Warning: === LEAK in hull 0 ===

Warning: === LEAK in hull 0 ===

Hammer Mapping — Page [1]
Injen
2010 Aug 9 • 10
damn i'm tired.
Yesterday the map was just fine, no problem with compaling or so.
Today when i adjusted some light_spot angles i get this problem
code
SolidBSP [hull 0] 456 (0.01 seconds)
Warning: === LEAK in hull 0 ===
Entity path_corner @ ( 0,-256,-640)
Error:
Leak pointfile generated

SolidBSP [hull 1] 500...534 (0.01 seconds)
SolidBSP [hull 2] 471 (0.01 seconds)
SolidBSP [hull 3] 500...530 (0.01 seconds)
0.13 seconds elapsed

----- END hlbsp -----


I've try everything. Look for leaks and i cant find any, i've even deleted the ligt_spot with no luck.
 
 
2010 Aug 11 at 11:51 PDT
Injen
2010 Aug 9 • 10
I manage to solve the problem, but is there someone that can teach me how the understand all the numbers like ( 0,-256,-640)
 
 
2010 Aug 11 at 12:03 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
(0,0,0) is a Cartesian coordinate. Your one means 0 x units, -256 y and whatever it was in the z direction. z is up-and down, x is left right and y is backwards and forwards. Kind of. The viewports in hammer tell you which plane they're looking at (e.g. x/y).
 
 
2010 Aug 11 at 13:32 PDT
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