war

war

Hammer Mapping — Page [1]
luke

2006 Aug 29 • 112
16 ₧
how can i make it so when they start , they get everygun , i tried game_play_equip , but it was wird it had name an dteam name and i was like wtf? lol ok thanks
 
 
2006 Oct 20 at 04:31 PDT
Troi

2006 Sep 11 • 115
16 ₧
well.... if you want that player have all of the guns ... :D drop much entities of weapons in each player_spawn :D....
I want to make a HL mod! Doing everythig with HL except coding C++ | its not interesting to work alone
 
 
2006 Oct 23 at 10:57 PDT
luke

2006 Aug 29 • 112
16 ₧
ok thanks!! ill giev that a try , lol i wasnt thinking thats how to do it , because u can only have 1 primary weapon and stuff , but ill try
 
 
2006 Oct 23 at 12:39 PDT
Troi

2006 Sep 11 • 115
16 ₧
So then, maybe you need fakemeta and AMX.... It must be possible with that game_player_equip .... with triggers or something.... Ill try to make..
I want to make a HL mod! Doing everythig with HL except coding C++ | its not interesting to work alone
 
 
2006 Oct 23 at 22:27 PDT
luke

2006 Aug 29 • 112
16 ₧
ok---
 
 
2006 Oct 24 at 04:10 PDT
SuperJer
Websiteman

2005 Mar 20 • 6233
Make a game_player_equip.

Don't name it or anything.

Choose how many of each weapon to give.

That should do it.
 
 
2006 Oct 24 at 16:57 PDT
luke

2006 Aug 29 • 112
16 ₧
hmmm , i make the game_play_equip , but the only things in the edit thing is name and team master , what do i do ?
 
 
2006 Oct 24 at 18:14 PDT
Troi

2006 Sep 11 • 115
16 ₧
Here, TURN OFF the SMART EDIT, add a key named your weapon give.. like..
=========
KEY:
weapon_rpg
VALUE:
5
=========
Well this time the value means how many times of WEAPON_RPG you will be equiped... So it will give you 5 RPGs at the time so it means you'll have 1 RPG and 4 rockets....
You can add more weapons, to adding a key ant VALUE "count" ..


Well its wokrs to me =]
But if Im making a trigger_multiple(like a deathmatch), its equiping all the time when Im in the trigger.. So for single player I guess its enought trigger_once, but in multiplayer I made a lot of weapons near player spawn....
I want to make a HL mod! Doing everythig with HL except coding C++ | its not interesting to work alone
 
 
2006 Oct 26 at 03:14 PDT
luke

2006 Aug 29 • 112
16 ₧
ok so if i want to give them guns i do new key thing then do then make the name weapon_ak47 then like valve 91 so u get 1 ak and 90 bullets and then like weapon_m4al valve 91 etc.?
 
 
2006 Oct 26 at 04:16 PDT
SuperJer
Websiteman

2005 Mar 20 • 6233
Just download and install the Expert FGD and you don't have to use SmartEdit and everything is much clearer:

http://www.superjer.com/fgd.php

Be advised, the FGD says this:
Quote:
//* buggy entity, must use with weapon strip to avoid giving duplicate
//* weapons to a player and causing a crash.
 
 
2006 Oct 26 at 19:25 PDT
luke

2006 Aug 29 • 112
16 ₧
thanks jer!!!
 
 
2006 Oct 27 at 04:16 PDT
Troi

2006 Sep 11 • 115
16 ₧
well AK or M4A1 has 30bullets per 1 count, so if you want to equip full you should add a value like 3 or 4 ... 1AK with 30bullets, 30bullets, 30bullets Like that :)
I want to make a HL mod! Doing everythig with HL except coding C++ | its not interesting to work alone
 
 
2006 Nov 3 at 09:15 PST
luke

2006 Aug 29 • 112
16 ₧
o ok thanks
 
 
2006 Nov 4 at 07:40 PST
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