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Spinning Fans

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Hammer Mapping
xD
2009 Dec 12 • 39
How can I make a fan which can you lose health or get killed when you touch it. And how can you make the fan spin?
    2010 Jan 14 at 10:46
sprinkles

Chrome Whore
2009 Sep 6 • 2431
10 ₧
This.
...then I got some ap, and shot a big ass lazar at everyone.
    2010 Jan 14 at 11:02
xD
2009 Dec 12 • 39
Thanks.
    2010 Jan 14 at 11:02
xD
2009 Dec 12 • 39
And just a 1 question more. How can I open maps in Valve Hammer Editor. Maps already made like cs_assault , de_dust2 or other.
    2010 Jan 14 at 11:04
sprinkles

Chrome Whore
2009 Sep 6 • 2431
10 ₧
You have to decompile them.
cstrike-planet
bsptomap is on that page.
Right click your .bsp and set it to open with bsptomap, you'll have to click browse.
...then I got some ap, and shot a big ass lazar at everyone.
    2010 Jan 14 at 11:14
EMO_with_AWP

2008 Mar 23 • 192
I believe you can use the .bsp on the bsptomap.exe file.
    2010 Jan 14 at 13:38
sprinkles

Chrome Whore
2009 Sep 6 • 2431
10 ₧
You would have to do that for every bsp you want to decompile, whereas my way would mean you only have to double click it.
...then I got some ap, and shot a big ass lazar at everyone.
    2010 Jan 14 at 14:33
EMO_with_AWP

2008 Mar 23 • 192
sprinkles said:
You would have to do that for every bsp you want to decompile, whereas my way would mean you only have to double click it.


Perhaps. sure
    2010 Jan 14 at 19:25
Mate de Vita
Kelli

2008 Oct 4 • 2397
159 ₧
Keep in mind that decompiling a map will often produce a result that will be... well, ugly.
...and that's the bottom line because Mate de Vita said so.

Who controls the past, controls the future. Who controls the present, controls the past.
    2010 Jan 15 at 07:18
EMO_with_AWP

2008 Mar 23 • 192
Mate de Vita said:
Keep in mind that decompiling a map will often produce a result that will be... well, ugly.


Yeah, I worked for a long time to try to make de_dust2 recompiled after I decompiled it... But it didn't work. This is for seeing how entity work is done.
    2010 Jan 15 at 13:04
sprinkles

Chrome Whore
2009 Sep 6 • 2431
10 ₧
Same here. When I decompiled it it had like 3 different skies.
...then I got some ap, and shot a big ass lazar at everyone.
    2010 Jan 15 at 14:00
xD
2009 Dec 12 • 39
I tried to decompile cs_assault map , and when i did it , and when I opened the map in Valve Hammer Editor , there are some parts of map missing and when I press "check for map problems" there are 20 map problems like Vertex Manipulation Error.
    2010 Jan 17 at 12:00
xD
2009 Dec 12 • 39
I tried to decompile cs_assault map , and when i did it , and when I opened the map in Valve Hammer Editor , there are some parts of map missing and when I press "check for map problems" there are 20 map problems like Vertex Manipulation Error.
    2010 Jan 17 at 12:02
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5258
57,583 ₧
Decompilation doesn't produce great results. It's good for finding out entity work but geometry is f'd.
Everyone stares when you walk in the room, they stare when you go....
    2010 Jan 17 at 12:08
Mate de Vita
Kelli

2008 Oct 4 • 2397
159 ₧
xD said:
I tried to decompile cs_assault map , and when i did it , and when I opened the map in Valve Hammer Editor , there are some parts of map missing and when I press "check for map problems" there are 20 map problems like Vertex Manipulation Error.

Don't mind me, I wasn't being serious with this post [/sarcasm]:
Mate de Vita said:
Keep in mind that decompiling a map will often produce a result that will be... well, ugly.

...and that's the bottom line because Mate de Vita said so.

Who controls the past, controls the future. Who controls the present, controls the past.
    (Edited 2010 Jan 17 at 12:37)     2010 Jan 17 at 12:36

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