Spinning Fans

Spinning Fans

Hammer Mapping — Page [1]
xD
2009 Dec 12 • 39
How can I make a fan which can you lose health or get killed when you touch it. And how can you make the fan spin?
 
 
 
≡ 2010 Jan 14 at 18:46 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
 
 
 
≡ 2010 Jan 14 at 19:02 UTC
xD
2009 Dec 12 • 39
Thanks.
 
 
 
≡ 2010 Jan 14 at 19:02 UTC
xD
2009 Dec 12 • 39
And just a 1 question more. How can I open maps in Valve Hammer Editor. Maps already made like cs_assault , de_dust2 or other.
 
 
 
≡ 2010 Jan 14 at 19:04 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
You have to decompile them.
cstrike-planet
bsptomap is on that page.
Right click your .bsp and set it to open with bsptomap, you'll have to click browse.
 
 
 
≡ 2010 Jan 14 at 19:14 UTC
EMO_with_AWP

2008 Mar 24 • 192
I believe you can use the .bsp on the bsptomap.exe file.
 
 
 
≡ 2010 Jan 14 at 21:38 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
You would have to do that for every bsp you want to decompile, whereas my way would mean you only have to double click it.
 
 
 
≡ 2010 Jan 14 at 22:33 UTC
EMO_with_AWP

2008 Mar 24 • 192
sprinkles said:
You would have to do that for every bsp you want to decompile, whereas my way would mean you only have to double click it.


Perhaps. sure
 
 
 
≡ 2010 Jan 15 at 03:25 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Keep in mind that decompiling a map will often produce a result that will be... well, ugly.
...and that's the bottom line because Mate de Vita said so.
 
 
 
≡ 2010 Jan 15 at 15:18 UTC
EMO_with_AWP

2008 Mar 24 • 192
Mate de Vita said:
Keep in mind that decompiling a map will often produce a result that will be... well, ugly.


Yeah, I worked for a long time to try to make de_dust2 recompiled after I decompiled it... But it didn't work. This is for seeing how entity work is done.
 
 
 
≡ 2010 Jan 15 at 21:04 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Same here. When I decompiled it it had like 3 different skies.
 
 
 
≡ 2010 Jan 15 at 22:00 UTC
xD
2009 Dec 12 • 39
I tried to decompile cs_assault map , and when i did it , and when I opened the map in Valve Hammer Editor , there are some parts of map missing and when I press "check for map problems" there are 20 map problems like Vertex Manipulation Error.
 
 
 
≡ 2010 Jan 17 at 20:00 UTC
xD
2009 Dec 12 • 39
I tried to decompile cs_assault map , and when i did it , and when I opened the map in Valve Hammer Editor , there are some parts of map missing and when I press "check for map problems" there are 20 map problems like Vertex Manipulation Error.
 
 
 
≡ 2010 Jan 17 at 20:02 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Decompilation doesn't produce great results. It's good for finding out entity work but geometry is f'd.
 
 
 
≡ 2010 Jan 17 at 20:08 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
xD said:
I tried to decompile cs_assault map , and when i did it , and when I opened the map in Valve Hammer Editor , there are some parts of map missing and when I press "check for map problems" there are 20 map problems like Vertex Manipulation Error.

Don't mind me, I wasn't being serious with this post [/sarcasm]:
Mate de Vita said:
Keep in mind that decompiling a map will often produce a result that will be... well, ugly.

...and that's the bottom line because Mate de Vita said so.
 
 
 
≡ 2010 Jan 17 at 20:36 UTC — Ed. 2010 Jan 17 at 20:37 UTC
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