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sending a bsp file

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Hammer Mapping
FootBallBat
2008 Mar 16 • 175
ok i sent one of my friends my bsp file to test the map and he could start it up but none of the lights worked and he could note see some texture on the map. do i need to send him the wad file i used? if so do you know how to zip it into a folder?
God I Suck At This.
    2008 May 28 at 23:39
Down Rodeo
Moth

Find the Hole II Participation Medal
2007 Oct 19 • 4455
57,783 ₧
File zipping is easy in Windows. If you can't be bothered with that compile the map with either:

-wadinclude AWadThatYouUsed -wadinclude AnotherWadYouUsed

or

-nowadtextures

These will make your map a bit larger though.
Due South, that's the way I'm goin'
    2008 May 29 at 03:44
FootBallBat
2008 Mar 16 • 175
ok -wadinclude what that includes the wad in the compile? i use one wad its called ALL so i would i do that. what line do i put it behind?

hlcsg -nowadtextures hotel
hlbsp hotel
hlvis hotel
hlrad hotel
God I Suck At This.
    2008 May 29 at 14:42
Down Rodeo
Moth

Find the Hole II Participation Medal
2007 Oct 19 • 4455
57,783 ₧
Yeah, pretty much. But if you use -wadinclude use it like this:

hlcsg -wadinclude ALL.wad hotel

And so on. Also Windows is not case sensitive, which is rather awesome. GNU/Linux is. And it annoys me.
Due South, that's the way I'm goin'
    (Edited 2008 May 29 at 16:19)     2008 May 29 at 16:19
FootBallBat
2008 Mar 16 • 175
thankyou
God I Suck At This.
    2008 May 29 at 18:19

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