Textures shown incorrect

Textures shown incorrect

Hammer Mapping — Page [1]
ColinB

2009 Dec 12 • 48
Hi everybody,

when I test the map some of the textures I made myself don't show correct while others are. Does anyone know if I did something wrong or what I should check to fix it?

This is a picture of the textures in Valve Hammer Editor, the one shown correct marked with green lines and the ones shown incorrect marked with red lines: http://94.100.115.47/834700001-834750000/834719501-834719600/834719555_5_mt8J.jpeg

These are the same textures in Half-Life, the red line marked ones from the first picture shown wrong: http://94.100.121.147/834700001-834750000/834706801-834706900/834706876_5_g0ZE.jpeg

The textures are from one wad-file so they were created the same way.

Greetings Colin
 
 
2010 Jan 3 at 11:19 PST — Ed. 2010 Jan 3 at 11:20 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Post compile log.
QUACK! QUACK!
 
 
2010 Jan 3 at 11:41 PST
ColinB

2009 Dec 12 • 48
I have another problem now. Counter Strike closes when I try to load my map and gives the following message: Warning: couldn't open merge1.wad.

By the way I merged some wads because I wanted to be able to use more textures. 'Merge1.wad's size is 80 mb and 'Merge2.wad's size is 110 mb. Maybe the sizes are too big? Could you help me with this please?


** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\c_4ce\counter-strike"


** Executing...
** Command: C:\DOCUME~1\COLINB~1\MIJNDO~1\VALVEH~1\ZONERS~1\hlcsg.exe
** Parameters: "c:\documents and settings\colin breuer\mijn documenten\valve hammer editor\rmf\bushok"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\COLINB~1\MIJNDO~1\VALVEH~1\ZONERS~1\hlcsg.exe "c:\documents and settings\colin breuer\mijn documenten\valve hammer editor\rmf\bushok"
Entering c:\documents and settings\colin breuer\mijn documenten\valve hammer editor\rmf\bushok.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
40%...50%...60%...70%...80%...90%... (0.07 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...50%...60%...70%... (0.16 seconds)

Using Wadfile: \wad-bestanden\merge1.wad
- Contains 10 used textures, 55.56 percent of map (2167 textures in wad)
Using Wadfile: \wad-bestanden\merge2.wad
- Warning: Larger than expected texture (348972 bytes): 'TL_GRY_CLEAN03'
- Warning: Larger than expected texture (348972 bytes): '{BAM_TREES03'
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 8 used textures, 44.44 percent of map (5652 textures in wad)
Using Wadfile: \wad-bestanden\eigen.wad
- Contains 0 used textures, 0.00 percent of map (11 textures in wad)

Texture usage is at 0.36 mb (of 4.00 mb MAX)
0.30 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\COLINB~1\MIJNDO~1\VALVEH~1\ZONERS~1\hlbsp.exe
** Parameters: "c:\documents and settings\colin breuer\mijn documenten\valve hammer editor\rmf\bushok"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\COLINB~1\MIJNDO~1\VALVEH~1\ZONERS~1\hlbsp.exe "c:\documents and settings\colin breuer\mijn documenten\valve hammer editor\rmf\bushok"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 112 (0.02 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\colin breuer\mijn documenten\valve hammer editor\rmf\bushok.prt'
SolidBSP [hull 1] 79 (0.02 seconds)
SolidBSP [hull 2] 50 (0.00 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 89 (0.02 seconds)
0.18 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\COLINB~1\MIJNDO~1\VALVEH~1\ZONERS~1\hlvis.exe
** Parameters: "c:\documents and settings\colin breuer\mijn documenten\valve hammer editor\rmf\bushok"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\COLINB~1\MIJNDO~1\VALVEH~1\ZONERS~1\hlvis.exe "c:\documents and settings\colin breuer\mijn documenten\valve hammer editor\rmf\bushok"
61 portalleafs
179 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
average leafs visible: 51
g_visdatasize:487 compressed from 488
0.48 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\DOCUME~1\COLINB~1\MIJNDO~1\VALVEH~1\ZONERS~1\hlrad.exe
** Parameters: "c:\documents and settings\colin breuer\mijn documenten\valve hammer editor\rmf\bushok"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\COLINB~1\MIJNDO~1\VALVEH~1\ZONERS~1\hlrad.exe "c:\documents and settings\colin breuer\mijn documenten\valve hammer editor\rmf\bushok"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\DOCUME~1\COLINB~1\MIJNDO~1\VALVEH~1\ZONERS~1\lights.rad']
[59 texlights parsed from 'C:\DOCUME~1\COLINB~1\MIJNDO~1\VALVEH~1\ZONERS~1\lights.rad']

299 faces
Create Patches : 770 base patches
0 opaque faces
3985 square feet [573888.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.


----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\colin breuer\mijn documenten\valve hammer editor\rmf\bushok.bsp" "C:\Program Files\Steam\steamapps\c_4ce\counter-strike\cstrike_dutch\maps\bushok.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\colin breuer\mijn documenten\valve hammer editor\rmf\bushok.pts" "C:\Program Files\Steam\steamapps\c_4ce\counter-strike\cstrike_dutch\maps\bushok.pts"
 
 
2010 Jan 3 at 13:53 PST — Ed. 2010 Jan 3 at 14:15 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
ColinB said:
Warning: couldn't open merge1.wad.

Make sure that wad-file is in your cstrike-folder.
QUACK! QUACK!
 
 
2010 Jan 4 at 03:44 PST
ColinB

2009 Dec 12 • 48
This solved both my problems. Thanks.

Greetings Colin
 
 
2010 Jan 4 at 12:03 PST
Page [1]