Some problems :S

Some problems :S

Hammer Mapping — Page [1]
Nicker

2008 Jul 7 • 52
Hey...
Im making map with rain for zombie... And i put rain with env_rain and its ok... I want to add some sounds, becouse i want to make it more scary ...
Ambience_generic is very complicated, can some one tell me how to make one ambience_generic (ambience\rain.wav) play all time (dont stop) and other (ambience\thunderclap.wav) play some time (exaple. on every 30sec....)
Thank you
Sry for bad english... xD
 
 
2009 Jul 27 at 07:39 PDT
Splunk

2009 Feb 8 • 26
Non stop- Go to flags and select loop.

Every 30 seconds- I'm not sure, but you could make it like de_aztec, when ever someone goes through the door theres a sound by making a trigger_multiple and the target is the sound.
 
 
2009 Jul 27 at 10:09 PDT — Ed. 2009 Jul 27 at 10:11 PDT
Inevitable
2009 Jul 19 • 32
Rain= make people lag because the map is rendering shit over and over. Rain= make people go from 100 fps to about 50. Rain= bad idea because most people have weather = 0. Rain in a zombie map with all that gunfire..
 
 
2009 Jul 27 at 11:04 PDT
Nicker

2008 Jul 7 • 52
i cant find loop in flags :S
Sry for bad english... xD
 
 
2009 Jul 29 at 07:31 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
a TWHL tutorial said:
Not Toggled (32) - Older FGDs show this as Not Looped. Specifies that the sound is to be played only once. With this flag checked, each time the entity is triggered it will play once. If it is not checked, triggering it will cause the sound to alternate between on and off.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jul 29 at 10:48 PDT — Ed. 2009 Jul 29 at 10:50 PDT
Nicker

2008 Jul 7 • 52
can someone post link to download new expert fgd... :D
Sry for bad english... xD
 
 
2009 Jul 31 at 06:45 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2009 Jul 31 at 14:21 PDT — Ed. 2009 Jul 31 at 14:22 PDT
Nicker

2008 Jul 7 • 52
i have supejers expert fgd... but i dont have not looped... and when i in tools>options remove expert fgd and start hammer again only with halflife-cs.fgd i have is NOT looped... but than i dont have game_player_equip and other expert fgd... :S

EDIT: it work now... but can some one explain better that trigger_multiple :) thanks! :D
Sry for bad english... xD
 
 
2009 Aug 2 at 08:09 PDT — Ed. 2009 Aug 2 at 08:36 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
When a player touches the trigger_multiple, he triggers whatever is under the trigger_multiples Targetname.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Aug 2 at 10:37 PDT
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