Stupid but cant solve it

Stupid but cant solve it

Hammer Mapping — Page [1] 2
EddyMeuh
2008 Nov 3 • 46
Hi. Im trying to do boxes.

1. What is the diff between Entity boxes and none entity?
2. Why when Im trying to fix the sixe of the box to the Texture is scatter it the way corner are at the mid of a face?
3. How to replace it?


oh yeah and how do you makes surounding sky like Aztec or Vertigo has...?

thank you
 
 
2008 Nov 3 at 20:20 PST — Ed. 2008 Nov 3 at 22:00 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
1. entities r like the things u spawn in garry's mod
2. press shitf + a and a menu should come up for textures
3. sky is simply sky texture placed over u map
Free Steam Games
 
 
2008 Nov 3 at 23:24 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
EddyMeuh said:
Hi. Im trying to do boxes.

1. What is the diff between Entity boxes and none entity?
2. Why when Im trying to fix the sixe of the box to the Texture is scatter it the way corner are at the mid of a face?
3. How to replace it?


oh yeah and how do you makes surounding sky like Aztec or Vertigo has...?

thank you


1. That depends on the entity.
2. You're doing it wrong. You shouldn't fit the box to the texture, you should fit the texture to the box. First of all, make sure "Texture lock" is on/selected (Tools-->Texture lock). Then just select your box, bring up the 'texture application tool' and press the little "Fit"-button(under "Justify:") and the texture will be scaled to fit the box.
3. Replace what?

Sky: "Map" ---> "Map properties..." ---> "environment map" and write in the name of the sky. List of skies with pictures + more info: here
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2008 Nov 3 at 23:39 PST
EddyMeuh
2008 Nov 3 • 46
Thanks

How do you fix the texture of the door way the knobs are on the same side. I think there a technique of painting only one face, but Im not good at it and do not understand well how to fit it.
Where do I find Door texture and how do I had it to hammer without having trouble with the 8 WAD MAX stuff. Is there a way to know the WAD that are currently used on the map so I delete the wad used to lighter the weight of the final map?

How do you put objects that dont respawn ( like armor )?

How do you make the box in the SKY TUTORIAL, I miss some details.
with what tool, when drew what key do I hit to make it exist when done?

Thank you
I like mapping



 
 
2008 Nov 4 at 12:02 PST — Ed. 2008 Nov 4 at 12:14 PST
FiskeN

2008 Nov 2 • 16
What .wad files do you have in your texture group?
Do not ask me if you got a question about god.
 
 
2008 Nov 4 at 12:26 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5485
57,583 ₧
I'm not sure I understand all your questions. In terms of wads, you can use the tool "wally" to merge many wads into one smaller wad (I would advise deleting the textures you're not using from the wad). Eh, I'll see if I can get any other answers for your questions, maybe.
 
 
2008 Nov 4 at 16:39 PST — Ed. 2008 Nov 5 at 03:38 PST
EddyMeuh
2008 Nov 3 • 46
1. In real world, when u open a door, the knob is usually placed throught it. What ever the ur indoor or outdoor, the knob is SUPOSED to be on the same side, on ur left or on ur right. I want my doors this way. With the knob on my left when im in and on the my left when im out.

2. There's a limit of what you can use on a map, the .BAT told me if over 8 it was risky to play the map. I just want to know, How many WAD are currently IN USE on my map. Maybe i didnt used any texture of 3 or 4 WAD and i could suppress from the lot for the current map. I use italy,aztec, nuke, office, dust, cstrike, hlbasics, and liquids.

3. I add an Entity that is weapon, it is an armor. when i step on it (so wear it) after few sec it respawn.

4. Read the SKY tutorial. First steps tell to DRAW a brush over tha map. how dyou DRAW IT. It explains to make the brush out of lines, ungroup it, then delete the floor. I just cant draw it...

5. Now im trying the do the vents metal breakable stuff, using the texture with the blue and I cant see through it.

6. Thank you for ur assits.


 
 
2008 Nov 4 at 20:56 PST
EddyMeuh
2008 Nov 3 • 46
Oh and who that WOooooOOAAAAAAaaoooOW women on SRAWs avatar ?
 
 
2008 Nov 4 at 20:57 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
EddyMeuh said:
1. In real world, when u open a door, the knob is usually placed throught it. What ever the ur indoor or outdoor, the knob is SUPOSED to be on the same side, on ur left or on ur right. I want my doors this way. With the knob on my left when im in and on the my left when im out.


No, although it may depend on the door and how you are facing it, if you're outside and face the door and the knob is on the left side, when you're inside and facing the door the knob will be on the right side. Or did I misunderstand you?

If you want to apply a texture only to one face, bring up the 'texture application tool', with the 'texture application tool' still up, right-click on a brush-face in the 3D-window.

EddyMeuh said:

2. There's a limit of what you can use on a map, the .BAT told me if over 8 it was risky to play the map. I just want to know, How many WAD are currently IN USE on my map. Maybe i didnt used any texture of 3 or 4 WAD and i could suppress from the lot for the current map. I use italy,aztec, nuke, office, dust, cstrike, hlbasics, and liquids.


