Too many light styles on a face, and entities

Too many light styles on a face, and entities

Hammer Mapping — Page [1]
Runetribe
2010 Oct 28 • 59
oookaaay, me again here. Im busy on a full-fledged CS map, in rats style. Now i have two problems.

I have a set of vents. I want to light those, but if i place lights in my vents i get: 'Warning: too many light styles on a face.' while compiling.

Also, there is a washing machine. It has a button, when it closes the door is supposed to close, water come up, a trigger_hurt activate and the machine spin. Now this fuzzes everything up when CT/T team wins while it is spinning.
So: is there a way to make all entities stop, including multimanagers, if a team wins? And otherwise, is there a way i can make the machine eventually revert to its original state?
Any help is welcome :), thanks in advance
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
2011 Mar 19 at 11:43 PDT
SuperJer
Websiteman

2005 Mar 20 • 6226
Runetribe said:
oookaaay, me again here. Im busy on a full-fledged CS map, in rats style. Now i have two problems.

I have a set of vents. I want to light those, but if i place lights in my vents i get: 'Warning: too many light styles on a face.' while compiling.

This problem only applies to dynamic lights. Make sure your light ents don't have names.

Runetribe said:
Also, there is a washing machine. It has a button, when it closes the door is supposed to close, water come up, a trigger_hurt activate and the machine spin. Now this fuzzes everything up when CT/T team wins while it is spinning.
So: is there a way to make all entities stop, including multimanagers, if a team wins? And otherwise, is there a way i can make the machine eventually revert to its original state?
Any help is welcome :), thanks in advance


I never could get stuff like this to work. Especially with a trigger_hurt. The best you can do is build it in a way that it is likely to reset naturally MOST of the time.

Counter-Strike just sucks for stuff like this.
 
 
2011 Mar 20 at 02:15 PDT
Runetribe
2010 Oct 28 • 59
Okay, thanks :). I was making the lights go on and off, but thats not necesary.
About the washing machine, i got it to work mostly by letting the water and the door open again after a set time. The button triggers a multimanager, which triggers the door, then after 5 secs the other things. It also triggers a second multimanager, which stops the trigger_hurt and func_rotating entities. This seems to work most of the time.

Any ideas on how i can make a barrel instead of having to use a hollow cube?
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
2011 Mar 20 at 02:28 PDT
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