Small issue with armoury_entity

Small issue with armoury_entity

Hammer Mapping — Page [1]
cthulhu

2008 Jan 30 • 17
I'm new to mapping:
I tried the armoury_entity but in the list of weapons to choose from, pistols are not available or knivez, is there some other function to create pistols, did I configure hammer wrong? Something about the config seems wrong to me but I am not sure what correct is.

Configuration: Counter-strike
Game-data files: Halflife-cs.fdg
Texture format and Map-type: Halflife / TFC
Game executable directory: C:\games\Half-Life
Mod directory: none
Game directory: C:\games\Half-Life\valve
RMF directory: C:\Program Files\Valve Hammer Editor\maps
tok a nug
 
 
 
≡ 2008 Jan 30 at 23:20 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12865
666 ₧
i think you cant do knives anyway, but idk about the pistols part.
 
 
 
≡ 2008 Jan 30 at 23:24 UTC
cthulhu

2008 Jan 30 • 17
there must be someway to spawn knivez ive seen it in scoutzknivez and other knife maps.
tok a nug
 
 
 
≡ 2008 Jan 30 at 23:30 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12865
666 ₧
that is a game_player_equip entity. if you have the expert.cfg you should be able to use it.
 
 
 
≡ 2008 Jan 30 at 23:31 UTC
cthulhu

2008 Jan 30 • 17
that must be the problem i dont have the expert.cfg is there somewhere i can find it im having trouble searching.
tok a nug
 
 
 
≡ 2008 Jan 30 at 23:36 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12865
666 ₧
ah my bad i ment .FGD...
here it is.

http://www.superjer.com/files/cs-fgd-xp_8u.zip
 
 
 
≡ 2008 Jan 30 at 23:38 UTC
cthulhu

2008 Jan 30 • 17
thank you yellow your a great help.
tok a nug
 
 
 
≡ 2008 Jan 30 at 23:42 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12865
666 ₧
no problem
 
 
 
≡ 2008 Jan 30 at 23:43 UTC
cthulhu

2008 Jan 30 • 17
I just have one other question, where do the fgd files go?
tok a nug
 
 
 
≡ 2008 Jan 30 at 23:54 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12865
666 ₧
Click the Game Configurations tab
Now click the Add button on the big Configure window

theres more in depth stuff in the actual article on how to add another fgd.
 
 
 
≡ 2008 Jan 30 at 23:56 UTC — Ed. 2008 Jan 30 at 23:56 UTC
cthulhu

2008 Jan 30 • 17
I added both the files from the fgdfolder, the only new option i can find is game_zone_player. I must have done something wrong where is the article on adding gd files?
tok a nug
 
 
 
≡ 2008 Jan 31 at 00:12 UTC — Ed. 2008 Jan 31 at 00:13 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12865
666 ₧
 
 
 
≡ 2008 Jan 31 at 00:14 UTC
cthulhu

2008 Jan 30 • 17
Ive added the expert.fgd file to Hammer but still cannot find the game_player_equip when selecting the ToEntity choice, can i be helped?
tok a nug
 
 
 
≡ 2008 Jan 31 at 00:25 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12865
666 ₧
its not something that you tie to a brush, look in the lightbulb list.
 
 
 
≡ 2008 Jan 31 at 00:26 UTC
cthulhu

2008 Jan 30 • 17
you are right i'm obviously very unknown to this editor your help is appreciated greatly
tok a nug
 
 
 
≡ 2008 Jan 31 at 00:29 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12865
666 ₧
eh its ok, im doing this all from memory so if i forgot something, my fault.

what you do is from the little entity list that looks like a lightblub, look for the game_player _equip.
 
 
 
≡ 2008 Jan 31 at 00:31 UTC
SolidKAYOS
Count Adelaide

Roar Of The Tigress Medal
2007 Jun 24 • 84
68 ₧
Mellow yellow deserves Points for doing this alone....
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
 
 
 
≡ 2008 Jan 31 at 01:37 UTC
SuperJer
Websiteman

2005 Mar 21 • 6807
+40 Pts to mello.
 
 
 
≡ 2008 Jan 31 at 02:19 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12865
666 ₧
did you get it to work?
 
 
 
≡ 2008 Jan 31 at 03:58 UTC
Crisislord
2012 Mar 14 • 1
You do not to add any thing just create an entity then rename the entity as the desired function.
E.g
You want to strip a player of all his weapon on map start
create a multi_manger. Then in properties REname where it says multi_manager to player_weaponstrip. Then to trigger it just create another multi manger and set the name to game_playerspawn. Then disable smart edit click add then add the name given to player_weaponstrip entity. and the value is the delay after which it will trigger player_weaponstrip entity.

Same for game_player_equip.
but disable smart edit and click add to add the desired weapon you want.
e.g weapon_knife gives every spawning player a knife

check your autobuy.txt in cstrike to get all the weapons names.

I will not be here so no question will be answered.
 
 
 
≡ 2012 Mar 14 at 13:32 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
I'm sure the OP appreciates your post... 4 years ago.
...and that's the bottom line because Mate de Vita said so.
 
 
 
≡ 2012 Mar 14 at 15:45 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
Mate de Vita said:
I'm sure the OP would have appreciated your post... 4 years ago.

Fixed.
 
 
 
≡ 2012 Mar 14 at 20:42 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Rockbomb said:
Mate de Vita said:
I'm sure the OP will soon appreciated your post... 4 years ago.

Fixed.

Fixed.
 
 
 
≡ 2012 Mar 14 at 23:25 UTC
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