Strange Error

Strange Error

Hammer Mapping — Page [1]
ToasTeR1094
2008 Apr 14 • 10
Alright I need help, I've never had this problem before and I'm not sure why its happening. Here si my error log.

hlcsg: Error: Entity 0, Brush 20, Side 0: plane with no normal

hlcsg: Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 20, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 20, Side 1: has a coplanar plane at (-2048, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 20, Side 2: plane with no normal

hlcsg: Error: Entity 0, Brush 20, Side 2: has a coplanar plane at (-1856, -1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 20, Side 2: has a coplanar plane at (-1856, -1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 20, Side 4: has a coplanar plane at (-2048, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 20, Side 5: plane with no normal

hlcsg: Error: Entity 0, Brush 20, Side 5: has a coplanar plane at (-1856, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 20, Side 5: has a coplanar plane at (-1856, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 20, Side 5: has a coplanar plane at (-1856, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 21, Side 0: plane with no normal

hlcsg: Error: Entity 0, Brush 21, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 21, Side 1: has a coplanar plane at (-1600, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 21, Side 2: plane with no normal

hlcsg: Error: Entity 0, Brush 21, Side 2: has a coplanar plane at (2048, -1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 21, Side 2: has a coplanar plane at (2048, -1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 21, Side 4: has a coplanar plane at (-1600, -1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 21, Side 5: plane with no normal

hlcsg: Error: Entity 0, Brush 21, Side 5: has a coplanar plane at (-1600, -1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 21, Side 5: has a coplanar plane at (-1600, -1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 21, Side 5: has a coplanar plane at (-1600, -1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 22, Side 0: plane with no normal

hlcsg: Error: Entity 0, Brush 22, Side 2: has a coplanar plane at (-1600, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 22, Side 3: plane with no normal

hlcsg: Error: Entity 0, Brush 22, Side 3: has a coplanar plane at (-1856, 1470, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 22, Side 4: plane with no normal

hlcsg: Error: Entity 0, Brush 22, Side 4: has a coplanar plane at (-1600, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 22, Side 4: has a coplanar plane at (-1600, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 22, Side 5: plane with no normal

hlcsg: Error: Entity 0, Brush 22, Side 5: has a coplanar plane at (-1600, 1470, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 22, Side 5: has a coplanar plane at (-1600, 1470, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 22, Side 5: has a coplanar plane at (-1600, 1470, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 23, Side 0: plane with no normal

hlcsg: Error: Entity 0, Brush 23, Side 2: has a coplanar plane at (-1856, 1400, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 23, Side 3: plane with no normal

hlcsg: Error: Entity 0, Brush 23, Side 3: has a coplanar plane at (-1856, -1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 23, Side 4: plane with no normal

hlcsg: Error: Entity 0, Brush 23, Side 4: has a coplanar plane at (-1600, 1400, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 23, Side 4: has a coplanar plane at (-1600, 1400, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 23, Side 5: plane with no normal

hlcsg: Error: Entity 0, Brush 23, Side 5: has a coplanar plane at (-1856, 1400, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 23, Side 5: has a coplanar plane at (-1856, 1400, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 23, Side 5: has a coplanar plane at (-1856, 1400, -243), texture OUT_DIRT1
---------------------------------------------------------------
heres the log

