Randomizing?

Randomizing?

Hammer Mapping — Page [1]
sin
2011 Aug 15 • 74
How do I Randomize an option?

Like there are 2 doors in my map,I want only 1 door to open each round, by random. how do i do that?

Or how do I randomize at all?
 
 
 
≡ 2011 Sep 4 at 11:11 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
The only way I can see you doing it is by using spawn points, so make them all spawn in this box and half of the boxes have a trigger_multiple that causes one door to open, and the other half has the other trigger_multiple.
Then they will fall through the trigger_multiple into a trigger_teleport and get teleported into the area they are supposed to be in
Free Steam Games
 
 
 
≡ 2011 Sep 4 at 11:23 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Of course this probably only works with one player, so just see what happens if there are many people and if it is random, you know it works!
Free Steam Games
 
 
 
≡ 2011 Sep 4 at 11:23 UTC
sin
2011 Aug 15 • 74
Exactly what I was thinking!,
But I used env_beam, Every round it shoots at a random target, cuz i think it might function better.
 
 
 
≡ 2011 Sep 4 at 12:48 UTC — Ed. 2011 Sep 4 at 12:49 UTC
SuperJer
Websiteman

2005 Mar 21 • 6807
Wait. It does? That seems really useful. How'd you find that?
 
 
 
≡ 2011 Sep 8 at 07:46 UTC
sin
2011 Aug 15 • 74
What I did is that I let the Beam in the middle of two func_button and behind each button is the beam's target and every time beam hits a button it triggers the thing i want. I can do this with more than 2 buttons.
 
 
 
≡ 2011 Sep 8 at 09:51 UTC
Page [1]