Some Really Wierd Compile Error

Some Really Wierd Compile Error

Hammer Mapping — Page [1]
Xtreme-Coder
2007 Jan 9 • 31
12 ₧
What is this, and how can i fix it?
My map seems to run ok but i would rather fix my promblems
[code:1]hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg map_intechgaming -nowadtextures
Entering map_intechgaming.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
SetModelCenters:
10%...20%...30%...40%... (0.08 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.44 seconds)

Including Wadfile: \documents and settings\merry christmas\desktop\file's\maps\t
extures\zhlt.wad
- Contains 3 used textures, 25.00 percent of map (7 textures in wad)
Using Wadfile: \documents and settings\merry christmas\desktop\file's\surf_black
knight_btm.wad
- Contains 3 used textures, 25.00 percent of map (29 textures in wad)
Using Wadfile: \program files\steam\steamapps\coolguy525\counter-strike\cstrike\
wads\cstrike[1].wad
- Contains 6 used textures, 50.00 percent of map (123 textures in wad)

added 5 additional animating textures.
Texture usage is at 0.30 mb (of 4.00 mb MAX)
1.27 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp map_intechgaming

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'map_intechgaming.prt'
2.53 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis map_intechgaming
651 portalleafs
2681 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.08 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7280.61 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 16 and 34:
(2126.315 1468.860 -640.000)
(2122.606 1466.360 -635.334)
(1006.100 1147.371 769.075)
(432.483 3072.000 1490.606)
(1198.272 3072.000 527.349)
(1937.603 1912.410 -402.626)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 34 and 28:
(1006.100 1147.371 769.075)
(1004.086 1154.129 771.608)
(11.845 1756.124 -185.000)
(11.897 1751.029 -189.043)
(48.267 1400.373 -419.613)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 113 and 195:
(-113.000 2176.000 -1370.000)
(-113.923 2171.944 -1374.545)
(-135.986 2079.778 -1483.127)
(-135.986 2724.958 -1483.127)
(-113.000 2624.000 -1370.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 145 and 158:
(1840.330 2176.001 -1101.737)
(1903.673 2060.184 -1221.034)
(1906.676 2054.598 -1226.689)
(2080.876 1473.953 -1554.767)
(1840.330 1381.903 -1101.737)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 155 and 159:
(1906.612 2054.810 -1226.569)
(1903.673 2060.184 -1221.034)
(1841.000 2176.771 -1103.000)
(1841.000 2273.508 -1103.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 183 and 186:
(388.445 2176.000 -1469.811)
(370.773 2100.336 -1556.785)
(367.573 2086.280 -1572.535)
(367.573 -120.963 -1572.535)
(388.445 -249.770 -1469.811)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 395 and 401:
(-2249.683 -192.529 300.065)
(-2250.596 -193.139 299.000)
(-2348.623 -7.300 193.274)
(-2350.978 294.186 200.929)
(-2350.922 294.191 200.993)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 494 and 487:
(-3008.000 507.555 -1725.811)
(-3008.000 528.427 -1828.535)
(-2777.720 528.427 -1828.535)
(-2763.366 525.159 -1812.451)
(-2688.000 507.555 -1725.811)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 528 and 536:
(-1946.570 -2735.724 807.395)
(-2058.639 -2851.571 611.280)
(-2074.273 -2867.732 585.985)
(-2078.160 -2871.750 1020.304)

average leafs visible: 445
g_visdatasize:50596 compressed from 53382
7283.47 seconds elapsed [2h 1m 23s]

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad map_intechgaming

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


4737 faces
Create Patches : 50089 base patches
0 opaque faces
864071 square feet [124426352.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (111.22 seconds)
visibility matrix : 149.5 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (415.28 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...Error: Memory allocation failure

Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding th
e swapfile is full; swapfile size is smaller than required; memory fragmentation
; heap corruption

Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding th
e swapfile is full; swapfile size is smaller than required; memory fragmentation
; heap corruption


----- END hlrad -----



The system cannot find the path specified.
0 file(s) copied.
Press any key to continue . . .[/code:1]
(\__/) (+'.'+) Bunny is taking over the world!! (")_(")
 
 
2007 Feb 3 at 20:45 PST
SuperJer
Websiteman

2005 Mar 20 • 6232
Don't worry about the "Leaf portal saw into leaf" warnings -- those are pretty harmless.

The real problem is your computer ran out of memory. How much RAM do you have? And is it possible that other programs were eating up a lot of memory during the compile? And is your map very large/complex?
 
 
2007 Feb 4 at 03:19 PST
Xtreme-Coder
2007 Jan 9 • 31
12 ₧
"superjer" said:
Don't worry about the "Leaf portal saw into leaf" warnings -- those are pretty harmless.

The real problem is your computer ran out of memory. How much RAM do you have? And is it possible that other programs were eating up a lot of memory during the compile? And is your map very large/complex?


I have 1 gig of ram, I did not have any other programs running at the time but i did have my screen turned off because i was out for a couple of hours, the map is just a basic surf map.
(\__/) (+'.'+) Bunny is taking over the world!! (")_(")
 
 
2007 Feb 4 at 10:37 PST
SuperJer
Websiteman

2005 Mar 20 • 6232
How bout your hard drive? Is it full?

If it's a surf map you probably have a lot of open space. It could help to remove any you don't really need. HL isn't really good with big open spaces.
 
 
2007 Feb 4 at 13:21 PST
Xtreme-Coder
2007 Jan 9 • 31
12 ₧
"superjer" said:
How bout your hard drive? Is it full?

If it's a surf map you probably have a lot of open space. It could help to remove any you don't really need. HL isn't really good with big open spaces.


No actually i just got a brand new computer i only used 30 gigs of 180.
(\__/) (+'.'+) Bunny is taking over the world!! (")_(")
 
 
2007 Feb 4 at 20:43 PST
SuperJer
Websiteman

2005 Mar 20 • 6232
WELL THEN IT IS MYSTERY!
 
 
2007 Feb 4 at 20:59 PST
Xtreme-Coder
2007 Jan 9 • 31
12 ₧
"superjer" said:
WELL THEN IT IS MYSTERY!


lol, thanks
(\__/) (+'.'+) Bunny is taking over the world!! (")_(")
 
 
2007 Feb 5 at 09:23 PST
SuperJer
Websiteman

2005 Mar 20 • 6232
Yup I'm out of ideas. The only thing left to do is binary recursive reduction on your map.

Compile half of it at a time and see if it still bombs. If it does, compile half of the half. Continue ad nauseum.
 
 
2007 Feb 5 at 21:04 PST
Xtreme-Coder
2007 Jan 9 • 31
12 ₧
"superjer" said:
Yup I'm out of ideas. The only thing left to do is binary recursive reduction on your map.

Compile half of it at a time and see if it still bombs. If it does, compile half of the half. Continue ad nauseum.


Ok ill try that, thanks
(\__/) (+'.'+) Bunny is taking over the world!! (")_(")
 
 
2007 Feb 6 at 09:57 PST
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