direct lights

BuildFacelights:
(29.45 seconds)
visibility matrix : 10.4 megs
BuildVisLeafs:
(17.95 seconds)
MakeScales:
(8.92 seconds)
SwapTransfers:
(1.73 seconds)
Transfer Lists : 10086694 : 10.09M transfers
Indices : 5183720 : 4.94M bytes
Data : 40346776 : 38.48M bytes
GatherLight:
(1.16 seconds)
FinalLightFace:
(1.66 seconds)
61.89 seconds elapsed [1m 1s]

----- END hlrad -----

The system cannot find the file specified.


The problem is, I don't know which file. =/



 
 
2010 Aug 11 at 17:06 PDT
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 13 • 2045
At the end of the compilation process it'll say press any key to continue. My guess is that you did so and then that error popped up.
If this is the case, you can manually copy/paste the .bsp file that was created into c:/program files/steam/cstrike/maps... or wherever the maps file happens to be located on your comp. Then open up counterstrike and start a new game with your map.


This may not be the case, but I have a feeling it is.
 
 
2010 Aug 11 at 18:22 PDT — Ed. 2010 Aug 11 at 18:25 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Your map is compiling, so copy the bsp manually to the cs maps folder...
Free Steam Games
 
 
2010 Aug 11 at 18:22 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Holy crap, we posted at the same time rb
Free Steam Games
 
 
2010 Aug 11 at 18:23 PDT
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 13 • 2045
SRAW said:
Holy crap, we posted at the same time rb

 
 
2010 Aug 11 at 18:24 PDT — Ed. 2010 Aug 11 at 18:25 PDT
the_cloud_system
polly pushy pants

2008 Aug 1 • 3070
-6 ₧
Rockbomb said:
SRAW said:
Holy crap, we posted at the same time rb


I drink to forget but I always remember.
 
 
2010 Aug 11 at 18:28 PDT
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Quote:
Quote:
Quote:
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2010 Aug 11 at 19:36 PDT
Slipsy
2010 Aug 10 • 8
Well, that's part of the compilation, it does not appear after I press "Any key to continue" as it should normally say...

I copied the .bsp file to the /map folder, yet it would not appear in the maps list.

Speaking of which, TheBunker.pts is 0 KB, and TheBunker4.wic is 1 KB.

I tried copying the map to the CS 1.6 client, the map does appear and tries to load but then I get a:

Fatal Error: Mod_NumForName: G:/Half-life Team Fortress 1/cstrike not found. ((This was my old folder which I then removed))

I copied the existing folder to that location it asked for, yet it still gives me the same error. I mean, why does it even want that certain folder, only my maps are doing this.

Note: I'm making a map for Sven-Coop by the way.
 
 
2010 Aug 12 at 04:42 PDT — Ed. 2010 Aug 12 at 05:01 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Slipsy said:
Well, that's part of the compilation, it does not appear after I press "Any key to continue" as it should normally say...

I copied the .bsp file to the /map folder, yet it would not appear in the maps list.

Speaking of which, TheBunker.pts is 0 KB, and TheBunker4.wic is 1 KB.

I tried copying the map to the CS 1.6 client, the map does appear and tries to load but then I get a:

Fatal Error: Mod_NumForName: G:/Half-life Team Fortress 1/cstrike not found. ((This was my old folder which I then removed))

I copied the existing folder to that location it asked for, yet it still gives me the same error. I mean, why does it even want that certain folder, only my maps are doing this.

Note: I'm making a map for Sven-Coop by the way.


If you can't see it in the maps list, why not just type map "mapname" in console?

And who plays sven coop anymore They ruined it with 4.0, since nobody bothered to update anymore, but 3.0 was fun
Free Steam Games
 
 
2010 Aug 12 at 06:27 PDT
Slipsy
2010 Aug 10 • 8
I'm playing on 3.0 with three friends, pretty fun, won't download another Sven Coop till 4.1 comes out.

While using the 1.6 Counter-Strike client, them map does appear and attempt to load before getting said error and crashing to desktop. The rest of the maps (That I did not make) work perfectly fine.

Err... Could anyone possibly compile the map for me please?


I think I fixed it, I will post after I check all those objects. Problem was with one "turret gun", not the monster_ ones. And although it is still displaying System cannot find the file specified, I just copy the .bsp from the ZHLT compiler's folder and place it in the Maps folder.

Will post more in a while.
 
 
2010 Aug 13 at 03:47 PDT — Ed. 2010 Aug 13 at 17:01 PDT
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