trigger_hurt help

trigger_hurt help

Hammer Mapping — Page [1]
cL_

2010 Apr 17 • 6
hey, im almost done with my map , but i made this kind of spiketrap that goes back and forwards, when i groupped aaa trigger_hurt to the spiketrap it doesnt move with it, how can I bind trigger_hurt to move with my trap? thanks already for reading
 
 
2010 Jul 30 at 10:23 PDT
fedex _

2009 Mar 23 • 906
13 ₧
do the same with the spike trap you made ,

set the trigger_hurt with func_train and set it where to go and go back
melloyellow582 said:
I post sometimes, to make a point.
 
 
2010 Jul 30 at 12:32 PDT
cL_

2010 Apr 17 • 6
Im not quite sure i understood what you meant, i placed aaa trigger_hurt version on top of the func_train, it moves normaly but the damage stays in its place and dont follow the spiketrap, if i click both and try entity them it asks me to choose between func_train or trigger_hurt could you maybe make fast picture explain ?
 
 
2010 Jul 30 at 15:22 PDT — Ed. 2010 Jul 30 at 15:23 PDT
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Here:


That's how you do it.
 
 
2010 Jul 30 at 15:27 PDT — Ed. 2010 Jul 30 at 15:27 PDT
cL_

2010 Apr 17 • 6
you might had got lost in wrong topic category mate, this is mapping section not "Video Recommend!"
 
 
2010 Jul 30 at 16:02 PDT — Ed. 2010 Jul 30 at 16:02 PDT
fedex _

2009 Mar 23 • 906
13 ₧
well its hard to answer this one , i know what you are talking about


instead of trying to make it fancy just go the easiest way lol

extend the spikes and dont make it move , and place a trigger_hurt

on top and just make it like that , but someone else will have

to answer this one if you want it the way you want...
melloyellow582 said:
I post sometimes, to make a point.
 
 
2010 Jul 30 at 17:25 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
You can't make trigger_hurt move with a func_train, so you have to do what fedex said.
Free Steam Games
 
 
2010 Jul 30 at 20:06 PDT
cL_

2010 Apr 17 • 6
shame, cause i really liked my moving spiketrap.. even when it didnt hurt so far thanks anyways
 
 
2010 Jul 31 at 07:44 PDT
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