WARNING: could't open archi.wad <--- WTF

WARNING: could't open archi.wad <--- WTF

Hammer Mapping — Page [1]
HipHopVzla

2009 Jul 19 • 19
I using only VALVE textures, no exterm texture, i compile the map and y have this error WARNING: could't open archi.wad., thats texture no exist, what i do for fix this?

LOG FILE:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\ZHLT\hlcsg.exe "C:\Archivos de programa\Valve Hammer Editor\Maps\ze_ciudad"
Entering C:\Archivos de programa\Valve Hammer Editor\Maps\ze_ciudad.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(1.41 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.27 seconds)

Using Wadfile: \archivos de programa\valve\cstrike\cs_havana.wad
- Contains 3 used textures, 4.48 percent of map (122 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cs_assault.wad
- Contains 8 used textures, 11.94 percent of map (22 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cs_bdog.wad
- Contains 7 used textures, 10.45 percent of map (132 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cs_dust.wad
- Contains 1 used texture, 1.49 percent of map (28 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cs_office.wad
- Contains 3 used textures, 4.48 percent of map (102 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cstrike.wad
- Contains 4 used textures, 5.97 percent of map (123 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 12 used textures, 17.91 percent of map (162 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\chateau.wad
- Contains 1 used texture, 1.49 percent of map (136 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\de_airstrip.wad
- Contains 1 used texture, 1.49 percent of map (69 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\de_storm.wad
- Contains 1 used texture, 1.49 percent of map (74 textures in wad)
Using Wadfile: \archivos de programa\valve\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \archivos de programa\valve\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \archivos de programa\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \archivos de programa\valve\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \archivos de programa\valve\valve\halflife.wad
- Contains 25 used textures, 37.31 percent of map (3116 textures in wad)
Using Wadfile: \archivos de programa\valve\valve\liquids.wad
- Contains 1 used texture, 1.49 percent of map (32 textures in wad)
Using Wadfile: \archivos de programa\valve\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \archivos de programa\valve\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)

Warning: More than 8 wadfiles are in use. (27)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 6 additional animating textures.
Texture usage is at 2.30 mb (of 4.00 mb MAX)
4.91 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\zhlt253\hlbsp.exe "C:\Archivos de programa\Valve Hammer Editor\Maps\ze_ciudad"

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Archivos de programa\Valve Hammer Editor\Maps\ze_ciudad.prt'
6.36 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\zhlt253\hlvis.exe "C:\Archivos de programa\Valve Hammer Editor\Maps\ze_ciudad"

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


694 portalleafs
1702 numportals
BasePortalVis:
(0.59 seconds)
LeafThread:
(5.78 seconds)
average leafs visible: 66
g_visdatasize:18907 compressed from 60378
6.47 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\zhlt253\hlrad.exe "C:\Archivos de programa\Valve Hammer Editor\Maps\ze_ciudad"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


5570 faces
Create Patches : 36494 base patches
0 opaque faces
403621 square feet [58121544.00 square inches]
27 direct lights

BuildFacelights:
(102.95 seconds)
visibility matrix : 79.4 megs
BuildVisLeafs:
(62.66 seconds)
MakeScales:
(77.78 seconds)
SwapTransfers:
(17.25 seconds)
Transfer Lists : 53159164 transfers
Indices : 17591320 bytes
Data : 212636656 bytes
GatherLight:
(3.78 seconds)
FinalLightFace:
(8.67 seconds)
280.58 seconds elapsed [4m 40s]

----- END hlrad -----

 
 
2009 Oct 6 at 11:14 PDT — Ed. 2009 Oct 6 at 11:23 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Gah! Firstly, you post in the right forum. Secondly, you read the FAQ. Thirdly, you solve the program by following the instructions on there.
 
 
2009 Oct 6 at 11:29 PDT
HipHopVzla

2009 Jul 19 • 19
Down Rodeo said:
Gah! Firstly, you post in the right forum. Secondly, you read the FAQ. Thirdly, you solve the program by following the instructions on there.


1.is it the right forum ---> HAMMER MAPPING

2. i have read FAQ

3.my problem is not there.


 
 
2009 Oct 6 at 11:39 PDT — Ed. 2009 Oct 6 at 11:42 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
In the F.A.Q. Down Rodeo said:
Error: More than eight wadfiles are in use

Like the damn thing says, more than eight wadfiles are being used. Since the compilers store the directory locations in a fixed amount of memory using too many wads can cause a lovely buffer overflow! So while it might say in the log "this may be harmless" it doesn't necessarily mean it. In fact if it warns you of this and your map has failed to compile consider this as suspect. Remove them and try again. Seriously, the number of times we've all seen this error. If you have, say, nine wads and are using one texture from each of them, you will need to merge wads.

Q: How do I merge wads?
1. Download and install Wally (yes, it's the same program you are told to install for making your own wads).

2. Open Wally and from the drop-down menus on the top, go to Wizard-> WAD Merge.

3. You can use either the Add WAD or the Quick Add, depending on your needs. (You can open the Add WAD to see what it has to offer)

4. Set all the other options to suit your needs (WAD type should be WAD3) and hit Go.

...and that's the bottom line because Mate de Vita said so.
 
 
2009 Oct 6 at 11:40 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2009 Oct 6 at 11:59 PDT
HipHopVzla

2009 Jul 19 • 19
oh, sorry and more thanks!
 
 
2009 Oct 6 at 12:09 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2009 Oct 6 at 16:01 PDT
Page [1]