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 How do I make it so T's only get knife and CTs get usp?
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   | ≡ | 2009 Nov 26 at 03:28 UTC
 — Ed. 2009 Nov 26 at 03:29 UTC   | 
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 This is my last post before I crash out sooo...
 You need to have this in Hammer ::
http://www.superjer.com/files/cs-fgd-xp_8u.zip Unzip everything to your Hammer/fgd/counter-strike folder. Then tell Hammer to use the new FGD (Tools->Options->Game Configurations->Game Data Files box). [sorry im tired and that was qouted i will kix it later]
 Once you have that you can use the player_weaponstrip or whatever its called that will strip all weapons from the T place that so that the T falls through it when he spawns [ie right under the spawn] next use the game_player_equip name it knife select knife set it to yes put that anywhere the player cannot reach that is still inside your map put a trigger_once under each of the T spawns like the player_weaponstrip tell it to trigger knife [your game_player_equip] so that no one can buy anything put a func_buyzone some place where no player can reach ever
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   | ≡ | 2009 Nov 26 at 03:51 UTC
 — Ed. 2009 Nov 26 at 03:52 UTC   | 
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 I download all the fgd in superjer tutorial.
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   | ≡ | 2009 Nov 26 at 17:15 UTC   | 
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 It can't fit... Becuase player_weaponstip is a big cube and I can't fit it under the spawn.
Look The roof is just by the spawn point, right above it. :/
 Is there anyway I can make the player_weaponstip smaller? So it's not inside the spawn and it wouldn't get in the floor.    |  
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   | ≡ | 2009 Nov 26 at 17:23 UTC
 — Ed. 2009 Nov 26 at 17:25 UTC   | 
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 player_weaponstrip is a point entity, so it doesn't matter where you put it, as long as it's inside the map. You have to put trigger_multiple entities under the spawn and trigger the player_weaponstrip with them.
 
...and that's the bottom line because Mate de Vita said so.
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   | ≡ | 2009 Nov 27 at 12:19 UTC   | 
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 I don't have trigger_multiple. 
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   | ≡ | 2009 Nov 27 at 16:41 UTC
 — Ed. 2009 Nov 27 at 16:41 UTC   | 
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 sprinkles said: 
 
 
 
 
 Once you have that you can use the player_weaponstrip or whatever its called that will strip all weapons from the T place that so that the T falls through it when he spawns [ie right under the spawn] next use the game_player_equip name it knife select knife set it to yes put that anywhere the player cannot reach that is still inside your map put a trigger_once under each of the T spawns like the player_weaponstrip tell it to trigger knife [your game_player_equip] so that no one can buy anything put a func_buyzone some place where no player can reach ever
 I don't have trigger_once. And I have all fgd.
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   | ≡ | 2009 Nov 27 at 16:47 UTC   | 
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 Sushi said: sprinkles said: Once you have that you can use the player_weaponstrip or whatever its called that will strip all weapons from the T place that so that the T falls through it when he spawns [ie right under the spawn] next use the game_player_equip name it knife select knife set it to yes put that anywhere the player cannot reach that is still inside your map put a trigger_once under each of the T spawns like the player_weaponstrip tell it to trigger knife [your game_player_equip] so that no one can buy anything put a func_buyzone some place where no player can reach ever I don't have trigger_once. And I have all fgd.Sushi said: I don't have trigger_multiple.  trigger_once and trigger_multiple are brush entities so make a brush under the player spawn tie to entity then select trigger_once or trigger_multiple 
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   | ≡ | 2009 Nov 27 at 17:02 UTC   | 
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 This is a really nub question. What is a brush? I've been mapping for about 3 weeks only. lol
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   | ≡ | 2009 Nov 27 at 17:19 UTC   | 
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RockbombDog fucker (but in a good way now)
  2009 Nov 14 • 2045
 
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 Like a cube, or an other object you create. Idk why they call them brushes in Hammer, but they do    |  
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   | ≡ | 2009 Nov 27 at 17:21 UTC   | 
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 Oh, so I just make like a little block? Any texture? Under the spawn.
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   | ≡ | 2009 Nov 27 at 17:22 UTC   | 
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 Sushi said: Oh, so I just make like a little block? Any texture? Under the spawn. Make it aaatrigger texture.
 
