speeding up hlvis?

speeding up hlvis?

Hammer Mapping — Page [1]
2008 Apr 7 • 3
i am compiling a fairly..if not very large map

the first time i tried, it took about two HOURS at LeafThreads
then the compile failed due to exceeding max patches

i got the max patches away with "hlrad -chop 256 mapname"
i was curious if there was a similar code for the hlvis..
so that when i compile it again, it won't take forever and a day

thank you =)
2008 Apr 9 at 18:12 PDT
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
You can try set hlvis to "-fast", this is of course not recommended for a final compile since it will cause bad performance in-game and possibly visual glitches.
2008 Apr 10 at 00:36 PDT
Page [1]