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg awp_box.map
Entering awp_box.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 20, Side 0: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 20, Side 1: plane with no normal
Error: Entity 0, Brush 20, Side 1: has a coplanar plane at (-2048, 1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 20, Side 2: plane with no normal
Error: Entity 0, Brush 20, Side 2: has a coplanar plane at (-1856, -1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 20, Side 2: has a coplanar plane at (-1856, -1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 20, Side 4: has a coplanar plane at (-2048, 1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 20, Side 5: plane with no normal
Error: Entity 0, Brush 20, Side 5: has a coplanar plane at (-1856, 1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 20, Side 5: has a coplanar plane at (-1856, 1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 20, Side 5: has a coplanar plane at (-1856, 1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 21, Side 0: plane with no normal
Error: Entity 0, Brush 21, Side 1: plane with no normal
Error: Entity 0, Brush 21, Side 1: has a coplanar plane at (-1600, 1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 21, Side 2: plane with no normal
Error: Entity 0, Brush 21, Side 2: has a coplanar plane at (2048, -1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 21, Side 2: has a coplanar plane at (2048, -1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 21, Side 4: has a coplanar plane at (-1600, -1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 21, Side 5: plane with no normal
Error: Entity 0, Brush 21, Side 5: has a coplanar plane at (-1600, -1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 21, Side 5: has a coplanar plane at (-1600, -1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 21, Side 5: has a coplanar plane at (-1600, -1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 22, Side 0: plane with no normal
Error: Entity 0, Brush 22, Side 2: has a coplanar plane at (-1600, 1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 22, Side 3: plane with no normal
Error: Entity 0, Brush 22, Side 3: has a coplanar plane at (-1856, 1470, -243), texture OUT_DIRT1
Error: Entity 0, Brush 22, Side 4: plane with no normal
Error: Entity 0, Brush 22, Side 4: has a coplanar plane at (-1600, 1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 22, Side 4: has a coplanar plane at (-1600, 1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 22, Side 5: plane with no normal
Error: Entity 0, Brush 22, Side 5: has a coplanar plane at (-1600, 1470, -243), texture OUT_DIRT1
Error: Entity 0, Brush 22, Side 5: has a coplanar plane at (-1600, 1470, -243), texture OUT_DIRT1
Error: Entity 0, Brush 22, Side 5: has a coplanar plane at (-1600, 1470, -243), texture OUT_DIRT1
Error: Entity 0, Brush 23, Side 0: plane with no normal
Error: Entity 0, Brush 23, Side 2: has a coplanar plane at (-1856, 1400, -243), texture OUT_DIRT1
Error: Entity 0, Brush 23, Side 3: plane with no normal
Error: Entity 0, Brush 23, Side 3: has a coplanar plane at (-1856, -1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 23, Side 4: plane with no normal
Error: Entity 0, Brush 23, Side 4: has a coplanar plane at (-1600, 1400, -243), texture OUT_DIRT1
Error: Entity 0, Brush 23, Side 4: has a coplanar plane at (-1600, 1400, -243), texture OUT_DIRT1
Error: Entity 0, Brush 23, Side 5: plane with no normal
Error: Entity 0, Brush 23, Side 5: has a coplanar plane at (-1856, 1400, -243), texture OUT_DIRT1
Error: Entity 0, Brush 23, Side 5: has a coplanar plane at (-1856, 1400, -243), texture OUT_DIRT1
Error: Entity 0, Brush 23, Side 5: has a coplanar plane at (-1856, 1400, -243), texture OUT_DIRT1
(0.11 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp awp_box.map
>> There was a problem compiling the map.
>> Check the file awp_box.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis awp_box.map
>> There was a problem compiling the map.
>> Check the file awp_box.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad awp_box.map
>> There was a problem compiling the map.
>> Check the file awp_box.log for the cause.

----- END hlrad -----
----------------------------
Also I have another problem when ever I go to compile maps I always have to put the bsp file in manually into my maps folder. I had to recentetly start doing this. I never used to do this. Yes I've checked that the paths are correct.
-------------------------------------------------
I have one last question. When ever I make an elevator the button that I use to activate the elevator moves in a dirrection for about 10 seconds stops then my elevator starts going up.
--------------------------------------------------
Also where can I get a boost or air lift entity like on surf_ski 2 or surf_ski.
--------------------------------
Also how can I make transparent glass, I know how to make glass but you cant see through it. I've looked for a texture but cant find it.
-------------------------------------
Also where can I find how to make vehicles, I've looked on google but cant find anything.
-----------------------------------------
This is an awp map so how can I make it so that they can only use awps and pistols and can't buy anything.
 
 
2008 Apr 14 at 11:11 PDT — Ed. 2008 Apr 14 at 11:20 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Quote:

hlcsg: Error: Entity 0, Brush 20, Side 0: plane with no normal

hlcsg: Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 20, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 20, Side 1: has a coplanar plane at (-2048, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 20, Side 2: plane with no normal

...


Those errors are usually caused by incorrect vertex manipulation.
Start with pressing Alt+P in Hammer, that will show a error-report for your map and hopefully those brush-errors will appear, then its just a matter of pressing the "fix all of type"-button until you don't got any errors left when pressing Alt+P. Otherwise you'll need to find and delete the brushes manually(Ctrl+Shift+G).

Quote:
Also how can I make transparent glass, I know how to make glass but you cant see through it. I've looked for a texture but cant find it.


Create a brush and cover it with any texture(hopefully a glass-texture), select the brush and press Ctrl+T, select func_breakable in the dropdown-list, set "Render Mode" to "Texture" and "FX Amount" to 100(you can experiment yourself with this value, it controls the transparency, 100 is a good start though). (If you don't want the glass to break turn the brush into a func_wall instead but use the same properties as I used for the func_breakable)
QUACK! QUACK!
 
