sum 1 plz?

sum 1 plz?

Hammer Mapping — Page [1]
flameir
2008 Oct 8 • 48
hey,

cud sum1 tl me hw u gt the walls and stuff to move? i mean as in up and dwn, like barriers.
L0op D Lo0P
 
 
2008 Nov 10 at 05:47 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2008 Nov 10 at 06:31 PST
flameir
2008 Oct 8 • 48
i'd like to know all of them...
cn any1 tell me?
L0op D Lo0P
 
 
2008 Nov 11 at 02:54 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
You say "walls and stuff". I mean, you could use a func_door or a func_train even if you were wanting something that moves on a path... Like I said, a good few options.
 
 
2008 Nov 11 at 07:07 PST
flameir
2008 Oct 8 • 48
a little more detail? please?
L0op D Lo0P
 
 
2008 Nov 14 at 01:31 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Func_door?

It really depends on what you're trying to do.
May contain traces of invisible text.
 
 
2008 Nov 14 at 03:54 PST — Ed. 2008 Nov 14 at 08:19 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2008 Nov 14 at 06:20 PST
flameir
2008 Oct 8 • 48
alrite, i need a wall to move up to release the t's and ct's frm their respective spawns..........
L0op D Lo0P
 
 
2008 Nov 14 at 07:39 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
A func_door, then. You can set it to open using triggers and that sort of thing. The properties of it are pretty simple.
 
 
2008 Nov 14 at 07:48 PST
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