It tells you all the wad-files the map is using in the compile log, eg. "Using wad file..." a number of times. If you're using over 8 wad-files the compile log will warn you about it, "Warning: over 8 wads in use..." or something like that.

EddyMeuh said:

3. I add an Entity that is weapon, it is an armor. when i step on it (so wear it) after few sec it respawn.


Not sure if I understand you, if you place out and armoury_entity you need to change in its properties what it is supposed to spawn.

EddyMeuh said:

4. Read the SKY tutorial. First steps tell to DRAW a brush over tha map. how dyou DRAW IT. It explains to make the brush out of lines, ungroup it, then delete the floor. I just cant draw it...


Choose the block tool and "draw"(press and drag) it in one of the 2D-windows.

(Anyway, just ignore the "sky-making"-part of that tutorial, it sucks, the list of skies is the important stuff in that tutorial.)


EddyMeuh said:

5. Now im trying the do the vents metal breakable stuff, using the texture with the blue and I cant see through it.


Turn the part into func_breakable, in its settings set "Render Mode" to "Solid" and "FX Amount" to 255
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2008 Nov 4 at 23:35 PST — Ed. 2008 Nov 4 at 23:36 PST
EddyMeuh
2008 Nov 3 • 46
Quote:
if you're outside and face the door and the knob is on the left side, when you're inside and facing the door the knob will be on the right side.


Thats what I meant srry. Plus Thats wha I mean to do

Quote:
If you want to apply a texture only to one face, bring up the 'texture application tool', with the 'texture application tool' still up, right-click on a brush-face in the 3D-window.

Which one is it (the one with the target or the one with diff texture on it) ?? Plus Ive tried them both, i cant right click my box to applay a diff texture on it. If I left click it paste it almost randomly, not considering the shape to fit to. Ill add a question. When ill be able to do that. how do I reverse the texture so it will do the "real world door".

I'd like to know if there is a way to "scroll" the texture on the brush like in Duke nukem map editor, so i can decide EACH face will show what I want from the texture.

Thanks a lot for your help




 
 
2008 Nov 5 at 10:17 PST — Ed. 2008 Nov 5 at 10:21 PST
EddyMeuh
2008 Nov 3 • 46
Srry to trboule you, but I still need help with the texturing stuff.

thanks
 
 
2008 Nov 7 at 21:01 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
With the texture application tool up (Shift+A), if you left-click on a brush-face in the 3D-view that face will get selected, then you can apply different texture-settings on that specific face.

"Shift" X/Y will shift the texture, maybe that's the "scrolling"-thing your looking for?

(To be honest, I don't really understand what you need help with, post some screenshots of your problems.)
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2008 Nov 8 at 00:42 PST — Ed. 2008 Nov 8 at 00:48 PST
EddyMeuh
2008 Nov 3 • 46
Thank you for your assistance. How do I put a screenshot through a post. This is the only way I could show you the situation.

Eddy
 
 
2008 Nov 9 at 11:56 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Press PrintScreen on your keyboard, paste it into Paint(or any other image-editor), save it down as jpg and upload it at e.g. http://imageshack.us/ and post the link to the picture.
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2008 Nov 9 at 12:23 PST
EddyMeuh
2008 Nov 3 • 46
 
 
2008 Nov 9 at 20:57 PST — Ed. 2008 Nov 9 at 20:58 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
What door-texture are you using? (and from which wad)
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2008 Nov 10 at 00:30 PST — Ed. 2008 Nov 10 at 00:30 PST
EddyMeuh
2008 Nov 3 • 46
Doesnt matter. On this map I used ISLAND or OLDVILLAGE maube rising sun. On a previous map I used office and assault and italy.
 
 
2008 Nov 10 at 06:15 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
You must have done something wrong when you created it. Delete it and do it again.
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2008 Nov 10 at 06:28 PST
EddyMeuh
2008 Nov 3 • 46
anyone else got an idea ?
 
 
2008 Nov 11 at 11:13 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Send me the map(you can upload it to e.g. speedyshare)
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2008 Nov 11 at 23:24 PST
EddyMeuh
2008 Nov 3 • 46
give me ur email instead by email me at klp_vip@hotmai.com. This way urs wont be given
 
 
2008 Nov 12 at 20:30 PST
EddyMeuh
2008 Nov 3 • 46
Yo I still dont know how to to a door with both knobs on the good side with texturing.
 
 
2008 Nov 14 at 21:37 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5485
57,583 ₧
OK I have no idea where to find this, I suggest you start Googling (as I have done for the last 10 minutes) and be prepared to cut through a lot of crap.
 
 
2008 Nov 15 at 04:28 PST
EddyMeuh
2008 Nov 3 • 46
 
 
2008 Nov 15 at 19:33 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Which wads are you using?
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2008 Nov 16 at 01:25 PST
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