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unknow error

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Hammer Mapping
mato_mato

2010 Dec 16 • 239
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures zm_dustycamp
Entering zm_dustycamp.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 55, Side 2: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 60, Side 2: has a coplanar plane at (-1424, 356, 159), texture -0CSSANDWALL
Error: Entity 0, Brush 55, Side 4: plane with no normal
Error: Entity 0, Brush 55, Side 4: has a coplanar plane at (-1360, -240, 352), texture SANDTRIM
Error: Entity 0, Brush 55: outside world(+/-4096): (-1392,-240,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1392,-240,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1392,-240,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1408,-256,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1408,-256,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1408,-256,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1424,-272,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1424,-272,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1424,-272,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1408,-256,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1408,-256,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1408,-256,-10000)-(10000,10000,10000)
(0.13 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp zm_dustycamp
>> There was a problem compiling the map.
>> Check the file zm_dustycamp.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis zm_dustycamp
>> There was a problem compiling the map.
>> Check the file zm_dustycamp.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad zm_dustycamp
>> There was a problem compiling the map.
>> Check the file zm_dustycamp.log for the cause.

----- END hlrad -----


what that means?
    2011 Apr 24 at 01:18
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5328
57,583 ₧
There's a post in the FAQ about it. Were you doing vertex manipulation?
Everyone stares when you walk in the room, they stare when you go....
    2011 Apr 24 at 03:58
mato_mato

2010 Dec 16 • 239
nowhere!
    2011 Apr 24 at 05:19
mato_mato

2010 Dec 16 • 239
only clipping but "there are no problem found" in alt+p
    2011 Apr 24 at 05:20
Mate de Vita
Kelli

2008 Oct 4 • 2414
159 ₧
Delete brushes 55 and 60 (Map -> Go to brush number) and remake them without screwing them up.
...and that's the bottom line because Mate de Vita said so.

Who controls the past, controls the future. Who controls the present, controls the past.
    2011 Apr 24 at 06:15
mato_mato

2010 Dec 16 • 239
Thanks but there is still another one :

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures zm_dustycamp
Entering zm_dustycamp.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 254, Side 2: has a coplanar plane at (-1424, 356, 159), texture -0CSSANDWALL
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

(0.11 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp zm_dustycamp
>> There was a problem compiling the map.
>> Check the file zm_dustycamp.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis zm_dustycamp
>> There was a problem compiling the map.
>> Check the file zm_dustycamp.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad zm_dustycamp
>> There was a problem compiling the map.
>> Check the file zm_dustycamp.log for the cause.

----- END hlrad -----
    2011 Apr 24 at 07:16
Mate de Vita
Kelli

2008 Oct 4 • 2414
159 ₧
Do the same with brush number 254.
...and that's the bottom line because Mate de Vita said so.

Who controls the past, controls the future. Who controls the present, controls the past.
    2011 Apr 24 at 07:17
mato_mato

2010 Dec 16 • 239
thanks it works!
    2011 Apr 24 at 07:18
mato_mato

2010 Dec 16 • 239
and how to make half-transparent glass? i tryed it (set FX amount to 50)and nohing....
    2011 Apr 24 at 07:30
supernova
2011 Oct 22 • 3
to make transparent glass? easy as hell.

make your glass with any glass texture, then highlight it and click "tie to entity" (found in tools) and scroll to func_wall.

then set "render mode" to "texture" and then type "160" in "FX amount (1-255)"

by setting it to 160 the block will be transparent, if its at 1 you cant see it, if its at 255 you can see threw it.
    2011 Oct 22 at 17:31

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