Problum with leaks

Problum with leaks

Hammer Mapping — Page [1]
PaRaSiTe
2010 Apr 7 • 10
I just started making maps, and when i try to compile it, i keep getting the error message


Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( -64, 0,-192)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated


** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlvis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Catpee"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\COMMON~1\tools\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Catpee"
>> There was a problem compiling the map.
>> Check the file C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Catpee.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlrad.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Catpee"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\COMMON~1\tools\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Catpee"
>> There was a problem compiling the map.
>> Check the file C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Catpee.log for the cause.

----- END hlrad -----




** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlrad.exe
** Parameters: +map "Catpee"



Im guessing its the leak thats not allowing me to play, but there are no holes in the map, and my spawn points and light are inside the map, anyone got any idea what the problum is?
 
 
2010 Apr 7 at 07:30 PDT
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Read the F.A.Q. it tells you how to fix a leak.
 
 
2010 Apr 7 at 07:37 PDT
PaRaSiTe
2010 Apr 7 • 10
nVM I figured it out.
 
 
2010 Apr 7 at 07:56 PDT — Ed. 2010 Apr 7 at 08:13 PDT
PaRaSiTe
2010 Apr 7 • 10
http://i234.photobucket.com/albums/ee262/RedfordRangers/Capture.png

That is what i get now, but im a bit confused on how to fix it,so if you could please tell me what i need to do to fix these leaks that would be great.
 
 
2010 Apr 7 at 08:19 PDT — Ed. 2010 Apr 7 at 08:20 PDT
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 13 • 2045
Down Rodeo said:
Q: How do I plug a leak?

First of all, make sure you did not create any entities outside your map. An entity outside your map is just like a leak, if not worse.

If you can not find any entities outside your map:
Load the pointfile generated by the compile tools by selecting the "load pointfile" option in the Hammer menus. Then follow the red line in the viewport to the hole. DON'T delete entities quoted as causing the leak, as they are just mentioned as a reference point. DO use the grid to help avoid leaks in the first instance.

 
 
2010 Apr 7 at 08:29 PDT — Ed. 2010 Apr 12 at 13:32 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
PaRaSiTe said:
http://i234.photobucket.com/albums/ee262/RedfordRangers/Capture.png

That is what i get now, but im a bit confused on how to fix it,so if you could please tell me what i need to do to fix these leaks that would be great.


Make sure there are no gaps between brushes, the inside of the map needs to be completely enclosed from the black void outside.

(If you're using Hammer 3.5 you should be able to see the red pointline in the camera-view which makes it easier to find leaks.)
QUACK! QUACK!
 
 
2010 Apr 7 at 10:20 PDT
PaRaSiTe
2010 Apr 7 • 10
I follow the red line, but i just dont see any hole, so i really dont understand how to fix it, sorry if it seems like im asking repetive questions.

http://i234.photobucket.com/albums/ee262/RedfordRangers/Capture-1.png
 
 
2010 Apr 7 at 12:18 PDT — Ed. 2010 Apr 7 at 12:18 PDT
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
The hole is likely to be very small (like with Asians).
 
 
2010 Apr 7 at 12:40 PDT
PaRaSiTe
2010 Apr 7 • 10
Ok, no more leaks, i started and made a new one, now im getting this, and it still wont start, do you guys see any errors thats causeing it not to run?



** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first.map" "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first.map"


** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\COMMON~1\tools\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first"
Entering C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.02 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \users\daniel\appdata\local\microsoft\windows\temporary internet files\content.ie5\ggvk34zv\halflife[1].wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)

Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.06 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlbsp.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\COMMON~1\tools\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first.prt'
0.03 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlvis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\COMMON~1\tools\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first"
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlrad.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\COMMON~1\tools\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\PROGRA~1\COMMON~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\COMMON~1\tools\lights.rad']

6 faces
Create Patches : 0 base patches
0 opaque faces
0 square feet [0.00 square inches]
1 direct lights

BuildFacelights:
50%... (0.00 seconds)
visibility matrix : 0.0 megs
Warning: Attempting to allocate 0 bytes
BuildVisLeafs:
(0.00 seconds)
MakeScales:
(0.00 seconds)
SwapTransfers:
(0.00 seconds)
Transfer Lists : 0 transfers
Indices : 0 bytes
Indices : 0 bytes
Bounce 1 GatherLight:
(0.00 seconds)
FinalLightFace:
50%... (0.00 seconds)
0.02 seconds elapsed

----- END hlrad -----




** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlrad.exe
** Parameters: +map "Shl_first"
 
 
2010 Apr 7 at 13:07 PDT
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Can you post your batch file?
 
 
2010 Apr 7 at 13:14 PDT
PaRaSiTe
2010 Apr 7 • 10
Im actually running it straight through hammer, do you suggjest i do it the other way?
 
 
2010 Apr 7 at 13:19 PDT
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Yes use ZHLT like superjer's tutorial says.
 
 
2010 Apr 7 at 13:24 PDT — Ed. 2010 Apr 7 at 13:24 PDT
PaRaSiTe
2010 Apr 7 • 10
When i finish typing it out, i save it as all files, with no .txt at the end, but when i try to save it, it continues to save as a txt document, any ideas?
 
 
2010 Apr 7 at 15:17 PDT — Ed. 2010 Apr 7 at 15:17 PDT
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Do the same thing but put a .bat at the end. Leaving out a file extension will cause Windows to put the generic file extension.
 
 
2010 Apr 7 at 15:33 PDT
PaRaSiTe
2010 Apr 7 • 10
Sweet, i got it working thanks alot for your help, one last question though, if i want to add things inside the map, do i just have to save and convert it to .map again?

 
 
2010 Apr 7 at 15:38 PDT
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Do the same thing. Edit your map save it as .map, then use ZHLT.
 
 
2010 Apr 7 at 15:50 PDT
PaRaSiTe
2010 Apr 7 • 10
Do you have any idea where i can find some more tutorials that will help me further?
 
 
2010 Apr 7 at 16:19 PDT
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 13 • 2045
PaRaSiTe said:
Do you have any idea where i can find some more tutorials that will help me further?

As far as anything with hammer mapping goes, I really like this site.
 
 
2010 Apr 7 at 17:30 PDT
PaRaSiTe
2010 Apr 7 • 10
So now a made a ladder, it works but i cant see it, what can i do to make it visable?
 
 
2010 Apr 7 at 17:49 PDT
SuperJer
Websiteman

2005 Mar 20 • 6226
Did you build it with all 3 parts, like this?

superjer.com/learn/func_ladder.php
 
 
2010 Apr 7 at 17:53 PDT
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