strange problem
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Hammer Mapping
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newbie

2008 May 25 • 119
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When I checking my map for problems I find these:
Solid-entity (func_illusionary) is empty
Solid-entity (func_illusionary) is empty
Solid-entity (func_illusionary) is empty
Solid-entity (func_ladder) is empty'
Description:
This solid-entity contains no solids. Fixing the error deletes the entity.
When I click "Fix" nothing happens. It's still there. And when I click "Go to error" the three windows change the wiew spot to the exact middel of the grids but don't show any selected blocks. But when the location is like 1999999x199999x19999999 numbers so my guess is that I should get a compile error. I haven't compiled it done cause that took a lot more then 8 hours and I only got like 20 % on leaf thread. My map is not that big and detailed so can the high compile time be because of that?
plz help
(Click for image)
And I got an other question.
When I use the gordon bounds it takes much faster to compile. Can u do that even when ur compiling for the final map.
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(Edited 2008 Nov 18)
2008 Nov 18
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Down Rodeo
Admin Pupae


2007 Oct 19 • 2446
256 ₧
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I seem to remember reading about a bug in hammer where the brush tied to an entity could be deleted without the entity itself going. This is perhaps what has happened here. It might be worth copying the brushed you want to keep then copying them to a new map.
Also, when you say "gordon bounds" I think of a certain Dr. Freeman leaping through the air but I don't think that's what you mean.
1 = 2 we hope that you choke
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2008 Nov 18
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Down Rodeo
Admin Pupae


2007 Oct 19 • 2446
256 ₧
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I think you can copy multiple brushes at once.
I'm sorry, I don't know what cordon bounds do. I guessed that was what you meant but I haven't ever used them.
1 = 2 we hope that you choke
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2008 Nov 18
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Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 596
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Otherwise try find the offending brush-entities, "Map" ---> "Entity report", under "Filter" choose Brush-entities, then select an entity in the list and press the "Go to"-button, if nothing gets selected in the 2D/3D-views then that entity can probably be deleted as it is "empty."
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2008 Nov 18
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newbie

2008 May 25 • 119
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yeah it worked thanks. found all bad entities
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2008 Nov 18
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newbie

2008 May 25 • 119
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Before I found my "bug" entities/brushes the compile thing came to leaf thread 10-20 % before it "stopped". It hadn't actually sstopped but I waited for like 8 hours and it was still on 20%. Now when I deleted all the "bug" entities/brushes it loads fine until it came to 60% and it "stopped" again.
I checked for porblems but there was no, and I have NULL texture on all "not visable for players"-sides and turned complicated cylinders into func_walls so what should I do?
....and again, my map is not big and have no detailed prefabs or somthing
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2008 Nov 20
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newbie

2008 May 25 • 119
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Don't make me double post ;P
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2008 Nov 21
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2008 Nov 21
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Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 596
578 ₧
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Could you post some screenshots of your map in Hammer?
EDIT: looking at the picture in your first post, make sure all cylinders are turned into func_wall.
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(Edited 2008 Nov 21)
2008 Nov 21
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Down Rodeo
Admin Pupae


2007 Oct 19 • 2446
256 ₧
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That's not a bad looking map :)
1 = 2 we hope that you choke
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2008 Nov 21
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newbie

2008 May 25 • 119
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Down Rodeo said: That's not a bad looking map :)
seriously ? or are u just making fun of me...
its a hns map so it can look a bit strange
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2008 Nov 22
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2008 Nov 22
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2008 Nov 22
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Pages: [1]
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