 
2008 Apr 14 at 11:30 PDT — Ed. 2008 Apr 14 at 11:37 PDT
Djuice27

2008 Jan 21 • 153
132 ₧
For the errors easiest way to get rid of them is just in hammer and going to MAP > Go To Brush Number > and type either 20, 21, 22 and then delete them, cuz thats why your getting that error.

Quote:
Also I have another problem when ever I go to compile maps I always have to put the bsp file in manually into my maps folder. I had to recentetly start doing this. I never used to do this. Yes I've checked that the paths are correct.
-------------------------------------------------
I have one last question. When ever I make an elevator the button that I use to activate the elevator moves in a dirrection for about 10 seconds stops then my elevator starts going up.
--------------------------------------------------
Also where can I get a boost or air lift entity like on surf_ski 2 or surf_ski.
--------------------------------
Also how can I make transparent glass, I know how to make glass but you cant see through it. I've looked for a texture but cant find it.
-------------------------------------
Also where can I find how to make vehicles, I've looked on google but cant find anything.
-----------------------------------------
This is an awp map so how can I make it so that they can only use awps and pistols and can't buy anything.


1.) Double check your paths, it should work fine if there correct...

2.) Not sure

3.) Trigger_push, if its going up then select the UP direction and make sure the speed is more then 800. Also the Brush must be the length you want it to push you up.

4.) Do you want the glass to break? If so then make the brush a Func_breakable, go to properties and make the material type, glass, make the render mode: Texture - Some Light. Change the FX Amount to how transparent you want it to be Number 1, is almost invisible 250 is solid. Make it 150, thats what i use. And lastly put a glass looking texture on it..

5.) make a brush Func_vehicle. Its hard to make a good car.

6.) Make a Brush outside of the map, somewhere were players cant reach and make the brush a func_buyzone. This will disable players from buying weapons. To make them spawn with guns make a Entity called Game_player_equip, in its properties you choose what weapons they start with and how many bullets,,,
Duh Dun Dun Duh Dun Dun
 
 
2008 Apr 14 at 11:35 PDT — Ed. 2008 Apr 14 at 11:36 PDT
ToasTeR1094
2008 Apr 14 • 10
Thankyou for the help on that problem.
 
 
2008 Apr 14 at 11:35 PDT
ToasTeR1094
2008 Apr 14 • 10
Quote:
1.) Double check your paths, it should work fine if there correct...

2.) Not sure

3.) Trigger_push, if its going up then select the UP direction and make sure the speed is more then 800. Also the Brush must be the length you want it to push you up.

4.) Do you want the glass to break? If so then make the brush a Func_breakable, go to properties and make material type glass, make the render mode: Texture - Some Light. Change the FX Amount to how transparent you want it to be Number 1, is almost invisible 250 is solid. Make it 150, thats what i use. And lastly put a glass looking texture on it..

5.) make a brush Func_vehicle. Its hard to make a good car.

6.) Make a Brush outside of the map, somewhere were players cant reach and make the brush a func_buyzone. This will disable players from buying weapons. To make them spawn with guns make a Entity called Game_player_equip, in its properties you choose what weapons they start with and how many bullets,,,


Thankyou so many of my qeustions answered.
 
 
2008 Apr 14 at 11:38 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Djuice27 said:

6.) Make a Brush outside of the map, somewhere were players cant reach and make the brush a func_buyzone.



Placing an entity outside a map will cause a leak. Place it in a place where players can't reach it instead(eg near the roof/sky).
QUACK! QUACK!
 
 
2008 Apr 14 at 11:39 PDT — Ed. 2008 Apr 14 at 11:40 PDT
Djuice27

2008 Jan 21 • 153
132 ₧
Killer-Duck said:
Djuice27 said:

6.) Make a Brush outside of the map, somewhere were players cant reach and make the brush a func_buyzone.



Placing an entity outside a map will cause a leak. Place it in a place where players can't reach it instead(eg near the roof/sky).


May give u a little error at compiling but its no biggy, you can still play the map...
Duh Dun Dun Duh Dun Dun
 
 
2008 Apr 14 at 11:40 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Djuice27 said:

May give u a little error at compiling but its no biggy, you can still play the map...



Ah, sorry, guess you're right, you can place brush-entities outside the map and it won't produce a leak. I wouldn't recommend it though..
QUACK! QUACK!
 
 
2008 Apr 14 at 11:44 PDT
ToasTeR1094
2008 Apr 14 • 10
any ideas on my elevator problem?
 
 
2008 Apr 14 at 11:44 PDT
Djuice27

2008 Jan 21 • 153
132 ₧
ive never done an elevator so i have no clue
Duh Dun Dun Duh Dun Dun
 
 
2008 Apr 14 at 12:18 PDT
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