...and that's the bottom line because Mate de Vita said so.
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   | ≡ | 2009 Nov 27 at 17:26 UTC   | 
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 Ok, so I put the aatrigger under the spawn. Then what?
I kind of didn't get you guys last posts.
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   | ≡ | 2009 Nov 27 at 17:29 UTC
 — Ed. 2009 Nov 27 at 17:29 UTC   | 
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RockbombDog fucker (but in a good way now)
  2009 Nov 14 • 2045
 
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 You select the box, then either press ctrl+T, or go to tools>Tie to Entity. There you can choose what you want it to do, so you will choose the trigger_multiple or whatever one you want.
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   | ≡ | 2009 Nov 27 at 17:35 UTC   | 
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 Then? How do I make it so they T's only get knife? Because right now, they get glock.
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   | ≡ | 2009 Nov 27 at 17:39 UTC   | 
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RockbombDog fucker (but in a good way now)
  2009 Nov 14 • 2045
 
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 Ok, you need to create the trigger_multiple underneath where your player will spawn. Then you need to create a player_weaponstrip, which can be placed anywhere, as long as its in your map. Then you give the player_weaponstrip a name so you can target it. Then in the properties of the trigger_multiple, you change the target to the name that you gave the player_weaponstrip.
 That makes it so that when you spawn, you will land on the trigger_multiple, which will trigger the player_weaponstrip.
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   | ≡ | 2009 Nov 27 at 17:54 UTC   | 
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 Note that you have make the spawns and trigger_multiples high enough so that players won't be able to activate the player_weaponstrip in the middle of the round by walking (or jumping) into the trigger_multiple entity.
 
...and that's the bottom line because Mate de Vita said so.
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   | ≡ | 2009 Nov 27 at 18:10 UTC   | 
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 Mate de Vita said: Note that you have make the spawns and trigger_multiples high enough so that players won't be able to activate the player_weaponstrip in the middle of the round by walking (or jumping) into the trigger_multiple entity. Or you could jus' use trigger once.
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   | ≡ | 2009 Nov 27 at 18:33 UTC   | 
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 sprinkles said: Mate de Vita said: Note that you have make the spawns and trigger_multiples high enough so that players won't be able to activate the player_weaponstrip in the middle of the round by walking (or jumping) into the trigger_multiple entity. Or you could jus' use trigger once.Which will only work in the first round.
 
...and that's the bottom line because Mate de Vita said so.
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   | ≡ | 2009 Nov 27 at 21:40 UTC   | 
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 Mate de Vita said: sprinkles said: Mate de Vita said: Note that you have make the spawns and trigger_multiples high enough so that players won't be able to activate the player_weaponstrip in the middle of the round by walking (or jumping) into the trigger_multiple entity. Or you could jus' use trigger once.Which will only work in the first round.That's stupid.
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   | ≡ | 2009 Nov 27 at 21:49 UTC   | 
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 sprinkles said: Mate de Vita said: sprinkles said: Mate de Vita said: Note that you have make the spawns and trigger_multiples high enough so that players won't be able to activate the player_weaponstrip in the middle of the round by walking (or jumping) into the trigger_multiple entity. Or you could jus' use trigger once.Which will only work in the first round.That's stupid.That's how it works because someone didn't feel like recoding the entities from half-life so that they would be round based. I guess.
 
...and that's the bottom line because Mate de Vita said so.
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   | ≡ | 2009 Nov 27 at 22:16 UTC   | 
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 Ok, I think I did these all wrong. :(
 Because, I sent this map to a server, and they said, when they dropped a gun it disappears and weapons reload every time they go in back of the room where I put the trigger_multiple. Can anyone do it for me please? Because I need it so, terrorists only get knife and when they drop a gun it doesn't disappears. The terrorists are in the cells, little cages.
 Here is my rmf. Oh and btw, make it so they don't get a gun next round. Because if they got a gun and survived a round, they will have the gun. Am I right? 
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   | ≡ | 2009 Dec 1 at 00:08 UTC
 — Ed. 2009 Dec 1 at 00:19 UTC   | 
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 It may be the server, Sushi Ask if they has anything installed or sumthin'
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   | ≡ | 2009 Dec 1 at 11:35 UTC   | 
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 They already have maps that have been made by someone they know. And yes they have a Jailbreak plugin.
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   | ≡ | 2009 Dec 1 at 15:12 UTC   | 
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 Well im not much into jailbreak OR scripting, soe i don't know if that removes weps? I may give Sprinkelis or Mate Vitalis the task to do that.
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   | ≡ | 2009 Dec 1 at 16:36 UTC   | 
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