ColinB

2009 Dec 12 • 39
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Hi everybody,
I have a map with a door which is tied to the entity func_rotating_door and a table that can be knocked over and put back up. The table is also tied to the entity func_rotating_door.
I want the door to be unusable when you use the table (my idea is that the door is blocked when you knock over the table). When you use the table again I want the door to become useable. Also the door must be usable only when the table is not knocked over.
I wasn't able to succeed the above with the table (func_rotating_door) so I replaced it with a trigger_multiple (in which area you would have to stand).
What I did was targeting a trigger_multiple to a multisource, targeting the multisource to a second trigger_multiple, naming the second trigger_multiples master the multisources name, and finally targeting the second trigger_multiple to the door. In this situation the second trigger_multiple is placed in front of the door so the door would open when standing in front of it.
When I tested the map I was able to controll the doors state but I believe there must be a way to do this using a func_door_rotating.
If someone could help me out I would really appreciate it. Also I didn't find a post of an alike problem. Please accept my apoligies if there is one.
Greetings, Colin
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(Edited 2009 Dec 12 at 13:45)
2009 Dec 12 at 13:42
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