oookaaay, me again here. Im busy on a full-fledged CS map, in rats style. Now i have two problems.
I have a set of vents. I want to light those, but if i place lights in my vents i get: 'Warning: too many light styles on a face.' while compiling.
This problem only applies to dynamic lights. Make sure your light ents don't have names.
Also, there is a washing machine. It has a button, when it closes the door is supposed to close, water come up, a trigger_hurt activate and the machine spin. Now this fuzzes everything up when CT/T team wins while it is spinning.
So: is there a way to make all entities stop, including multimanagers, if a team wins? And otherwise, is there a way i can make the machine eventually revert to its original state?
Any help is welcome :), thanks in advance
I never could get stuff like this to work. Especially with a trigger_hurt. The best you can do is build it in a way that it is likely to reset naturally MOST of the time.
Counter-Strike just sucks for stuff like this.