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SuperJer
Websiteman

2005 Mar 20 • 3882
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You can make one out of cones. Just cut the tip off a cone and you have a slice of a sphere. Stack up the slices to make the whole thing. Example:
I put it in a prefab library:
http://superjer.com/lies/SuperJer.ol
Just put that file in your Valve Hammer Editor\Prefabs folder to use it.
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2007 Oct 16
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SuperJer
Websiteman

2005 Mar 20 • 3882
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HOLLOW?!?!
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2007 Oct 17
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SuperJer
Websiteman

2005 Mar 20 • 3882
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Good Lord, man!! Hollow?
That's asking a bit much. I don't think there is any even remotely clean way to do that in HL/BSP. Why do yuo want to do that, anyway?
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2007 Oct 17
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DJchul3l3y

2007 Aug 27 • 120
5 ₧
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AHA YES! my ghetto technique!!! listen up.. copy and paste your sphere, and rezize the copy one to be a little bit smaller than the real one, then right click it and press carve...
so:
___________
| _______ r |
| | | e |
| | copy | a |
| ******* l |
''''''''''''''''''''''''''
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2007 Oct 17
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SuperJer
Websiteman

2005 Mar 20 • 3882
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You can go ahead and try carving that thing but it's going to be a complete mess. It might not even compile.
Out of a certain morbid curiosity though, I did make a hollow sphere out of only triangles.
This is NOT a good idea. BSP is about blocks not individual triangles.
But anyways, here it is:
Updated SuperJer Object Library: http://superjer.com/lies/SuperJer.ol
Just DO NOT expect it to work out all peachy.
Do you just want a spherical room? But with no walls on the outside? That can be done somewhat safely if you just turn my hollow sphere inside-out.
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2007 Oct 17
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SuperJer
Websiteman

2005 Mar 20 • 3882
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Ok I also added a flipped version of halfsphere_hollow_large called sphere_room which you can probably use as a spherical room but NO GUARANTEES!
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2007 Oct 17
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SuperJer
Websiteman

2005 Mar 20 • 3882
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The compilers might just not like all those wacky triangles. I'll take a look at it later. I was going to try to use that sphere in a Portal map.
Can you load the map in-game or not?
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2007 Oct 18
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jrkookid
Half Irish, half NOT FUNNY

2007 May 27 • 1414
110 ₧
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2007 Oct 19
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