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trigger_hurt help

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Hammer Mapping
cL_

2010 Apr 17 • 6
hey, im almost done with my map , but i made this kind of spiketrap that goes back and forwards, when i groupped aaa trigger_hurt to the spiketrap it doesnt move with it, how can I bind trigger_hurt to move with my trap? thanks already for reading
    2010 Jul 30 at 10:23
fedex _

2009 Mar 23 • 685
13 ₧
do the same with the spike trap you made ,

set the trigger_hurt with func_train and set it where to go and go back
    2010 Jul 30 at 12:32
cL_

2010 Apr 17 • 6
Im not quite sure i understood what you meant, i placed aaa trigger_hurt version on top of the func_train, it moves normaly but the damage stays in its place and dont follow the spiketrap, if i click both and try entity them it asks me to choose between func_train or trigger_hurt could you maybe make fast picture explain ?
    (Edited 2010 Jul 30 at 15:23)     2010 Jul 30 at 15:22
sprinkles

Chrome Whore
2009 Sep 6 • 2431
10 ₧
Here:


That's how you do it.
...then I got some ap, and shot a big ass lazar at everyone.
    (Edited 2010 Jul 30 at 15:27)     2010 Jul 30 at 15:27
cL_

2010 Apr 17 • 6
you might had got lost in wrong topic category mate, this is mapping section not "Video Recommend!"
    (Edited 2010 Jul 30 at 16:02)     2010 Jul 30 at 16:02
fedex _

2009 Mar 23 • 685
13 ₧
well its hard to answer this one , i know what you are talking about


instead of trying to make it fancy just go the easiest way lol

extend the spikes and dont make it move , and place a trigger_hurt

on top and just make it like that , but someone else will have

to answer this one if you want it the way you want...
    2010 Jul 30 at 17:25
SRAW
Rocket Man

2007 Nov 6 • 2069
601 ₧
You can't make trigger_hurt move with a func_train, so you have to do what fedex said.
Free Steam Games
    2010 Jul 30 at 20:06
cL_

2010 Apr 17 • 6
shame, cause i really liked my moving spiketrap.. even when it didnt hurt so far thanks anyways
    2010 Jul 31 at 07:44

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