spawn without guns

spawn without guns

Hammer Mapping — Page [1]
bigmac

2009 Nov 1 • 68
Help... do i need to say more
could someone show an example of one.. be a real help
 
 
2010 Jan 24 at 08:28 PST
xD
2009 Dec 12 • 39
Why dont you look at other firetrucks look for other Posts , however you should make a player_weaponstrip entity under your spawns.
 
 
2010 Jan 24 at 09:47 PST
bigmac

2009 Nov 1 • 68
game_player_equip is the only probleming i am having i don't spawn with a knife
for the properties of
game_player_equip
Name
Team Master

Thats it Theres no Yes to knife check off thing like i was reading in other post...

Need help with this
 
 
2010 Jan 24 at 11:17 PST
ColinB

2009 Dec 12 • 48
bigmac said:
Help... do i need to say more
could someone show an example of one.. be a real help


To spawn without guns place a game_player_equip (anywhere inside the map), leave Name and Team Master blank and make sure the other fields read No.
 
 
2010 Jan 31 at 15:10 PST — Ed. 2010 Jan 31 at 15:10 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Or you could use the game_player_weaponstrip.
 
 
2010 Jan 31 at 16:03 PST
bigmac

2009 Nov 1 • 68
Yea I fix it. The reason why i couldn't figure it out was because i was not using the right fgd or what file thats called...
 
 
2010 Jan 31 at 17:34 PST
ColinB

2009 Dec 12 • 48
@ Sprinkles: does it remove all players weapons or just the player triggering the entity?
 
 
2010 Feb 2 at 15:30 PST
bigmac

2009 Nov 1 • 68
for me it removed all weapons
 
 
2010 Feb 2 at 15:36 PST
ColinB

2009 Dec 12 • 48
I meant: when one person triggers the entity does it remove the weapons for just that player or does it do that for everyone?
 
 
2010 Feb 5 at 04:31 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
ColinB said:
I meant: when one person triggers the entity does it remove the weapons for just that player or does it do that for everyone?

Just for the player that triggered the entity.
...and that's the bottom line because Mate de Vita said so.
 
 
2010 Feb 5 at 09:30 PST
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