Too many verts for a dynamic vertex buffer

Too many verts for a dynamic vertex buffer

Hammer Mapping — Page [1]
2010 Nov 1 • 6

When working on a map of mine I ran into the max_map_planes error, which I decided to fix by converting some complex geometry into props. I found a large piece which had far too many faces than was neccesary and converted it into a model using the propper tool.

However, when I then tried to insert it into my map as a prop_static, I got the error; 'Too many verts for a dynamic vertex buffer. Tell a programmer to up VERTEX_BUFFER_SIZE,' and the prop_static did not assume the shape of the model.

I would be grateful for any help fixing this,

2011 Apr 10 at 05:38 PDT
Rocket Man

2007 Nov 6 • 2525
601 ₧
We don't really do source mapping here.. but you could always google.
Free Steam Games
2011 Apr 10 at 05:40 PDT
2010 Mar 8 • 232
try using alt+p at valve hammer, i have solved alot of faces problems there...if not try to redo it or simply cut and paste it again, it also helps for me lol
I love cows and monkeys including cookies :D
2011 Apr 11 at 16:09 PDT

2005 Mar 20 • 6311
I didn't even know you could do that in Source. Sounds awesome. Awesomer if it didn't break like that.
2011 Apr 11 at 16:28 PDT
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