Sliding doors

Sliding doors

Hammer Mapping — Page [1]
Gobble Gobble
2009 Sep 30 • 12
I know you guys have answered this numerous times but i cant seem to find a way to make the sliding doors go UP. I mean I got it working but it only slides one direction. Also im trying to make it a cell door so its see through but i cant see through it. the texture is {Ladder2B.

Ok I have a little bit of a problem. I cant seem to find my game_player_equip entity. am I suppose to download something or what? Because I cant seem to find it using my entity tool.
 
 
2009 Oct 23 at 14:27 PDT — Ed. 2009 Oct 23 at 17:04 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Gobble Gobble said:
I know you guys have answered this numerous times but i cant seem to find a way to make the sliding doors go UP. I mean I got it working but it only slides one direction.

In the entity properties (alt+enter when you have the door selected) there's a little compass and under it a little box. Set the direction to Up there.
Gobble Gobble said:
Also im trying to make it a cell door so its see through but i cant see through it. the texture is {Ladder2B.

Change the Render Mode to Solid and FX Amount to 255 (if it isn't yet).
Gobble Gobble said:
Ok I have a little bit of a problem. I cant seem to find my game_player_equip entity. am I suppose to download something or what? Because I cant seem to find it using my entity tool.

It should be in the point entity list (press shift+e and the list should be on the right side of the hammer window). If it isn't in the list (or if there's no list at all), you probably haven't set up the fgd properly. So download the fgd from this site's tutorial and in hammer go to tools->options->game configurations and under game data files add this fgd.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Oct 24 at 04:53 PDT — Ed. 2009 Oct 24 at 05:00 PDT
Gobble Gobble
2009 Sep 30 • 12
quick question. I am making fun_door_rotating and i set it all up like it shows in the tutorial but when i get ingame theres nothing there. ive tried solid, texture, and normal render modes and i still get nothing. The same thing is happening to my spinning trap for my deathrun. if anyone could help it would be greatly appreciated.
 
 
2009 Oct 25 at 12:28 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
See that Invisible isn't set to Yes in the entity properties.
Also make sure the FX amount is non-zero.
Lastly which texture did you use for the door?
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Oct 25 at 12:32 PDT — Ed. 2009 Oct 25 at 12:32 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Gobble Gobble said:
quick question. I am making fun_door_rotating and i set it all up like it shows in the tutorial but when i get ingame theres nothing there. ive tried solid, texture, and normal render modes and i still get nothing. The same thing is happening to my spinning trap for my deathrun. if anyone could help it would be greatly appreciated.

You didn't forget the ORIGIN-brush?
QUACK! QUACK!
 
 
2009 Oct 25 at 13:24 PDT
Gobble Gobble
2009 Sep 30 • 12
ok well i am making a deathrun inside my jailbreak map atm so I used the C1A3FLOOR02 for the texture for the trap rotating doors. as for the spinning tube i used the texture stripes 4. I mean all my other doors working but their sliding doors not rotating ones. All my rotating objects dont show up and their not even there. All of them are set to this:

render mode: texture - no light
FX Amount: 255
Invisible: no
non solid: no

and all of their are linked to their corresponding axis. they just dont seem to show up. ill try your idea mate and go into properties and manually set the invisibility. hope it works.
 
 
2009 Oct 25 at 14:06 PDT — Ed. 2009 Oct 25 at 14:52 PDT
Gobble Gobble
2009 Sep 30 • 12
it did not work unfortunately. any other suggestions would be greatly appreciated. thanks agaun.
 
 
2009 Oct 25 at 14:44 PDT
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Gobble Gobble said:
it did not work unfortunately. any other suggestions would be greatly appreciated. thanks agaun.


Upload your .rmf [or .map] to us so we can take a look via http://www.speedyshare.com/
 
 
2009 Oct 25 at 18:34 PDT
Page [1]