Unbreakable but on Bomb

Unbreakable but on Bomb

Hammer Mapping — Page [1]
EddyMeuh
2008 Nov 3 • 46
Hi. I wanna make some brush that Explode only when the bomb timeout. Like unbreakable boxes in de_dust. I ve tried to give them a strenght but they become breakable from players. Any Cue ?
 
 
2008 Nov 13 at 22:20 PST — Ed. 2008 Nov 13 at 22:21 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
in ur func_bombtarget (or watever its called) there is a thingy called target when bomb blows or something like tat
put in it ian_sraw_completely_pwns_u_in_any_way
then make func_breakable
check flags and check on trigger only
put in its name then ian_sraw_completely_pwns_u_in_any_way
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2008 Nov 13 at 23:16 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
The bomb site:
1. Make a func_bomb_target entity.
2. [In its properties] Set Target to 'richardbona'

The breakable object:
1. Make a func_breakable entity.
2. [In its properties] Set its name to 'richardbona'
3. [In its properties --> Flags] Check 'trigger only'

That's it!
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2008 Nov 14 at 03:52 PST
EddyMeuh
2008 Nov 3 • 46
thnx
 
 
2008 Nov 14 at 21:36 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Richard Bona!
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2008 Nov 15 at 02:33 PST
EddyMeuh
2008 Nov 3 • 46
 
 
2008 Nov 15 at 07:59 PST
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